Search found 402 matches

by Kaiel
Mon Apr 05, 2021 4:32 am
Forum: Completed
Topic: Fort Strand NPCs and General Dialogue[Kaiel]
Replies: 11
Views: 1678

Re: Fort Strand NPCs and General Dialogue[Kaiel]

Fixed typos listed above, added some tribe names to the Bosmer of the fort, added a bartender to the basement bar in the general quarters, and gave him a unique greeting, and added an entry for local area. Since there are no generic legion guards atm, these will be added in section when they become ...
by Kaiel
Sun Mar 14, 2021 6:35 pm
Forum: Claimed
Topic: [PC_q2_FSt01-03_Journal] Euratta's Recommendation, Curse of Strand, and A Mine of His Own [Kaiel]
Replies: 1
Views: 238

Re: [PC_q2_FSt01-03_Journal] Euratta's Recommendation, Curse of Strand, and A Mine of His Own [Kaiel]

Implemented quest Euratta's Recommendation, as well as Curse of Strand, though the latter still lacks some major features(like ghosts in the lower gallery), it is technically completeable.
by Kaiel
Sun Mar 14, 2021 12:25 pm
Forum: Completed
Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv61b Fort Telodrach, Auxiliary Tower[Reviewed][Vern]
Replies: 4
Views: 474

[PRIORITY] Anvil Interior Claim PC_i2-Anv61b Fort Telodrach, Auxiliary Tower[Reviewed][Vern]

Auxiliary Tower
Building just down and left from 61 on this map:
Image

Please use the T_Imp_LegionCyr Set

The exterior file can be found in this thread.
Always use the latest file.
by Kaiel
Thu Mar 11, 2021 1:08 pm
Forum: Completed
Topic: Fort Strand NPCs and General Dialogue[Kaiel]
Replies: 11
Views: 1678

Re: Fort Strand NPCs and General Dialogue[Kaiel]

Another update! Cleaned a dirty cell and placeholder, fixed the guards using T_Cyr_Guards, which fixed the missing backgrounds, among other suggestions from Dev Shah. Ready for review.
by Kaiel
Wed Mar 10, 2021 5:34 am
Forum: Completed
Topic: Fort Strand NPCs and General Dialogue[Kaiel]
Replies: 11
Views: 1678

Re: Fort Strand NPCs and General Dialogue[Kaiel]

Update, addressed most of the notes from discord, did not add superfluous my trade entries to those without them. Someone should investigate Cyrodiil_Main to determine why two imperial guards and one Ohmes miner did not get fallback entries
by Kaiel
Tue Mar 09, 2021 7:34 am
Forum: Completed
Topic: Fort Strand NPCs and General Dialogue[Kaiel]
Replies: 11
Views: 1678

Re: Fort Strand NPCs and General Dialogue[Kaiel]

Completed claim. I think I did it right. Ready for review.
by Kaiel
Sun Mar 07, 2021 10:22 am
Forum: Reviewing
Topic: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Reviewing][Kaiel/chef]
Replies: 10
Views: 5769

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Reviewing][Kaiel/chef]

Replaced lit candles in barrows with unlit versions to match the rest of the int. Ready for review
by Kaiel
Sun Feb 28, 2021 6:27 pm
Forum: Completed
Topic: Fort Strand NPCs and General Dialogue[Kaiel]
Replies: 11
Views: 1678

Re: Fort Strand NPCs and General Dialogue[Kaiel]

Upload for safekeeping, dirty. All NPCs for Fort Strand, Strand Mine, and Iron Man Tavern implemented. Strand Mine Lower Gallery is currently untouched, will do the quest in a separate ESP so as not to drag this claim on for too long. All trainers have been set up, only Ceryl, the apothecary, has ha...
by Kaiel
Wed Feb 24, 2021 1:25 am
Forum: Off Topic
Topic: Word Association Game
Replies: 140
Views: 139085

Re: Word Association Game

brownie
by Kaiel
Wed Feb 10, 2021 11:04 pm
Forum: Completed
Topic: Fort Strand NPCs and General Dialogue[Kaiel]
Replies: 11
Views: 1678

Re: Fort Strand NPCs and General Dialogue[Unclaimed]

Taking it back now
by Kaiel
Wed Feb 10, 2021 10:45 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 140
Views: 139085

Re: Word Association Game

job
by Kaiel
Tue Feb 09, 2021 7:40 pm
Forum: Reviewing
Topic: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Reviewing][Kaiel/chef]
Replies: 10
Views: 5769

Re: Gold Coast Interior Claim PC_i2-75 [Kaiel]

The three cells Mischarstette, Keep of The Shore-Kings, Quarantine, and Royal Chambers are all completed. I'm handing off the final Cell, Tomb of the Shore-Kings to chef, since I'm quite unfamiliar with the Barrow set. Th existing cell can be scrapped if needed, I was trying to figure out how to tra...
by Kaiel
Sun Jan 31, 2021 2:27 am
Forum: Claimed
Topic: PC_i3-44 Bleak Mine: Statius' Office[Polemicist]
Replies: 2
Views: 517

PC_i3-44 Bleak Mine: Statius' Office[Polemicist]

Bleak Mine: Statius' Office Exterior Location #44 on the following map: https://i.imgur.com/PXVRk9B.png Statius Centho, the mine operator and co-owner's office and home. Day to day operations of the mine are managed from here. Notes: 44. Statius’ Office Statius Centho is away visiting his business p...
by Kaiel
Sun Jan 31, 2021 2:24 am
Forum: Reviewing
Topic: PC_i3-43 Bleak Mine: Mine Storage[christixn]
Replies: 2
Views: 352

PC_i3-43 Bleak Mine: Mine Storage[christixn]

Bleak Mine: Mine Storage Exterior Location #43 on the following map: https://i.imgur.com/PXVRk9B.png A storage hut for tools and other equipment used at Bleak Mine, a salt mine operated by Thelius Ivrol and Statius Centho on the shores of Lake Oloman. Please use the T_Imp_SetGC set. The exterior fil...
by Kaiel
Sun Jan 31, 2021 2:22 am
Forum: Reviewing
Topic: PC_i3-42 Bleak Mine: Miner Bunkhouse West[christixn]
Replies: 2
Views: 396

PC_i3-42 Bleak Mine: Miner Bunkhouse West[christixn]

Bleak Mine: Miner Bunkhouse West Exterior Location #42 on the following map: https://i.imgur.com/PXVRk9B.png A bunkhouse for the miners employed at Bleak Mine, a salt mine operated by Thelius Ivrol and Statius Centho on the shores of Lake Oloman. Notes: 42. Miner’s Bunkhouse West Rolva Havaranus(Col...
by Kaiel
Sun Jan 31, 2021 2:21 am
Forum: Reviewing
Topic: PC_i3-41 Bleak Mine: Miner Bunkhouse East[christixn]
Replies: 2
Views: 354

PC_i3-41 Bleak Mine: Miner Bunkhouse East[christixn]

Bleak Mine: Miner Bunkhouse East Exterior Location #41 on the following map: https://i.imgur.com/PXVRk9B.png A bunkhouse for the miners employed at Bleak Mine, a salt mine operated by Thelius Ivrol and Statius Centho on the shores of Lake Oloman. Notes: 41. Miner’s Bunkhouse East Zaberad(Redguard, m...
by Kaiel
Sun Jan 31, 2021 2:18 am
Forum: Unclaimed
Topic: PC_i3-40 Bleak Mine: East Mine[Unclaimed]
Replies: 0
Views: 268

PC_i3-40 Bleak Mine: East Mine[Unclaimed]

Bleak Mine: East Mine Exterior Location #40 on the following map: https://i.imgur.com/PXVRk9B.png A salt mine operated by Thelius Ivrol and Statius Centho on the shores of Lake Oloman. Notes: 40. Bleak Mine East Zaberad(Redguard, m, miner): Miner. Kaveen(Redguard, m, miner): Miner. Jaliya(Redguard, ...
by Kaiel
Sun Jan 31, 2021 2:16 am
Forum: Unclaimed
Topic: PC_i3-39 Bleak Mine: West Mine[Unclaimed]
Replies: 0
Views: 269

PC_i3-39 Bleak Mine: West Mine[Unclaimed]

Bleak Mine: West Mine Exterior Location #39 on the following map: https://i.imgur.com/PXVRk9B.png A salt mine operated by Thelius Ivrol and Statius Centho on the shores of Lake Oloman. Notes: 39. Bleak Mine West Rolva Havaranus(Colovian, f, miner): Miner. Denlin(Bosmer, m, miner): Miner. Jencal(Redg...
by Kaiel
Fri Jan 29, 2021 5:33 am
Forum: Reviewing
Topic: PC_i3-31 Halanchek Barrow[c0dacan0n]
Replies: 5
Views: 446

PC_i3-31 Halanchek Barrow[c0dacan0n]

Halanchek Barrow Exterior Location #31 on the following map: https://i.imgur.com/ubC9V1m.png A massive Barrow complex with two entrances three-quarters of a cell apart. Please make sure the interior fits the exterior. My recommendation is to copy the two BM_KA_Door_Dark's and pasting them in your ce...
by Kaiel
Fri Jan 29, 2021 5:09 am
Forum: Unclaimed
Topic: PC_i3-19 Tantha Cave[Unclaimed]
Replies: 0
Views: 276

PC_i3-19 Tantha Cave[Unclaimed]

Tantha Cave
Exterior Location #19 on the following map:
Image

A cave with Tantha nesting inside.

Please use the T_Cyr_CaveGC set.

The exterior file can be found in this thread.
Always use the latest file.
by Kaiel
Fri Jan 29, 2021 4:48 am
Forum: Unclaimed
Topic: PC_i3-21 Ancient Crypt[Unclaimed]
Replies: 0
Views: 263

PC_i3-21 Ancient Crypt[Unclaimed]

Ancient Crpyt Exterior Location #21 on the following map: https://i.imgur.com/PHIlQY0.png Long-abandoned crypt. Should be more dilapidated and ruined than the maintained crypts. Maybe a cave section. Please use the T_Imp_DngCrypt_I - Set. The exterior file can be found in this thread . Always use th...
by Kaiel
Fri Jan 29, 2021 4:40 am
Forum: Unclaimed
Topic: PC_i3-12 Mauloch Shrine[Design]
Replies: 0
Views: 281

PC_i3-12 Mauloch Shrine[Design]

Mauloch Shrine Exterior Location #12 on the following map: https://i.imgur.com/WC8fjbZ.png Target of an Anvil Misc quest to help Orc missionaries from Orsinium find and restore the shrine. Please use the T_Cyr_CaveGC set. The exterior file can be found in this thread . Always use the latest file.
by Kaiel
Fri Jan 29, 2021 2:20 am
Forum: Claimed
Topic: PC_i3-76 Niryastare[c0dacan0n]
Replies: 4
Views: 469

PC_i3-76 Niryastare[c0dacan0n]

Niryastare Exterior Location #76 on the following map: https://i.imgur.com/nG3DARe.png A large Ayleid ruin, the name roughly translates to "Large Maker Building". I imagine it as some sort of magical crafting hall. Perhaps could be home to some sort of Ayleid artifact. Please use the T_Ayl_DngRuin s...
by Kaiel
Fri Jan 29, 2021 2:01 am
Forum: Reviewing
Topic: PC_i3-33 Unnamed Ayleid Ruin[christixn]
Replies: 2
Views: 400

PC_i3-33 Unnamed Ayleid Ruin[christixn]

Unnamed Ayleid Ruin
Exterior Location #33 on the following map:
Image
Cell Coordinates: -116, -43

An Ayleid ruin, once a temple.
Please use the T_Ayl_DngRuin set.

The exterior file can be found in this thread.
Always use the latest file.
by Kaiel
Fri Jan 29, 2021 1:52 am
Forum: Unclaimed
Topic: PC_i3-32 Brina Cross Crypts[Unclaimed]
Replies: 1
Views: 328

PC_i3-32 Brina Cross Crypts[Unclaimed]

Brina Cross Crypts Exterior Location #59 on the following map: https://i.imgur.com/BgvBuN3.png Crypts for Brina Cross. Maintained by a priest of Arkay. More of a communal burial than the crypts outside Anvil. Please use the T_Imp_DngCrypt_I - Set. The exterior file can be found in this thread . Alwa...
by Kaiel
Thu Jan 28, 2021 4:47 am
Forum: Unclaimed
Topic: PC_i3-59 Sutch Crypts[Unclaimed]
Replies: 0
Views: 284

PC_i3-59 Sutch Crypts[Unclaimed]

Sutch Crypts Exterior Location #59 on the following map: https://i.imgur.com/zLE3EXD.png Crypts for the Acropolis, home to the wealthy deceased of Sutch. Somewhat more communal than the personal family crypts outside Anvil, but still a high-class burial. Please use the T_Imp_DngCrypt_I - Set. The ex...
by Kaiel
Thu Jan 28, 2021 4:34 am
Forum: Unclaimed
Topic: PC_i3-38 Crowhaven[Unclaimed]
Replies: 0
Views: 295

PC_i3-38 Crowhaven[Unclaimed]

Crowhaven Exterior Location #38 on the following map: https://i.imgur.com/NX2GXwr.png A small Reman era ruin. Used to be part of the early warning system for Sload airships coming from Thras, along with Thraswatch and Isvorhal. Only the underground portions remain. Please use the T_Imp_DngRuinCyr se...
by Kaiel
Thu Jan 28, 2021 4:30 am
Forum: Unclaimed
Topic: PC_i3-72 Isvorhal[Unclaimed]
Replies: 0
Views: 284

PC_i3-72 Isvorhal[Unclaimed]

Isvorhal Exterior Location #72 on the following map: https://i.imgur.com/sQnkQWC.png A medium-sized Reman era ruin. Used to be part of the early warning system for Sload airships coming from Thras, along with Thraswatch and Crowhaven. Only the underground portions remain. Please use the T_Imp_DngRui...
by Kaiel
Thu Jan 28, 2021 4:07 am
Forum: Unclaimed
Topic: PC_i3-66 Unnamed Barrow[Unclaimed]
Replies: 0
Views: 291

PC_i3-66 Unnamed Barrow[Unclaimed]

Unnamed Barrow Exterior Location #66 on the following map: https://i.imgur.com/kvXnVYC.png A medium-sized barrow south of Isvorhal. Notes: 66. Unnamed Barrow a. Undead(barrow) Please use the T_Imp_DngColBarrow set. The exterior file can be found in this thread . Always use the latest file.
by Kaiel
Thu Jan 28, 2021 4:03 am
Forum: Claimed
Topic: PC_i3-61 Unnamed Barrow[Marcy]
Replies: 1
Views: 331

PC_i3-61 Unnamed Barrow[Marcy]

Unnamed Barrow
Exterior Location #61 on the following map:
Image

A small barrow northwest of Sutch.

Notes:
61. Unnamed Barrow
a. Undead(barrow)
Please use the T_Imp_DngColBarrow set.

The exterior file can be found in this thread.
Always use the latest file.

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