Anvil Interior Claim PC_i2-Anv58[Reviewed]

Claimed work is Reviewed here before being marked as Complete
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Kaiel
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Anvil Interior Claim PC_i2-Anv58[Reviewed]

Post by Kaiel » Wed May 30, 2018 12:13 am

Gra-Ashur's House

Building 58 on this map:
Image

Please use the T_Imp_SetGC_I - Set

Notes:
58. Gra-Ashur's House
a. Garru Gra-Ashur(Orc, f, warrior): Leader of a scout party from Orsinium, sent out to locate a Mauloch shrine in the region, lost ages ago when the Orcs were banished from this land.
b. Pura(Orc, m, Barbarian):Member of the scout party from Orsinium.
c. Azrath(Orc, m, priest):Member of the scout party from Orsinium, a priest of Mauloch.
d. Orutha(Orc, f, warrior):Member of the scout party from Orsinium.
The exterior file can be found in this thread.
Always use the latest file.
Last edited by Kaiel on Mon Nov 19, 2018 3:52 am, edited 1 time in total.

Torlof
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Post by Torlof » Wed Jul 18, 2018 12:41 pm

Claim.

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worsas
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Post by worsas » Wed Jul 18, 2018 2:45 pm

Have fun!

Torlof
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Post by Torlof » Wed Jul 25, 2018 3:48 pm

Finished cluttering first floor.
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PC_i2-Anv58_v1.ESP
(18.83 KiB) Downloaded 10 times

Torlof
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Post by Torlof » Sat Aug 11, 2018 9:34 am

Finished it: proper mess caused by orcs-squatters in most of the int and a couple of locked, untouched rooms.
Additional info about NPCs here from Infragris:
They got a lot of money from King Gortwog to start their scouting, but set up in the lower class district because orcs. They rented it at first (they're not complete barbarians) but every other person in the building left because they were uncomfortable living next to an orc war party. The house owner couldn't find anybody else who wanted to live there and even tried to kick them out, but obviously that failed. So in practice now they use the entire house. They probably still pay rent, even, if only so the owner can't get the guard to kick them out.
Attachments
PC_i2-Anv58_v2.ESP
(27.31 KiB) Downloaded 11 times

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MinerMan60101
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Post by MinerMan60101 » Mon Nov 19, 2018 2:37 am

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Mon Nov 19, 2018 3:39 am

Clean: Yes
Northmarker: Set correctly
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good

Bottom Floor:
Floaters:
misc_com_redware_plate - not resting on a flat face
T_CyrCom_Var_Sk1FoodGC - again, bleed these sacks
T_CyrCom_Var_Sk3Empty - as above
T_SkyOrc_SetNmd_Sk1Msc1 - as above
T_CyrCom_Var_Sk1FoodGC - as above
T_Imp_ColClayPlatter_01

Bleeders:
None

Casperers:
orcish_greaves - caspering on bottom, but this is invisible to the player so left alone.

Top Floor:
Floaters:
T_SkyOrc_SetNmd_Sk2G50 - again, bleed these sacks

Bleeders:
T_Imp_SetGC_DoorIn_02 - bleeds through both hallway rugs when open(ing) moved them out of the way
Misc_Quill - bleeding through tip of bottom paper
misc_com_bottle_02
T_Orc_Drink_LiquorUngorth_02

Casperers:
None

Other:
Removed PC_Landmass.esm dependency
light_com_redware_lamp - this has zero references in the base game, remove?
furn_bone_01 (bottom floor) - add a no pickup script to the plate please

This was a great int, I loved how the orcs all abandoned their bedrooms to crowd in on the big one.
Attachments
PC_i2-Anv58_v2.ESP
(27.27 KiB) Downloaded 3 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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