Search found 390 matches

by Yeti
Fri Feb 11, 2022 9:02 pm
Forum: Completed
Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
Replies: 6
Views: 1476

Re: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti]

Ready for review
by Yeti
Fri Feb 11, 2022 8:58 pm
Forum: Completed
Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
Replies: 13
Views: 2854

Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

I am ready to send this to review again. More refs probably need to be cut from the first cell, but I feel I have worked on this as long as I can.
by Yeti
Fri Nov 19, 2021 2:38 pm
Forum: Completed
Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
Replies: 13
Views: 2854

Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

I'm going to take this back to work on some more/reduce ref counts.
by Yeti
Wed Oct 20, 2021 1:12 am
Forum: Completed
Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
Replies: 6
Views: 1476

Re: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti]

Progress update. About 80 percent done.
by Yeti
Sat Sep 04, 2021 3:23 pm
Forum: Completed
Topic: Beorinhal: Flophouse (Sky_iRe_BE15) [Lumpag][Reviewed]
Replies: 14
Views: 1841

Re: Beorinhal: Quarry (Sky_iRe_BE15) [Yeti]

Hmmm, I agree. The entrance itself doesn't provide enough room to move quarried stone. I feel Beorinhal should have some kind of local industry, though.
by Yeti
Fri Sep 03, 2021 5:12 pm
Forum: Completed
Topic: Beorinhal: Trader (Sky_iRe_BE10) [Yeti][reviewed]
Replies: 5
Views: 968

Re: Beorinhal: Trader (Sky_iRe_BE10) [Yeti]

Ready for review.
by Yeti
Sat Aug 28, 2021 2:15 pm
Forum: SHotN Characters & Questing
Topic: Beorinhal Character Ideas
Replies: 3
Views: 1838

Re: Beorinhal Character Ideas

Updated list of NPCs for Beorinhal. Work in progress. Beorinhal: Clan Hall (Sky_iRe_BE01) Thane Rojorn Iron-Bone – Male Nord Noble Rojorn is the patriarch of the Iron-Bone Clan of Beorinhal. He's a coarse, brutal man, greedy for lands and wealth, who urges on the old Jarl's violent impulses. His cla...
by Yeti
Sat Aug 07, 2021 5:35 pm
Forum: Completed
Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
Replies: 13
Views: 2854

Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

Ready for review. I placed a pedestal in Orin's tomb for an artifact, if we want to place one here in the future.
by Yeti
Mon Jul 26, 2021 12:43 am
Forum: Completed
Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
Replies: 13
Views: 2854

Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

Update with final layout. Just a little more detailing left to do in King Orin's Tomb.
by Yeti
Mon Jul 19, 2021 2:09 pm
Forum: Completed
Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
Replies: 6
Views: 1476

Re: Reach Barrow (Sky_iRe30_Barrow_2) [Unclaimed]

Claiming to repurpose cells from Sky_ire_mid52 that Vern and I agreed would work better as a standalone barrow. I will make a new entrance cell and reconfigure the others as needed.
by Yeti
Sat Jul 17, 2021 6:28 am
Forum: Completed
Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
Replies: 13
Views: 2854

Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

Here's an update with more cluttering. I'd like to receive some feedback on my use of rock statics before I put the finishing touches on this claim.
by Yeti
Mon Apr 19, 2021 12:24 am
Forum: Completed
Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
Replies: 13
Views: 2854

Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti]

First WIP. I am finally satisficed with the layout. Cell _Sky_iRe_Mid52_1_Orinshoj is mostly finished, but the others still need detailing/fixing up. I plan on having the sealed tomb of King Orin sealed with some kind of script that has the player explore the whole barrow to unlock.
by Yeti
Sun Apr 11, 2021 6:18 pm
Forum: SHotN General Discussion
Topic: Vorndgad Ref Cutting Test
Replies: 0
Views: 1328

Vorndgad Ref Cutting Test

Here's an ESP that contains three cells of Vorndgad Forest I cut out to experiment with trimming refs for performance improvement. Just as a little test. Mostly, it's just pruning shrubs and grass statics, cutting rocks in the riverbed, and cutting a few trees.
by Yeti
Fri Mar 26, 2021 8:58 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe21_Cave_5) [Yeti][Reviewed]
Replies: 8
Views: 5154

Re: Reach Cave (Sky_iRe21_Cave_5) [Yeti]

Ready for review.

A natural cave untouched by civilization. Home to hostile black bears (larger bears seem to have trouble navigating in the small cave tunnel pieces).

EDIT: Might be better to have sabre cats living here that have wandered into the forest from the Sundered Hills.
by Yeti
Sat Feb 06, 2021 4:32 am
Forum: SHotN Characters & Questing
Topic: Beorinhal Character Ideas
Replies: 3
Views: 1838

Beorinhal Character Ideas

Recently, I felt inspired to do a little character brainstorming for Beorinhal. Here is what I came up with. Horir the Grey - Male Nord - Jarl Horir the Grey of Beorinhal, Lord of the Granite Hall and Warden of the Sundered Hills. Roerich: "Horir is a senile, warlike, stubborn old veteran. Surp...
by Yeti
Sat Jan 30, 2021 8:19 pm
Forum: Completed
Topic: Midkarth: Orinshoj (Sky_iRe_Mid52) [Yeti][Reviewed]
Replies: 13
Views: 2854

Re: Midkarth: Orinshoj (Sky_iRe_Mid52) [unclaimed]

Claiming. Experimenting with a few ideas for this already. Will make it reasonably big and interesting.
by Yeti
Thu Jan 21, 2021 2:29 am
Forum: Claimed
Topic: Falkreath(/Chorrol) building set [joanasc]
Replies: 9
Views: 2543

Re: Falkreath(/Chorrol) building set [joanasc]

Sharing with Chorrol sounds very reasonable to me. It will highlight Falkreath's Colovian identity nicely (and save us time and work).
by Yeti
Sun Jan 17, 2021 10:58 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe21_Cave_5) [Yeti][Reviewed]
Replies: 8
Views: 5154

Re: Reach Cave (Sky_iRe21_Cave_5) [Unclaimed]

Claiming.
by Yeti
Sat Dec 26, 2020 6:16 pm
Forum: Completed
Topic: Midkarth Barrow (Sky_iRe_Mid53) [Yeti][Reviewed]
Replies: 5
Views: 1416

Re: Midkarth Barrow (Sky_iRe_Mid53) [Yeti]

Finished. Ready for review.
by Yeti
Sat Oct 10, 2020 11:33 pm
Forum: Completed
Topic: Fenbru Reachman House (Sky_iRe_Mid32) [Yeti][Reviewed]
Replies: 5
Views: 1236

Re: Fenbru Reachman House (Sky_iRe_Mid32) [Yeti]

Finished. Ready for review.
by Yeti
Sat Sep 05, 2020 8:22 pm
Forum: Completed
Topic: Midkarth Barrow (Sky_iRe_Mid53) [Yeti][Reviewed]
Replies: 5
Views: 1416

Re: Midkarth Barrow (Sky_iRe_Mid53) [Unclaimed]

Claiming. A barrow that has been looted fairly regularly over the centuries, but with some deeper parts still undisturbed.
by Yeti
Fri Sep 04, 2020 11:31 pm
Forum: Completed
Topic: Midkarth Reachman Hut (Sky_iRe_Mid42) [Yeti][Reviewed]
Replies: 5
Views: 1068

Re: Midkarth Reachman Hut (Sky_iRe_Mid42) [Yeti]

Ready for review.
by Yeti
Fri Apr 17, 2020 3:09 am
Forum: Completed
Topic: Reach House (Sky_iRe21_House_B) [Yeti][Reviewed]
Replies: 7
Views: 4797

Re: Reach House (Sky_iRe21_House_B) [Yeti]

Ready for review.
by Yeti
Thu Apr 09, 2020 1:01 am
Forum: SHotN Characters & Questing
Topic: Dragonstar - Dialogue
Replies: 25
Views: 23677

Re: Dragonstar - Dialogue

Hello everyone. I believe I have finally finished writing and editing the dialogue I would like to contribute for Dragonstar. I believe this should cover the city's generic and unique flavor dialogue, other than a few "latest rumor" topics to point the player towards miscellaneous quests. ...

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