Search found 103 matches

by Vern
Sun Mar 29, 2020 5:15 am
Forum: Completed
Topic: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior]
Replies: 11
Views: 4273

Re: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior]

Quick edit, fixed the door int now matches ext
by Vern
Sun Mar 29, 2020 4:52 am
Forum: Completed
Topic: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior]
Replies: 11
Views: 4273

Re: Markarth: Silver-Moon manor (Sky_iRe_Mk19)[Tristior]

reviewed Name: Sky_iRe_MK19 Clean: Yes Lighting: Good, used orange lighting around the fires,(Orange light under the floor with the fireplace to even out lighting to see more natural) Northmarker: NA Fits exterior: If the facade for this has changed, possibly not around the basement stairwell. Pathg...
by Vern
Thu Mar 26, 2020 5:28 am
Forum: Completed
Topic: Markarth: Noble home (Sky_iRe_Mk17) [Tristior][Reviewed]
Replies: 13
Views: 4938

Re: Markarth: Noble home (Sky_iRe_Mk17) [Tristior]

Name:Sky_iRe_MK17 Clean: Yes Lighting: Little too bright, adjusted.* Northmarker: NA Fits exterior: Yes Pathgrid: Mostly good, added some nodes for redundancy Illegal to Sleep Here: Yes good Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_02 Bleeders: T_Nor_FurnR_TableLow_02: oneside bleeding into c...
by Vern
Sun Mar 22, 2020 1:36 am
Forum: Completed
Topic: Markarth: Breton Smith (Sky_iRe_Mk31) [Torlof][Reviewed]
Replies: 7
Views: 3305

Re: Markarth: Breton Smith (Sky_iRe_Mk31) [Torlof]

reviewed Name: Sky_iRe_MK31a Clean: Yes Lighting: Too bright and dull Northmarker: NA Fits exterior: Yes Pathgrid: Yes, mostly good, added a few nodes just to be on the safe side Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_04 Bleeders: steel_greaves: metal par...
by Vern
Mon Mar 16, 2020 2:56 am
Forum: Completed
Topic: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418][Reviewed]
Replies: 7
Views: 4556

Re: Markarth: Argonian Brewer (Sky_iRe_Mk27) [Iskuss1418]

Pausing review for claimant to address concerns. Name:Sky_iRe_Mk27 Clean: Yes Lighting: Too bright and dull, adjusted Northmarker: NA Fits exterior: Yes Pathgrid: No Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_04 Bleeders: Floaters: Other: Review note The hous...
by Vern
Sat Mar 14, 2020 6:22 am
Forum: Completed
Topic: Markarth: Tollman's home (Sky_iRe_Mk04) [Tristior][Reviewed]
Replies: 7
Views: 3644

Re: Markarth: Tollman's home (Sky_iRe_Mk04) [Tristior]

Reviewed Name: Sky_iRe_Mk04 Clean: Yes Lighting: Adequate, but dull. Adjusted the base setting to be warmer and used the orange light trick with the fireplace Northmarker: NA Fits exterior: Yes Pathgrid: present, added some extra nodes Illegal to Sleep Here: Yes Gridsnap: Good Shell: T_Nor_SetMarkar...
by Vern
Thu Mar 05, 2020 9:03 am
Forum: Completed
Topic: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]
Replies: 11
Views: 6069

Re: The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]

Version with name, pathgrid and creatures added per Tex's request.
by Vern
Sun Mar 01, 2020 5:40 am
Forum: Completed
Topic: Markarth: Commoner home (Sky_iRe_Mk21) [Outlander][Reviewed]
Replies: 11
Views: 4979

Re: Markarth: Commoner home (Sky_iRe_Mk21) [Outlander]

Name: Sky_iRe_Mk21 Clean: Yes Lighting: Too many lightsources causing visble green bug* Northmarker: NA Fits exterior: Yes Pathgrid: No, added Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_02 Bleeders: Floaters: Other: replaced deprecated books *removed most of ...
by Vern
Mon Feb 24, 2020 8:04 am
Forum: Completed
Topic: Markarth: General Trader (Sky_iRe_Mk13) [roerich][Reviewed]
Replies: 5
Views: 3681

Re: Markarth: General Trader (Sky_iRe_Mk13) [roerich]

Name: Sky_iRe_Mk13 Clean: Yes Lighting: Base setting too bright, otherwise good. Northmarker: NA Fits exterior: Yes Pathgrid: No, added Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_02 Bleeders: T_Nor_FurnM_Bar_06: visibly bled through wall, removed a middle sec...
by Vern
Mon Feb 24, 2020 4:48 am
Forum: Completed
Topic: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal][Reviewed]
Replies: 9
Views: 4496

Re: Markarth: Fisherman home (Sky_iRe_Mk01) [Fürst Thal]

Reviewed Name: Sky_iRe_MK_01 Clean: yes Lighting: Base setting too bright, light sources too dull* Northmarker: NA Fits exterior: Yes Pathgrid: No, added Illegal to Sleep Here: Yes, correct Gridsnap: Good shell: T_Nor_SetMarkarth_X_House_01 Bleeders: Floaters: T_SkyCom_Var_Sk3Grain: insufficiently b...
by Vern
Sun Feb 23, 2020 9:54 am
Forum: Completed
Topic: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Tristior]
Replies: 10
Views: 15424

Re: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Tristior]

reviewed Name: Sky_iRe_MK28a Clean: Yes Lighting: Generally good* Northmarker: NA Fits exterior: Yes Pathgrid: Good Illegal to Sleep Here: Yes, correct Gridsnap: Good Shell: T_Nor_SetMarkarth_X_House_05 Bleeders: Floaters: T_Imp_FurnR_Chair_03: back floating off of rug x5 Other: *replaced the instan...
by Vern
Sat Feb 22, 2020 12:56 pm
Forum: Reviewing
Topic: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior]
Replies: 8
Views: 9421

Re: Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior]

reviewing

Edit: non starter Roerich is doing it.
by Vern
Sat Feb 22, 2020 9:15 am
Forum: Completed
Topic: Markarth: Merchant home (Sky_iRe_Mk15)[Loremaster][Reviewed]
Replies: 7
Views: 4174

Re: Markarth: Merchant home (Sky_iRe_Mk15)[Loremaster]

Reviewed With the extent of alterations a second reviewer should check this before its merged. Name: Sky_iRe_Mk15 Clean: Yes Lighting: Base setting too bright* Northmarker: NA Fits exterior: Upper floor will, basement might be an issue depending on how much the ext has been placed, I swapped out the...
by Vern
Sat Feb 22, 2020 4:14 am
Forum: Completed
Topic: Markarth: Fisherman home (Sky_iRe_Mk03) [Torlof]
Replies: 7
Views: 3901

Re: Markarth: Fisherman home (Sky_iRe_Mk03) [Torlof]

Reviewed Name: Sky_iRe_MK03 Clean: Yes Lighting: Okay, very bright Northmarker: NA Fits exterior: Yes Pathgrid: No, added Illegal to Sleep Here: Yes, correct Shell: T_Nor_SetMarkarth_X_House_02 Bleeders: Floaters: T_SkyCom_Var_Sk3Empty: wasnt bled enough T_Nor_WoodenBowl_03b: (pardon the pun) adjust...
by Vern
Sat Feb 22, 2020 1:25 am
Forum: Completed
Topic: The Reach: Barrow (Sky_iRe_DH99) [Tristior]
Replies: 7
Views: 3315

Re: The Reach: Barrow (Sky_iRe_DH99) [Tristior]

Checked over the new items, couldnt see any floating or bleeding.

Saying this is ready to merge.
by Vern
Fri Feb 21, 2020 9:27 am
Forum: Completed
Topic: The Reach: Barrow (Sky_iRe_DH99) [Tristior]
Replies: 7
Views: 3315

Re: The Reach: Barrow (Sky_iRe_DH99) [Tristior]

Reviewed Name: Sky_iRe_DH99_A Clean: Yes Lighting: Base setting too bright Northmarker: correct Fits exterior: Yes Pathgrid: Okay, clipped a lot Illegal to Sleep Here: No, correct Gridsnap: Good Bleeders: Floaters: Other: Added water sound marker above the fake water pool ---------------------------...
by Vern
Fri Feb 21, 2020 5:11 am
Forum: Completed
Topic: The Reach: Barrow (Sky_iRe_DH99) [Tristior]
Replies: 7
Views: 3315

Re: The Reach: Barrow (Sky_iRe_DH99) [Tristior]

Reviewng
by Vern
Sun Jan 12, 2020 7:03 am
Forum: Completed
Topic: Markarth: Nord general trader (Sky_iRe_Mk24)[Torlof][Reviewed]
Replies: 8
Views: 4001

Re: Markarth: Nord general trader (Sky_iRe_Mk24)[Torlof]

Forgot to attach the file last night

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