Search found 957 matches

by chef
Thu Jun 05, 2025 2:50 pm
Forum: Claimed
Topic: [Salt and Spice] Colovian Highlands Exterior: CH_05 [Hastrel Estate] [chef]
Replies: 14
Views: 5550

Re: [Salt and Spice] Colovian Highlands Exterior: CH_05 [Hastrel Estate] [chef]

light and lazy border match AND stonehammer and mine
by chef
Sat May 31, 2025 11:31 pm
Forum: Modder Showcase
Topic: mmgery's Exterior Showcase
Replies: 8
Views: 326

Re: mmgery's Exterior Showcase

Okay, looks good enough for me. The file is not without errors, but they never are, and you obviously know what you are doing so there's nothing to be gained about continuing to send this back for fixes over and over. You didn't fix the velothi entrance floating or the Ashlander yurt but all the oth...
by chef
Sat May 31, 2025 2:15 pm
Forum: Modder Showcase
Topic: mmgery's Exterior Showcase
Replies: 8
Views: 326

Re: mmgery's Exterior Showcase

-So the ID scheme thing is really just telling you that you have dirty objects if you aren't making custom objects in your claim. You still have a few of those that just need to be cleaned out in TESAME -All of your exterior cells are still named Showcase Region instead of Azura's Coast Region -Yurt...
by chef
Sat May 31, 2025 1:03 am
Forum: Modder Showcase
Topic: mmgery's Exterior Showcase
Replies: 8
Views: 326

Re: mmgery's Exterior Showcase

Really nice little set of islands. A quick look gave me: -File has dirty references and the Standards Validator produces a page of errors needing fixing -File has dirty cell edits -File has named cells for wilderness -Coasts have some jaggies to smooth -Hills could be trimmed of at least half of the...
by chef
Sat May 24, 2025 1:34 am
Forum: Modder Showcase
Topic: Exterior Showcase - Riley's Island, Farmstead, and Dwemer Ruin
Replies: 1
Views: 268

Re: Exterior Showcase - Riley's Island, Farmstead, and Dwemer Ruin

Thank you for your submission. Your island is coming along nicely, but I have some points for you to address before I give your showcase a proper review. CLEANLINESS: -You have some lines in your Standards Validator output. Follow the instructions on https://wiki.project-tamriel.com/wiki/Standards_V...
by chef
Sat Apr 05, 2025 5:38 pm
Forum: Unclaimed
Topic: [Salt and Spice] Colovian Highlands Exterior: CH_06 [Unclaimed]
Replies: 19
Views: 8007

Re: [Salt and Spice] Colovian Highlands Exterior: CH_06 [cheg]

File from roerich + taking for CH5 border
by chef
Sat Mar 29, 2025 10:01 pm
Forum: Claimed
Topic: [Salt and Spice] Colovian Highlands Exterior: CH_10 [superliuk]
Replies: 13
Views: 5830

Re: [Salt and Spice] Colovian Highlands Exterior: CH_10 [superliuk][R4R]

This is not ready for review, among the things Denis pointed out here I have some points that need to be addressed. - A lot of cells are under detailed, and not using the full range of flora listed in the guide. - The claim borders and roads are especially under detailed. - Some rocks and land textu...
by chef
Fri Feb 21, 2025 6:38 pm
Forum: Unclaimed
Topic: [Salt and Spice] Colovian Highlands Exterior: CH_06 [Unclaimed]
Replies: 19
Views: 8007

Re: [Salt and Spice] Colovian Highlands Exterior: CH_06 [roerich]

roerich has this for border matching right now
by chef
Thu Feb 20, 2025 10:58 pm
Forum: Reviewing
Topic: [Salt and Spice] Colovian Highlands 13 [Lus][R4R]
Replies: 13
Views: 1370

[Salt and Spice] Colovian Highlands 13 [Lus][R4R]

Claim marked CH_13 on the following map: https://wiki.project-tamriel.com/w/images/0/0d/Sutch_Map.png A large wilderness claim cut up by many dirt roads. The kingdom border cuts through the middle, so any civilization like farms should be on the south side. An active mine should be placed in the sou...
by chef
Thu Feb 20, 2025 10:55 pm
Forum: Claimed
Topic: [Salt and Spice] Colovian Highlands 12 [lus]
Replies: 8
Views: 1205

[Salt and Spice] Colovian Highlands 12 [lus]

Claim marked CH_12 on the following map: https://wiki.project-tamriel.com/w/images/0/0d/Sutch_Map.png A large wilderness claim with the Imperial Orange Road highway cutting through most of it. An abandoned mine should be placed in the south. Small burned and ruined farms should be placed around, as ...
by chef
Thu Feb 20, 2025 10:53 pm
Forum: Claimed
Topic: [Salt and Spice] Colovian Highlands 11 [Redgate Pass] [lus]
Replies: 5
Views: 1243

[Salt and Spice] Colovian Highlands 11 [Redgate Pass] [lus]

Claim marked CH_11 on the following map: https://wiki.project-tamriel.com/w/images/0/0d/Sutch_Map.png A largely wilderness claim with the Hammerfell border fort and Imperial Orange Road highway. Cloud Top should be the region's highest peak, and is in the east part of the claim. If it looks good the...
by chef
Thu Feb 20, 2025 10:49 pm
Forum: Unclaimed
Topic: [Kvatch Release] West Weald 05 [Design]
Replies: 0
Views: 495

[Kvatch Release] West Weald 05 [Design]

Claim marked WW_05 on the following map: https://wiki.project-tamriel.com/w/images/f/f4/Kvatch_Map.png A decently sized claim covering the northeastern border of the Kingdom of Sarchal. An Imperial toll house is on the road directly on the Kingdom Sarchal/Chorrol border. (See the Gold Road Tollhouse...
by chef
Thu Feb 20, 2025 10:48 pm
Forum: Unclaimed
Topic: [Kvatch Release] West Weald 04 [Design]
Replies: 0
Views: 387

[Kvatch Release] West Weald 04 [Design]

Claim marked WW_04 on the following map https://wiki.project-tamriel.com/w/images/f/f4/Kvatch_Map.png A largely wilderness claim with a road going through the middle. Active farms or settlements should be avoided in this claim as it falls under the Kingdom of Skingrad. A larger ruin can be placed in...
by chef
Thu Feb 20, 2025 10:47 pm
Forum: Unclaimed
Topic: [Kvatch Release] West Weald 03 [Larislach Vineyard] [Design]
Replies: 0
Views: 450

[Kvatch Release] West Weald 03 [Larislach Vineyard] [Design]

Claim marked WW_03 on the following map https://wiki.project-tamriel.com/w/images/f/f4/Kvatch_Map.png Rolling hills that gradually slope upwards in the north. Larsichal Vineyard is on the larger side, comparable to Wolfsblood Vineyard in Kvatch. An Imperial toll house is on the road directly on the ...
by chef
Thu Feb 20, 2025 10:44 pm
Forum: Unclaimed
Topic: [Kvatch Release] West Weald 02 [Design]
Replies: 0
Views: 435

[Kvatch Release] West Weald 02 [Design]

Claim marked WW_02 on the following map https://wiki.project-tamriel.com/w/images/f/f4/Kvatch_Map.png A larger wilderness claim where the steep hills of Kvetchi Pass slope down into the rolling hills of West Weald. A large Ayleid ruin called Meriamath is somewhere in the middle of this claim Region ...
by chef
Thu Feb 20, 2025 10:38 pm
Forum: Claimed
Topic: [Kvatch Release] West Weald 01 [Sarchal] [Roerich]
Replies: 2
Views: 885

[Kvatch Release] West Weald 01 [Sarchal] [Roerich]

Claim marked WW_01 on the following map https://wiki.project-tamriel.com/w/images/f/f4/Kvatch_Map.png A very large wilderness claim containing the city and kingdom capital, Sarchal. The wilderness slopes upward in the north towards the Colovian Highlands, with Sarchal sitting on a lonely hill in the...
by chef
Thu Feb 20, 2025 9:20 pm
Forum: PC Internal Files
Topic: Landmass [chef]
Replies: 15
Views: 1525

Re: Landmass [chef]

height for 3 more SaS CH claims, plus the 5 WW kvatch release claims
by chef
Wed Feb 19, 2025 3:13 am
Forum: Claimed
Topic: [Salt and Spice] Isvorhal + Brena Fort Swap [chef]
Replies: 5
Views: 2146

Re: Isvorhal + Brena Fort Swap [chef]

Moved door for Lucevar, made the lil fort and cleared a few things here and there. Waiting for moth's regional assets before starting anything major
by chef
Sat Feb 15, 2025 3:48 pm
Forum: Modder Showcase
Topic: Lus' Exterior Showcase
Replies: 6
Views: 704

Re: Lus' Exterior Showcase

Picture posted, promotion added. Good good
by chef
Sat Feb 15, 2025 1:26 am
Forum: Modder Showcase
Topic: Lus' Exterior Showcase
Replies: 6
Views: 704

Re: Lus' Exterior Showcase

A majority of your placement and design issues have been fixed, but I need to elaborate on the shrooms growing in the rocks. flora_t_podbud_xx and the like should not be placed on rocks the way you are using them at all, instead you should be using flora_t_shelffungus_01 or simply just placing the p...

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