Vorndgad Forest (Sky_xRe_21) [spineinside]

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worsas
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Vorndgad Forest (Sky_xRe_21) [spineinside]

Post by worsas » Tue May 17, 2016 7:04 pm

A thread for updating area 21 on this map:
Image

Out of the top of my head I can say that the reachmen village at the southernmost tip of the forest needs an update, just so it looks less plain. Also the transitional mini-region between forest and and sundered hills should get a simple barrow entrance.

Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=480" onclick="window.open(this.href);return false;

Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;

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spineinside
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Post by spineinside » Sun Aug 05, 2018 11:25 pm

claming

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Scamp
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Post by Scamp » Mon Aug 06, 2018 10:20 am

Granting!

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 06, 2018 11:56 pm

Cut out file for spineinside:
SpoilerShow
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -99 OR
gridY > 9 OR
gridY < 6 OR
(gridX >= -100 AND gridY >= 9);
Attachments
Sky_xRe21.esp
(934.1 KiB) Downloaded 5 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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worsas
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Post by worsas » Thu Aug 09, 2018 10:46 am

Plants:
Holliberry, Bearclaw, Honey Lilly, Taragetis, Vicar Herb, Shadow Fly
http://project-tamriel.com/viewtopic.php?f=87&t=722

Make sure to remove all existing instances of Wrothgarian Grapes. Replace Persarines with Bear Claw Flowers.

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spineinside
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Post by spineinside » Sat Aug 11, 2018 8:10 pm

- Persarines replaced with Bearclaw
- Wrothgarian Grapes Removed
- Unused elsewhere grass replaced for TerrGrassDirt_Re_01
- 1 Barrow added (right under Reachmen's village)
- 1 Breton cave entry replaced for Sky regular one
- Reachmen's village detailed
- some levitating rocks fixed
- grass inside rocks removed

There are 5 interiors needed for this claim (screens in rar file):

3 Reachmen Houses
1 Barrow
1 RE Cave
Attachments
Interiors entries for claim 21.rar
(2.51 MiB) Downloaded 4 times
Sky_xRe21_v1.esp
(925.68 KiB) Downloaded 4 times

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worsas
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Post by worsas » Mon Aug 13, 2018 8:14 pm

The borders of this claim have vastly changed. The missing cells from the restexteriors should be added to the latest file and one of the cells in the current file probably has to be moved to claim 15?

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 13, 2018 8:21 pm

None of the cells from this have been moved out of it.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 13, 2018 10:44 pm

More cells for you:
SpoilerShow
Extract 21 from RestExteriors
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -98 OR
gridY < 5 OR
gridY > 9 OR
(gridX <=-99 AND gridY <=8 AND gridY >=6) OR
(gridX = -101 AND gridY = 9);
Attachments
Sky_xRe21-Merge.esp
(1.12 MiB) Downloaded 2 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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spineinside
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Post by spineinside » Sun Aug 19, 2018 10:46 am

- Persarines replaced with Bearclaw
- Wrothgarian Grapes Removed
- More bushes added to grass-only areas
- Some small rock forms morphed
- 8 empty overwriting cells cleared

I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corner.
Attachments
Clean_Sky_xRe21_v2.esp
(2 MiB) Not downloaded yet

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