Search found 20 matches
- Sun Jun 13, 2021 6:47 am
- Forum: Completed
- Topic: Beorinhal: Carriage Driver House (Sky_iRe_BE09) [christixn][Reviewed]
- Replies: 10
- Views: 1121
- Mon May 03, 2021 2:23 pm
- Forum: Completed
- Topic: Midkarth: Athon Legion Fort (Sky_iRe_Mid20) [Tristior & Tombomb][Reviewed]
- Replies: 31
- Views: 4692
Re: Midkarth: Athon Legion Fort (Sky_iRe_Mid20) [ProstMC]
Dropping. Unfortunately, I don't have enough time for the interior yet. Sorry.
- Sat Jan 09, 2021 9:24 am
- Forum: Completed
- Topic: Midkarth: Athon Legion Fort (Sky_iRe_Mid20) [Tristior & Tombomb][Reviewed]
- Replies: 31
- Views: 4692
Re: Midkarth: Athon Legion Fort (Sky_iRe_Mid20) [unclaimed]
Can i claim this?
- Fri Sep 25, 2020 5:54 pm
- Forum: Completed
- Topic: Midkarth Farm House (Sky_iRe_Mid45) [ProstMC][Reviewed]
- Replies: 4
- Views: 1022
- Fri Apr 24, 2020 8:48 am
- Forum: Reviewing
- Topic: PC_i3-10 Seppaki: Rosette (Refit) [Toma400]
- Replies: 9
- Views: 2521
Re: PC_i3-10 Seppaki: The Rosette[ProstMC]
Oh, ok, in previous file i forgot about NorthMarker.
- Thu Apr 23, 2020 4:20 pm
- Forum: Completed
- Topic: Midkarth Farm House (Sky_iRe_Mid45) [ProstMC][Reviewed]
- Replies: 4
- Views: 1022
- Thu Apr 23, 2020 4:14 pm
- Forum: Reviewing
- Topic: PC_i3-10 Seppaki: Rosette (Refit) [Toma400]
- Replies: 9
- Views: 2521
Re: PC_i3-10 Seppaki: The Rosette[ProstMC]
Yes, "Rosette" is finally ready for reviewing.
- Sat Jan 18, 2020 11:00 am
- Forum: Reviewing
- Topic: PC_i3-10 Seppaki: Rosette (Refit) [Toma400]
- Replies: 9
- Views: 2521
Re: PC_i3-10 Seppaki: The Rosette[ProstMC]
First WIP. I can’t work with the interior for several days, so I post what is already ready. When I will have access to the PC I will continue.
- Sun Dec 22, 2019 3:57 pm
- Forum: Reviewing
- Topic: PC_i3-10 Seppaki: Rosette (Refit) [Toma400]
- Replies: 9
- Views: 2521
- Sat Dec 21, 2019 6:56 pm
- Forum: Reviewing
- Topic: PC_i3-09 Seppaki: Tarvus' Shack[ProstMC]
- Replies: 3
- Views: 1570
Re: PC_i3-09 Seppaki: Tarvus' Shack[ProstMC]
Ready for Review.
- Sat Dec 14, 2019 3:02 pm
- Forum: Reviewing
- Topic: PC_i3-23: Natural Cave [ProstMC]
- Replies: 6
- Views: 5622
Re: PC_i3-23: Natural Cave[Reviewing][ProstMC]
Correct file. The old one had a misplaced skeleton.
- Sat Dec 14, 2019 2:35 pm
- Forum: Reviewing
- Topic: PC_i3-23: Natural Cave [ProstMC]
- Replies: 6
- Views: 5622
Re: PC_i3-23: Natural Cave[Reviewing][ProstMC]
oh, sorry, I added the wrong file, the older version
- Sat Dec 14, 2019 10:48 am
- Forum: Reviewing
- Topic: PC_i3-09 Seppaki: Tarvus' Shack[ProstMC]
- Replies: 3
- Views: 1570
- Sat Dec 14, 2019 10:41 am
- Forum: Reviewing
- Topic: PC_i3-23: Natural Cave [ProstMC]
- Replies: 6
- Views: 5622
Re: PC_i3-23: Natural Cave[ProstMC]
I think it's ready for review.
- Tue Dec 10, 2019 7:51 pm
- Forum: Reviewing
- Topic: PC_i3-23: Natural Cave [ProstMC]
- Replies: 6
- Views: 5622
Re: PC_i3-23: Natural Cave[ProstMC]
First WIP. Maybe it needs more detail. And the main problem: I can't find the exterior on map, so there is no northmarker yet.
- Mon Dec 09, 2019 12:03 pm
- Forum: Reviewing
- Topic: PC_i3-23: Natural Cave [ProstMC]
- Replies: 6
- Views: 5622
Re: PC_i3-23: Natural Cave[Unclaimed]
I will try. Claiming.
- Sun Dec 08, 2019 7:05 pm
- Forum: Modder Showcase
- Topic: ProstMC Interior Showcase
- Replies: 11
- Views: 3593
- Sun Dec 08, 2019 11:30 am
- Forum: Modder Showcase
- Topic: ProstMC Interior Showcase
- Replies: 11
- Views: 3593
Re: ProstMC Interior Showcase
I edited the file a bit:
Called the interior PC_ProstMC_Showcase;
Cleared the file;
Removed the exterior;
Added Pathgrid;
and now it only uses de_p furniture.
Called the interior PC_ProstMC_Showcase;
Cleared the file;
Removed the exterior;
Added Pathgrid;
and now it only uses de_p furniture.
- Sat Dec 07, 2019 7:21 pm
- Forum: Modder Showcase
- Topic: ProstMC Interior Showcase
- Replies: 11
- Views: 3593
Re: ProstMC Interior Showcase
Yes it's me.
- Sat Dec 07, 2019 5:02 pm
- Forum: Modder Showcase
- Topic: ProstMC Interior Showcase
- Replies: 11
- Views: 3593
ProstMC Interior Showcase
I am impressed with this mods and the work you do. A few years ago I learned about all this and already then decided that I wanted to help, but the real opportunity came to me very recently. I created a small house near Balmora, at the northern exit (called "Balmora, House") it is a small ...