Redguard pot "T_Rga_Pot_01" doesn't belong in a Hlaalu int, but I should've mentioned that last review. Won't make you post the file for that single fix because the rest is all fixed up, so this is a pass.
Recommending for Promotion to int modder!
Search found 47 matches
- Tue May 31, 2022 3:03 pm
- Forum: Modder Showcase
- Topic: Lumpag's Interior Showcase
- Replies: 10
- Views: 9202
- Wed May 25, 2022 8:43 pm
- Forum: Modder Showcase
- Topic: Lumpag's Interior Showcase
- Replies: 10
- Views: 9202
Re: Lumpag's Interior Showcase
Very nice work, good looking int overall. Still a few issues that need fixing. Tileset issues: The way you have the stairs set up makes it so there's a missing wall. Always good to check out your ints in game to see these things better. I suggest changing the piece with the exterior door on it to be...
- Sat Jan 15, 2022 6:13 pm
- Forum: Completed
- Topic: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Serpentbyte][Reviewed]
- Replies: 11
- Views: 1476
Re: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Mark]
dropping, haven't had time for PT
- Wed Aug 18, 2021 1:57 pm
- Forum: Completed
- Topic: [PRIORITY]Anvil Interior Claim PC_i2-Anv61[Fran][Reviewed]
- Replies: 35
- Views: 9258
- Tue Jul 20, 2021 2:02 am
- Forum: Completed
- Topic: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Serpentbyte][Reviewed]
- Replies: 11
- Views: 1476
Re: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Mark]
WIP 1, basic layout made
- Mon Jul 19, 2021 11:59 pm
- Forum: Completed
- Topic: Old Hrol'dan: Great Hall (Sky_iRe_OH1) [Serpentbyte][Reviewed]
- Replies: 11
- Views: 1476
- Sun May 16, 2021 7:15 pm
- Forum: Modder Showcase
- Topic: brownanole's interior showcase
- Replies: 6
- Views: 2286
Re: brownanole's interior showcase
This isn't a bad looking int, but it has some issues still that must be addressed before I give this a proper review. First, it doesn't seem to fit into any of the exterior building shells. Take a look around Balmora and choose a nice, small, 2 story house. 2x3 is standard and 2 stories is a require...
- Mon Apr 26, 2021 1:35 am
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2545
- Thu Apr 15, 2021 1:05 pm
- Forum: Completed
- Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv17[Reviewed][Kaiel]
- Replies: 12
- Views: 17415
Re: [PRIORITY] Anvil Interior Claim PC_i2-Anv17[Reviewing][Kaiel]
I apologize for holding onto this review for so long. ---------------------------------------------- Name: PC_i2-Anv17 Clean: yes Lighting: changed to match Anvil’s “standard” and lowered sunlight--also there were some lighting bugs due to the large radii of lights, I tried to smooth that out as muc...
- Mon Mar 01, 2021 12:44 am
- Forum: Completed
- Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv17[Reviewed][Kaiel]
- Replies: 12
- Views: 17415
- Mon Mar 01, 2021 12:40 am
- Forum: Completed
- Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv30[Reviewed][Kaiel]
- Replies: 14
- Views: 7597
Re: [PRIORITY] Anvil Interior Claim PC_i2-Anv30[Reviewing][Kaiel]
Review Name: PC_i2-Anv30 Clean: yes Lighting: adjusted it to standard for Anvil, lowered sunlight Northmarker: correct Fits exterior: yes Pathgrid: none, added Illegal to Sleep Here: yes, correct Gridsnap: good Bleeders: active_com_bed_03: was partially on and off carpet and showed bleeding active_c...
- Sun Feb 28, 2021 11:12 pm
- Forum: Completed
- Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv18[Reviewed][Fürst Thal]
- Replies: 11
- Views: 6510
Re: [PRIORITY] Anvil Interior Claim PC_i2-Anv18[Reviewing][Fürst Thal]
Review Name: PC_i2-ANV18 Clean: yes Lighting: decreased the sunlight values, added some lights here and there to compensate for lower sunlight, such as orange lights and candles Northmarker: off by a bit Fits exterior: yes Pathgrid: added more nodes Illegal to Sleep Here: yes, correct Gridsnap: good...
- Thu Feb 25, 2021 7:28 pm
- Forum: Completed
- Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv30[Reviewed][Kaiel]
- Replies: 14
- Views: 7597
- Wed Feb 24, 2021 2:07 am
- Forum: Completed
- Topic: [PRIORITY] Anvil Interior Claim PC_i2-Anv18[Reviewed][Fürst Thal]
- Replies: 11
- Views: 6510
- Tue Feb 23, 2021 10:33 pm
- Forum: Completed
- Topic: [PRIORITY] Refurbishment Claim PC_i2-56 Hrota Cave [Reviewed] [c0dacan0n]
- Replies: 4
- Views: 1125
Re: [PRIORITY] Refurbishment Claim PC_i2-56 Hrota Cave [c0dacan0n]
Review: Name: PC_i2-56 Hrota Cave Clean: yes Lighting: turned up ambient a tad and turned down sunlight a tad Northmarker: correct Fits exterior: yes Pathgrid: good Illegal to Sleep Here: no, correct Gridsnap: a piece had moved offgrid, fixed Bleeders: T_Cyr_CaveGC_I_Stalagmite_14: another rock bled...
- Tue Feb 23, 2021 9:44 pm
- Forum: Completed
- Topic: [PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewed][chef]
- Replies: 12
- Views: 3571
Re: [PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewed][chef]
added fly sounds to dead bodies. Ready for merge
- Tue Feb 23, 2021 9:24 pm
- Forum: Completed
- Topic: [PRIORITY] Refurbishment Claim PC_i2-56 Hrota Cave [Reviewed] [c0dacan0n]
- Replies: 4
- Views: 1125
- Tue Feb 23, 2021 9:19 pm
- Forum: Completed
- Topic: [PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewed][chef]
- Replies: 12
- Views: 3571
Re: [PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewing][chef]
Review: Clean: no, cleaned the T_ entries dirtied due to use of the old addon. Name: PC_i2-24_Gula_Cave Lighting: good Northmarker: correct Fits exterior: yes Pathgrid: adjusted a few nodes (to move them a little bit further from ledges or statics wherever possible), added one, moved T_Cyr_TerrRockG...
- Sun Feb 21, 2021 11:41 pm
- Forum: PO Elsweyr Discussion
- Topic: Region Brainstorming Thread
- Replies: 5
- Views: 5291
Re: Region Brainstorming Thread
Here's some region ideas I have. It's incomplete but will be updated with more references in time. https://cdn.discordapp.com/attachments/261789910594355200/766437352012775444/unknown-4.png The northern borders of the Riverlands are lush as they are in Cyrodiil, the eastern borders of Elsweyr Nibene...
- Sun Jan 31, 2021 6:35 pm
- Forum: Completed
- Topic: [PRIORITY] Refurbishment Claim PC_i2-24: Gula Cave/Ayleid Ruin[Reviewed][chef]
- Replies: 12
- Views: 3571
- Sat Dec 19, 2020 1:31 am
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2545
Re: Markarth: City Walls (Sky_iRe_Mk42) [Mark]
Update. Finished shells.
- Thu Dec 17, 2020 4:24 pm
- Forum: Off Topic
- Topic: Word Association Game
- Replies: 189
- Views: 186652
- Thu Dec 17, 2020 3:42 pm
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2545
Re: Markarth: City Walls (Sky_iRe_Mk42) [Mark]
Update. Did some more shells.
- Wed Dec 16, 2020 3:02 am
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2545
Re: Markarth: City Walls (Sky_iRe_Mk42) [Mark]
Haven't cleaned this. Not much actual work has been done, but I've set it up and done a couple shells so I'm backing it up.
- Tue Dec 15, 2020 10:19 pm
- Forum: Completed
- Topic: Markarth: City Walls (Sky_iRe_Mk42) [Tristior][Reviewed]
- Replies: 14
- Views: 2545
- Tue Dec 15, 2020 8:43 pm
- Forum: Completed
- Topic: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
- Replies: 13
- Views: 2307
Re: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks]
Finished and ready for review. Notes to reviewer and/or quester: Several objects are to be enabled in the abandoned state of the mine and disabled in the active state. These are all instances of: Sky_qRe_MK01_MiningLog Sky_qRe_MK01_web10 Sky_qRe_MK01_corpse00 Sky_qRe_MK01_corpse10 Sky_qRe_MK01_corps...
- Tue Dec 15, 2020 12:31 am
- Forum: Completed
- Topic: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
- Replies: 13
- Views: 2307
Re: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks]
Almost done. Posting as a backup.
- Mon Dec 14, 2020 6:31 pm
- Forum: Modder Showcase
- Topic: Mark's Quest Showcase (crosspost from TR)
- Replies: 0
- Views: 1366
Mark's Quest Showcase (crosspost from TR)
Here is a link to my TR showcase thread, the latest showcase being for questing. https://www.tamriel-rebuilt.org/forum/c ... s-showcase
- Sun Dec 13, 2020 4:37 pm
- Forum: Completed
- Topic: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
- Replies: 13
- Views: 2307
Re: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks]
Did a lot of detailing.
- Sun Nov 29, 2020 9:06 pm
- Forum: Completed
- Topic: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
- Replies: 13
- Views: 2307
Re: [Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks]
Here's a small update: fixed the layout to be more interesting.