Search found 160 matches

by Fürst Thal
Sat Sep 12, 2020 3:26 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv29[Reviewing][Torlof]
Replies: 12
Views: 4867

Re: Anvil Interior Claim PC_i2-Anv29[Reviewing][Torlof]

Ok this has some problems that will have to be addresed by the claimant. I am going to first post the review up until now though. Clean: No. Lightning: Good. Fits Exterior: Yes. Illegal To Sleep: Yes. Northmarker: Set but wrong. Pathgrid: Good though a bit excessive. 1.Floor: Floaters: T_Imp_SetAnv_...
by Fürst Thal
Tue Sep 01, 2020 4:02 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-87[Reviewed][Torlof]
Replies: 9
Views: 4390

Re: Gold Coast Interior Claim PC_i2-87[Reviewing][Torlof]

Clean: Yes. Lightning: Good. Northmarker: Set and Correct. FitsExterior: Yes. Pathgrid: Set but overkill.(Should have had only half or one forth the pathgrids.) Floaters: T_Ayl_ClayJar_01: Floated a bit. T_Ayl_DngRuin_X_oBlock_04: Floated a bit. T_Ayl_ClayJar_01: Floated. T_Ayl_DngRuin_F_Chest_02: F...
by Fürst Thal
Thu Aug 13, 2020 6:38 pm
Forum: Claimed
Topic: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]
Replies: 7
Views: 4894

Re: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]

Update:

Just generally more furn and misc stuff added.
by Fürst Thal
Mon Aug 10, 2020 11:17 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv18[Reviewing][Fürst Thal]
Replies: 7
Views: 3907

Re: Anvil Interior Claim PC_i2-Anv18[Reviewing][Fürst Thal]

Fixed the issues Minerman informed me on on Discord. These were: No window light sources. Layout error at the back of the int. Layout error at the front of the int. Also fixed and changed while I was at it: Added some wall tiles that where missing. Changed lightning to the norm that seems to have be...
by Fürst Thal
Thu Jul 23, 2020 2:36 am
Forum: Claimed
Topic: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]
Replies: 7
Views: 4894

Re: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]

Ok, slow but steadily I am making progress. I have now finished all other claimed stuff and have now time for this again full time. So progress should now become way faster.
by Fürst Thal
Sat Jul 04, 2020 3:42 am
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 22
Views: 7676

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

New update incorporating mojo input.
by Fürst Thal
Sat Jun 20, 2020 5:26 pm
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 22
Views: 7676

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

Mojo says he's interested in reviewing but gave a list of issues to be addressed still. Which I am gonna address.
by Fürst Thal
Tue Jun 09, 2020 5:43 pm
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 22
Views: 7676

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

I have now re-added all the changes and fixed up and improved some others to get this now into a finished state for review. If the reviewer though, finds any major mistake that slipped through my re-adding process feel free to imidiately give it back to me, I am gonna fix it right away. Topic Grass:...
by Fürst Thal
Tue May 26, 2020 4:19 pm
Forum: Claimed
Topic: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]
Replies: 7
Views: 4894

Re: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]

Update:

I have finished conceptualising were everything should be and have started detailing or at least finished considering what detailing I am gonna add.
by Fürst Thal
Sun May 03, 2020 8:57 am
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 22
Views: 7676

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

Update to show activity. I have started readding the changes from the lost final version but progress is slow because my laptop ain't the best for modding.
by Fürst Thal
Fri Apr 03, 2020 8:17 am
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 22
Views: 7676

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

Good news and bad news. Good news is that I finally merged the border cells back in, so theoretically it should be finished. Bad news is that the border cells I send to the neighbooring claimant where in the xRe16_12 file that is further up ahead with all other cells cut out. Thing is, the forum ver...
by Fürst Thal
Tue Mar 10, 2020 9:15 am
Forum: Completed
Topic: Markarth: Commoner home (Sky_iRe_Mk26)[chef][Reviewed]
Replies: 11
Views: 5636

Re: Markarth: Commoner home (Sky_iRe_Mk26)[chef]

Clean: Yes. Lightning: Good. Illegal to sleep: Yes. Pathgrid: Good. Northmarker: Will be set by roerich on merge. Cell, Sky_iRe_Mk26: Floaters: T_Com_Farm_Hoe_01: Floated a bit too much. T_Nor_WoodenPlate_01a: Floated. Bleeders: Nothing: Good. Others: T_Imp_Furn_Tapestry_04: Moved it a bit outward s...
by Fürst Thal
Thu Mar 05, 2020 12:07 am
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 22
Views: 7676

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

That work is already done. And re23 had indeed borders from my claim. Claimant even send them back to me 3 days ago.
by Fürst Thal
Tue Mar 03, 2020 2:08 am
Forum: Completed
Topic: Markarth: Commoner home (Sky_iRe_Mk06)[Yeti][Reviewed]
Replies: 10
Views: 5081

Re: Markarth: Commoner home (Sky_iRe_Mk06)[Yeti]

Clean: Yes. Lightning: Good. Illegal to sleep: Yes. Northmarker: Will be set on merge by roerich. Pathgrid: No, set one. 1.Floor: Floaters: T_Com_Var_CrateBroken_04: Bleeded hard over the table. T_Com_Var_CrateBroken_05: Floated over the floor. T_Com_Rope_01: Floated over a rug. T_Nor_WoodenBowl_04b...
by Fürst Thal
Wed Feb 26, 2020 3:00 pm
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]
Replies: 22
Views: 7676

Re: Sundered Hills|Ridgelands (Sky_xRe_16) [Fürst Thal]

Issues where fixed afaik. Just needs its southern cells which are currently in another claim border matched and then just another quick view made through.
by Fürst Thal
Mon Feb 24, 2020 8:02 pm
Forum: Completed
Topic: Markarth: Carpenter (Sky_iRe_Mk12) [Iskuss1418][Reviewed]
Replies: 9
Views: 4744

Re: Markarth: Carpenter (Sky_iRe_Mk12) [Iskuss1418]

Clean: Yup. Lightning: Good. Illegal to sleep: Yes. Northmarker: Gonna get set by roerich on merge. Pathgrid: No, added. Sky_iRe_Mk12(Upper Area): Floaters: T_Com_Saw_01: Floated a bit on one end. T_Nor_Set_Plank_04(two): Floated. T_Com_Var_Saw_01: Floated. T_Nor_Set_Wheelbarrow_01: Floated. hammer_...
by Fürst Thal
Wed Jan 29, 2020 11:12 am
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 41
Views: 28253

Re: SHotN Oddities and Bugs

The quest where someone wants to kill a guy called Grindr with you in Karthgard: After killing both I cannot access their bodies.
by Fürst Thal
Fri Jan 17, 2020 12:56 pm
Forum: Claimed
Topic: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]
Replies: 7
Views: 4894

Re: Markarth: Silver-Blood Clan Home (Sky_iRe_Mk35) [Fürst Thal]

Update because I havent uploaded anything in months.

Layout finished. Basic detailing started.
by Fürst Thal
Thu Jan 16, 2020 6:49 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv38[Reviewed][Kaiel]
Replies: 14
Views: 5466

Re: Anvil Interior Claim PC_i2-Anv38[Reviewing][Kaiel]

Clean: Yes. Lightning: Good. Northmarker: Good. Pathgrid: None, added one. Door Teleport: None, added all. 1.Floor: Floaters: T_Com_Furn_Bed_01(two): Floated. T_IngFood_EggChicken_01(two): Floated. T_IngFood_CheeseColovian_01(two): Floated. T_IngFood_BreadColovian_02(two):Floated. T_IngFood_FishBrow...
by Fürst Thal
Wed Dec 04, 2019 8:34 pm
Forum: Modder Showcase
Topic: Drathar's SHoN exterior showcase
Replies: 7
Views: 3061

Re: Drathar's SHoN exterior showcase

Recomending for promotion!
by Fürst Thal
Wed Dec 04, 2019 6:12 pm
Forum: Modder Showcase
Topic: Drathar's SHoN exterior showcase
Replies: 7
Views: 3061

Re: Drathar's SHoN exterior showcase

-19,16 Flora_BM_holly_04: Place a bit different perhaps. It currently looks a bit weird and also bleeds a bit. Terrain_rocks_BM_02(x=-151106.094 y=132175.094 z=1093.566): Has a long rock sticking out a bit too much. -18,16 Flora_BM_shrub_01(x=-146950.391 y=131402.078 z=482.806): Bleeds a bit into th...
by Fürst Thal
Wed Nov 27, 2019 12:34 pm
Forum: Completed
Topic: Reach Barrow (Sky_iRe21_Barrow) [Vern][Reviewed]
Replies: 8
Views: 5257

Re: Reach Barrow (Sky_iRe21_Barrow) [Vern]

Clean: Yes. Lightning: Good. Northmarker: Good. Pathgrid: Good. Floaters: T_Nor_DngBarrow_F_UrnBroken_02: Floated a tiny bit. T_Nor_Var_BasketWood_01: Floated a bit. T_Glb_Var_SkeletonHandL_01: Bones don't need to be 100% perfectly rotated but this one wasn't at all. T_Glb_Var_SkeletonArmR_01: Float...
by Fürst Thal
Fri Nov 08, 2019 4:49 pm
Forum: PO Elsweyr Discussion
Topic: Region Brainstorming Thread
Replies: 2
Views: 1725

Re: Region Brainstorming Thread

Added some more stuff.

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