Search found 628 matches

by chef
Sat Jun 04, 2022 4:04 pm
Forum: Completed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 28
Views: 15271

Re: Falkheim (Sky_xRe_01) [roerich]

Clean: no, cell -109,24 and some junk land textures Border matched: Yes General: TD_Addon.esm dependency, how embarassing! If you're going to redo your claim a dozen times, make sure you clean up statics beneath terrain Updated to TD 8.9 Falkheim Region -113,26 Region: Correct Texture seams: 0 Terra...
by chef
Tue May 10, 2022 12:17 am
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_07 [mothpot]
Replies: 5
Views: 2234

Re: Colovian Highlands Exterior: CH_07 [mothpot]

update from moths (no perms to post it himself)
by chef
Sun May 08, 2022 9:20 pm
Forum: Reviewing
Topic: Falkheim | Kilkreath Mountains (Sky_xHf_03) [chef]
Replies: 21
Views: 7157

Re: Falkheim | Kilkreath Mountains (Sky_xHf_03) [chef]

https://github.com/cheflul/chefs-files/ ... xHF_03.ESP
Got cells back from roerich so here's an update + nightly builds
by chef
Wed Feb 09, 2022 3:57 am
Forum: Off Topic
Topic: Word Association Game
Replies: 166
Views: 148287

Re: Word Association Game

Deenz
by chef
Sun Feb 06, 2022 6:01 pm
Forum: Unclaimed
Topic: Sea of Ghosts | Solitude Forest (Sky_xHf_06) [Unclaimed]
Replies: 7
Views: 2105

Re: Sea of Ghosts | Solitude Forest (Sky_xHf_06) [Unclaimed]

bumping past design/locked claims
by chef
Sun Feb 06, 2022 6:00 pm
Forum: Unclaimed
Topic: Kilkreath Mountains | Falkirstad (Sky_xRe_03) [Unclaimed]
Replies: 20
Views: 14169

Re: Kilkreath Mountains | Falkirstad (Sky_xRe_03) [Unclaimed]

bumping past design/locked claims
by chef
Sun Feb 06, 2022 6:00 pm
Forum: Unclaimed
Topic: Solitude Forest (Sky_xHf_13) [Unclaimed]
Replies: 1
Views: 731

Re: Solitude Forest (Sky_xHf_13) [Unclaimed]

bumping past design/locked claims
by chef
Sun Feb 06, 2022 6:00 pm
Forum: Unclaimed
Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
Replies: 9
Views: 2019

Re: Solitude Forest (Sky_xHf_11) [Unclaimed]

bumping past design/locked claims
by chef
Sun Feb 06, 2022 6:00 pm
Forum: Unclaimed
Topic: Solitude Forest | Erolgard Ruins (Sky_xHf_08) [Unclaimed]
Replies: 2
Views: 1205

Re: Solitude Forest | Erolgard Ruins (Sky_xHf_08) [Unclaimed]

bumping past design/locked claims
by chef
Wed Jan 19, 2022 1:12 am
Forum: Claimed
Topic: Colovian Highlands Exterior: CH_07 [mothpot]
Replies: 5
Views: 2234

Re: Colovian Highlands Exterior: CH_07 [Unclaimed]

mothman is returning to this
by chef
Thu Dec 30, 2021 1:07 am
Forum: Completed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 28
Views: 15271

Re: Falkheim (Sky_xRe_01) [roerich]

rev
by chef
Sat Nov 27, 2021 4:09 pm
Forum: PV Asset Development
Topic: Project Valenwood trees for use in Cyrodiil [Dasek Moor]
Replies: 1
Views: 428

Re: Project Valenwood trees for use in Cyrodiil [Dasek Moor]

okay so I don't think these will work out in the region, may as well overhaul this thread into an asset claim
by chef
Mon Nov 15, 2021 2:33 am
Forum: Unclaimed
Topic: Kvetchi Pass 05 [Richton Estate] [Locked]
Replies: 1
Views: 708

Re: Kvetchi Pass 05 [Richton Estate] [Locked]

Started on a sample area for the Dasek (marsh) region and an unnamed fishing village docks the Richton Family's ship. Colovian rural buildings should replace the GC poor buildings when they are made. Will continue to sample the region if or when more assets are made.

Load with Nov 12 TD addon
by chef
Sat Nov 13, 2021 8:29 pm
Forum: Claimed
Topic: Dasek Marsh Regional Assets [Spineinside]
Replies: 5
Views: 679

Re: Dasek Marsh Regional Assets [Spineinside]

grass merged
by chef
Sat Oct 30, 2021 10:35 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)
Replies: 17
Views: 9394

Re: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)

merged
by chef
Sat Oct 30, 2021 10:28 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)
Replies: 17
Views: 9394

Re: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)

Clean: Mostly, some junk land textures and border claim creatures are dirty Border matched: Yes General: Could probably do away with a bunch of the seaweed when we do a consistency pass on the Sea of Ghosts Ice chunks could also use a bit of a cull when the coast is fully merged Sea of Ghosts -112,3...
by chef
Mon Oct 11, 2021 10:00 pm
Forum: Completed
Topic: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)
Replies: 17
Views: 9394

Re: Falkheim (Sky_xHf_01) [mojo187]

Updated and reviewing (I am roerich)
by chef
Sun Oct 10, 2021 9:11 pm
Forum: Unclaimed
Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
Replies: 9
Views: 2019

Re: Solitude Forest (Sky_xHf_11) [chef]

Drop + roads matched with 12 + grass deleted + massive floating tree pile deleted
by chef
Fri Oct 08, 2021 11:47 pm
Forum: Unclaimed
Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
Replies: 9
Views: 2019

Re: Solitude Forest (Sky_xHf_11) [chef]

based on what?
by chef
Thu Oct 07, 2021 11:58 pm
Forum: Claimed
Topic: PC_i3-Sut23 Sutch, Hut [meick]
Replies: 7
Views: 859

Re: PC_i3-Sut23 Sutch, Hut [meick]

sure, make sure to ask in #pc_interiors on discord if you have any questions
by chef
Thu Oct 07, 2021 1:07 am
Forum: Unclaimed
Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
Replies: 9
Views: 2019

Re: Solitude Forest (Sky_xHf_11) [Unclaimed]

temp grabbing for border work

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