Search found 628 matches
- Sat Jun 04, 2022 11:53 pm
- Forum: Reviewing
- Topic: Falkheim | Kilkreath Mountains (Sky_xHf_03) [chef]
- Replies: 21
- Views: 7157
Re: Falkheim | Kilkreath Mountains (Sky_xHf_03) [chef]
Needs TD8.9 btw
- Sat Jun 04, 2022 11:47 pm
- Forum: Reviewing
- Topic: Falkheim | Kilkreath Mountains (Sky_xHf_03) [chef]
- Replies: 21
- Views: 7157
- Sat Jun 04, 2022 4:04 pm
- Forum: Completed
- Topic: Falkheim (Sky_xRe_01) [roerich]
- Replies: 28
- Views: 15271
Re: Falkheim (Sky_xRe_01) [roerich]
Clean: no, cell -109,24 and some junk land textures Border matched: Yes General: TD_Addon.esm dependency, how embarassing! If you're going to redo your claim a dozen times, make sure you clean up statics beneath terrain Updated to TD 8.9 Falkheim Region -113,26 Region: Correct Texture seams: 0 Terra...
- Tue May 10, 2022 12:17 am
- Forum: Claimed
- Topic: Colovian Highlands Exterior: CH_07 [mothpot]
- Replies: 5
- Views: 2234
Re: Colovian Highlands Exterior: CH_07 [mothpot]
update from moths (no perms to post it himself)
- Sun May 08, 2022 9:20 pm
- Forum: Reviewing
- Topic: Falkheim | Kilkreath Mountains (Sky_xHf_03) [chef]
- Replies: 21
- Views: 7157
Re: Falkheim | Kilkreath Mountains (Sky_xHf_03) [chef]
https://github.com/cheflul/chefs-files/ ... xHF_03.ESP
Got cells back from roerich so here's an update + nightly builds
Got cells back from roerich so here's an update + nightly builds
- Sun May 08, 2022 9:19 pm
- Forum: Claimed
- Topic: Solitude Forest | Valstaag Highlands | Dunstad (Sky_xHf_12) [chef]
- Replies: 12
- Views: 2794
Re: Solitude Forest | Valstaag Highlands | Dunstad (Sky_xHf_12) [chef]
https://github.com/cheflul/chefs-files/ ... xHF_12.ESP
You can get updates every night I work on this from github
You can get updates every night I work on this from github
- Sun May 08, 2022 9:19 pm
- Forum: Claimed
- Topic: Sundered Hills | Kreathi Vale | Hal Norvold (Sky_xFa_02) [chef]
- Replies: 3
- Views: 605
Re: Sundered Hills | Kreathi Vale | Hal Norvold (Sky_xFa_02) [chef]
https://github.com/cheflul/chefs-files/ ... xFA_02.esp
You can get updates every night I work on this from github
You can get updates every night I work on this from github
- Sat Feb 19, 2022 2:08 am
- Forum: Completed
- Topic: [Anvil MVP] PC Head redo[spineinside]
- Replies: 2
- Views: 576
- Sat Feb 19, 2022 2:08 am
- Forum: Completed
- Topic: [Anvil MVP] PC Hair redo[spineinside]
- Replies: 2
- Views: 511
- Wed Feb 09, 2022 3:57 am
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 166
- Views: 148287
- Sun Feb 06, 2022 6:01 pm
- Forum: Unclaimed
- Topic: Sea of Ghosts | Solitude Forest (Sky_xHf_06) [Unclaimed]
- Replies: 7
- Views: 2105
Re: Sea of Ghosts | Solitude Forest (Sky_xHf_06) [Unclaimed]
bumping past design/locked claims
- Sun Feb 06, 2022 6:00 pm
- Forum: Unclaimed
- Topic: Kilkreath Mountains | Falkirstad (Sky_xRe_03) [Unclaimed]
- Replies: 20
- Views: 14169
Re: Kilkreath Mountains | Falkirstad (Sky_xRe_03) [Unclaimed]
bumping past design/locked claims
- Sun Feb 06, 2022 6:00 pm
- Forum: Unclaimed
- Topic: Solitude Forest (Sky_xHf_13) [Unclaimed]
- Replies: 1
- Views: 731
Re: Solitude Forest (Sky_xHf_13) [Unclaimed]
bumping past design/locked claims
- Sun Feb 06, 2022 6:00 pm
- Forum: Unclaimed
- Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
- Replies: 9
- Views: 2019
Re: Solitude Forest (Sky_xHf_11) [Unclaimed]
bumping past design/locked claims
- Sun Feb 06, 2022 6:00 pm
- Forum: Unclaimed
- Topic: Solitude Forest | Erolgard Ruins (Sky_xHf_08) [Unclaimed]
- Replies: 2
- Views: 1205
Re: Solitude Forest | Erolgard Ruins (Sky_xHf_08) [Unclaimed]
bumping past design/locked claims
- Wed Jan 19, 2022 1:12 am
- Forum: Claimed
- Topic: Colovian Highlands Exterior: CH_07 [mothpot]
- Replies: 5
- Views: 2234
Re: Colovian Highlands Exterior: CH_07 [Unclaimed]
mothman is returning to this
- Fri Jan 14, 2022 3:13 am
- Forum: Claimed
- Topic: Kreathi Dale | Jerall Mountains | Rimgrad | Fort Neugrad (Sky_xFa_05) [roerich]
- Replies: 9
- Views: 1382
Re: Kreathi Vale|Jerral Mountains|Rimgrad|Fort Neugrad (Sky_xFa_05) [roerich]
this is restexteriors you fool
- Thu Dec 30, 2021 1:07 am
- Forum: Completed
- Topic: Falkheim (Sky_xRe_01) [roerich]
- Replies: 28
- Views: 15271
- Sat Nov 27, 2021 4:09 pm
- Forum: PV Asset Development
- Topic: Project Valenwood trees for use in Cyrodiil [Dasek Moor]
- Replies: 1
- Views: 428
Re: Project Valenwood trees for use in Cyrodiil [Dasek Moor]
okay so I don't think these will work out in the region, may as well overhaul this thread into an asset claim
- Mon Nov 15, 2021 2:33 am
- Forum: Unclaimed
- Topic: Kvetchi Pass 05 [Richton Estate] [Locked]
- Replies: 1
- Views: 708
Re: Kvetchi Pass 05 [Richton Estate] [Locked]
Started on a sample area for the Dasek (marsh) region and an unnamed fishing village docks the Richton Family's ship. Colovian rural buildings should replace the GC poor buildings when they are made. Will continue to sample the region if or when more assets are made.
Load with Nov 12 TD addon
Load with Nov 12 TD addon
- Sat Nov 13, 2021 8:29 pm
- Forum: Claimed
- Topic: Dasek Marsh Regional Assets [Spineinside]
- Replies: 5
- Views: 679
Re: Dasek Marsh Regional Assets [Spineinside]
grass merged
- Sat Oct 30, 2021 10:35 pm
- Forum: Completed
- Topic: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)
- Replies: 17
- Views: 9394
- Sat Oct 30, 2021 10:28 pm
- Forum: Completed
- Topic: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)
- Replies: 17
- Views: 9394
Re: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)
Clean: Mostly, some junk land textures and border claim creatures are dirty Border matched: Yes General: Could probably do away with a bunch of the seaweed when we do a consistency pass on the Sea of Ghosts Ice chunks could also use a bit of a cull when the coast is fully merged Sea of Ghosts -112,3...
- Mon Oct 11, 2021 10:00 pm
- Forum: Completed
- Topic: Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)
- Replies: 17
- Views: 9394
Re: Falkheim (Sky_xHf_01) [mojo187]
Updated and reviewing (I am roerich)
- Sun Oct 10, 2021 9:48 pm
- Forum: Claimed
- Topic: Solitude Forest | Valstaag Highlands | Dunstad (Sky_xHf_12) [chef]
- Replies: 12
- Views: 2794
Re: Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]
whoops forgot the meshes
- Sun Oct 10, 2021 9:11 pm
- Forum: Unclaimed
- Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
- Replies: 9
- Views: 2019
Re: Solitude Forest (Sky_xHf_11) [chef]
Drop + roads matched with 12 + grass deleted + massive floating tree pile deleted
- Sun Oct 10, 2021 9:10 pm
- Forum: Claimed
- Topic: Solitude Forest | Valstaag Highlands | Dunstad (Sky_xHf_12) [chef]
- Replies: 12
- Views: 2794
Re: Solitude Forest|Valstaag Highlands|Dunstad (Sky_xHf_12) [chef]
Dunstad 2 has begun
- Fri Oct 08, 2021 11:47 pm
- Forum: Unclaimed
- Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
- Replies: 9
- Views: 2019
Re: Solitude Forest (Sky_xHf_11) [chef]
based on what?
- Thu Oct 07, 2021 11:58 pm
- Forum: Claimed
- Topic: PC_i3-Sut23 Sutch, Hut [meick]
- Replies: 7
- Views: 859
Re: PC_i3-Sut23 Sutch, Hut [meick]
sure, make sure to ask in #pc_interiors on discord if you have any questions
- Thu Oct 07, 2021 1:07 am
- Forum: Unclaimed
- Topic: Solitude Forest (Sky_xHf_11) [Unclaimed]
- Replies: 9
- Views: 2019
Re: Solitude Forest (Sky_xHf_11) [Unclaimed]
temp grabbing for border work