Search found 47 matches

by Mark
Tue May 31, 2022 3:03 pm
Forum: Modder Showcase
Topic: Lumpag's Interior Showcase
Replies: 10
Views: 9202

Re: Lumpag's Interior Showcase

Redguard pot "T_Rga_Pot_01" doesn't belong in a Hlaalu int, but I should've mentioned that last review. Won't make you post the file for that single fix because the rest is all fixed up, so this is a pass.

Recommending for Promotion to int modder!
by Mark
Wed May 25, 2022 8:43 pm
Forum: Modder Showcase
Topic: Lumpag's Interior Showcase
Replies: 10
Views: 9202

Re: Lumpag's Interior Showcase

Very nice work, good looking int overall. Still a few issues that need fixing. Tileset issues: The way you have the stairs set up makes it so there's a missing wall. Always good to check out your ints in game to see these things better. I suggest changing the piece with the exterior door on it to be...
by Mark
Sat Jan 15, 2022 6:13 pm
Forum: Completed
Topic: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Serpentbyte][Reviewed]
Replies: 11
Views: 1470

Re: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Mark]

dropping, haven't had time for PT
by Mark
Tue Jul 20, 2021 2:02 am
Forum: Completed
Topic: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Serpentbyte][Reviewed]
Replies: 11
Views: 1470

Re: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Mark]

WIP 1, basic layout made
by Mark
Sun May 16, 2021 7:15 pm
Forum: Modder Showcase
Topic: brownanole's interior showcase
Replies: 6
Views: 2281

Re: brownanole's interior showcase

This isn't a bad looking int, but it has some issues still that must be addressed before I give this a proper review. First, it doesn't seem to fit into any of the exterior building shells. Take a look around Balmora and choose a nice, small, 2 story house. 2x3 is standard and 2 stories is a require...
by Mark
Thu Apr 15, 2021 1:05 pm
Forum: Completed
Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv17[Reviewed][Kaiel]
Replies: 12
Views: 17405

Re: [PRIORITY] Anvil Interior Claim PC_i2-Anv17[Reviewing][Kaiel]

I apologize for holding onto this review for so long. ---------------------------------------------- Name: PC_i2-Anv17 Clean: yes Lighting: changed to match Anvil’s “standard” and lowered sunlight--also there were some lighting bugs due to the large radii of lights, I tried to smooth that out as muc...
by Mark
Mon Mar 01, 2021 12:40 am
Forum: Completed
Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv30[Reviewed][Kaiel]
Replies: 14
Views: 7582

Re: [PRIORITY] Anvil Interior Claim PC_i2-Anv30[Reviewing][Kaiel]

Review Name: PC_i2-Anv30 Clean: yes Lighting: adjusted it to standard for Anvil, lowered sunlight Northmarker: correct Fits exterior: yes Pathgrid: none, added Illegal to Sleep Here: yes, correct Gridsnap: good Bleeders: active_com_bed_03: was partially on and off carpet and showed bleeding active_c...
by Mark
Sun Feb 28, 2021 11:12 pm
Forum: Completed
Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv18[Reviewed][Fürst Thal]
Replies: 11
Views: 6499

Re: [PRIORITY] Anvil Interior Claim PC_i2-Anv18[Reviewing][Fürst Thal]

Review Name: PC_i2-ANV18 Clean: yes Lighting: decreased the sunlight values, added some lights here and there to compensate for lower sunlight, such as orange lights and candles Northmarker: off by a bit Fits exterior: yes Pathgrid: added more nodes Illegal to Sleep Here: yes, correct Gridsnap: good...
by Mark
Tue Feb 23, 2021 10:33 pm
Forum: Completed
Topic: [PRIORITY] Refurbishment Claim PC_i2-56 Hrota Cave [Reviewed] [c0dacan0n]
Replies: 4
Views: 1124

Re: [PRIORITY] Refurbishment Claim PC_i2-56 Hrota Cave [c0dacan0n]

Review: Name: PC_i2-56 Hrota Cave Clean: yes Lighting: turned up ambient a tad and turned down sunlight a tad Northmarker: correct Fits exterior: yes Pathgrid: good Illegal to Sleep Here: no, correct Gridsnap: a piece had moved offgrid, fixed Bleeders: T_Cyr_CaveGC_I_Stalagmite_14: another rock bled...
by Mark
Tue Feb 23, 2021 9:19 pm
Forum: Completed
Topic: [PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewed][chef]
Replies: 12
Views: 3567

Re: [PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewing][chef]

Review: Clean: no, cleaned the T_ entries dirtied due to use of the old addon. Name: PC_i2-24_Gula_Cave Lighting: good Northmarker: correct Fits exterior: yes Pathgrid: adjusted a few nodes (to move them a little bit further from ledges or statics wherever possible), added one, moved T_Cyr_TerrRockG...
by Mark
Sun Feb 21, 2021 11:41 pm
Forum: PO Elsweyr Discussion
Topic: Region Brainstorming Thread
Replies: 5
Views: 5277

Re: Region Brainstorming Thread

Here's some region ideas I have. It's incomplete but will be updated with more references in time. https://cdn.discordapp.com/attachments/261789910594355200/766437352012775444/unknown-4.png The northern borders of the Riverlands are lush as they are in Cyrodiil, the eastern borders of Elsweyr Nibene...
by Mark
Sat Dec 19, 2020 1:31 am
Forum: Completed
Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
Replies: 14
Views: 2542

Re: Markarth: City Walls (Sky_iRe_Mk42) [Mark]

Update. Finished shells.
by Mark
Thu Dec 17, 2020 4:24 pm
Forum: Off Topic
Topic: Word Association Game
Replies: 189
Views: 186448

Re: Word Association Game

Tree
by Mark
Thu Dec 17, 2020 3:42 pm
Forum: Completed
Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
Replies: 14
Views: 2542

Re: Markarth: City Walls (Sky_iRe_Mk42) [Mark]

Update. Did some more shells.
by Mark
Wed Dec 16, 2020 3:02 am
Forum: Completed
Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
Replies: 14
Views: 2542

Re: Markarth: City Walls (Sky_iRe_Mk42) [Mark]

Haven't cleaned this. Not much actual work has been done, but I've set it up and done a couple shells so I'm backing it up.
by Mark
Tue Dec 15, 2020 8:43 pm
Forum: Completed
Topic: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
Replies: 13
Views: 2304

Re: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks]

Finished and ready for review. Notes to reviewer and/or quester: Several objects are to be enabled in the abandoned state of the mine and disabled in the active state. These are all instances of: Sky_qRe_MK01_MiningLog Sky_qRe_MK01_web10 Sky_qRe_MK01_corpse00 Sky_qRe_MK01_corpse10 Sky_qRe_MK01_corps...
by Mark
Mon Dec 14, 2020 6:31 pm
Forum: Modder Showcase
Topic: Mark's Quest Showcase (crosspost from TR)
Replies: 0
Views: 1366

Mark's Quest Showcase (crosspost from TR)

Here is a link to my TR showcase thread, the latest showcase being for questing. https://www.tamriel-rebuilt.org/forum/c ... s-showcase
by Mark
Sun Nov 29, 2020 9:06 pm
Forum: Completed
Topic: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
Replies: 13
Views: 2304

Re: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks]

Here's a small update: fixed the layout to be more interesting.

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