Search found 304 matches
- Tue Mar 19, 2024 9:07 pm
- Forum: Claimed
- Topic: Viduscan Isles - Jaskav Barrow [LilianaUnfolded]
- Replies: 6
- Views: 983
Re: Viduscan Isles - Jaskav Barrow [Unclaimed]
Granted and thank you
- Thu Mar 14, 2024 12:52 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][99%]
Ready for review : - PC_i2_AknaMine_Key01 - a key near the big boss that opens the closed door to the prisoner cell. - I made unique goats PC_i2_AknaMine_Goats with Wander radius 50. Normal goats have a very big wander that makes them stuck in the door/fence. - Placed a mix of leveled list and crea...
- Wed Mar 13, 2024 5:21 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][97%]
A daily dose of Akna Mine for you
Only double-checking remains
Only double-checking remains
- Wed Mar 13, 2024 8:38 am
- Forum: Claimed
- Topic: Kilkreath Mountains: Barrow [MinerMan60101][Has no exterior]
- Replies: 11
- Views: 7159
Re: Kilkreath Mountains: Barrow[MinerMan60101]
To avoid confusion: this is not Hogehal Barrow anymore. The coordinates for this claim are yet undecided. Maybe they will be in Gray Plains.
- Tue Mar 12, 2024 9:50 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][93%]
Practically done.
To do:
Create a key
Place more enemies
Double check loot
remove floating statics
Water level
Pathgrid
To do:
Create a key
Place more enemies
Double check loot
remove floating statics
Water level
Pathgrid
- Tue Mar 12, 2024 9:56 am
- Forum: Reviewing
- Topic: Charach - Gold in the Nets [Blueshift][r4r]
- Replies: 4
- Views: 665
Re: Charach - Gold in the Nets [Blueshift][r4r]
Thanks. I played it on OpenMW. Here's some feedback: - Latest rumors: Kayd "claims" he's been fishing gold chunks. I don't think Kayd should be as careless as speaking about it in public. More like, he'd want to hide his gold income. I suggest rewriting this rumor to something like "P...
- Mon Mar 11, 2024 11:55 am
- Forum: Reviewing
- Topic: Druadach Highlands - Ulk [Fremennik][Reviewed]
- Replies: 5
- Views: 662
Re: Druadach Highlands - Ulk [Fremennik][Reviewing: Denis418]
Name: HR_Ulk
Clean: Yes
Esm dependencies: Ok
Northmarker: Ok
Light: Ok
Illegal to sleep here: No, correct
Pathgrid: Absent, correct
Fits exterior: Ok
Adjusted:
• T_Sky_Cave_I_RootsLeaf1_02
Merge notes: None
Clean: Yes
Esm dependencies: Ok
Northmarker: Ok
Light: Ok
Illegal to sleep here: No, correct
Pathgrid: Absent, correct
Fits exterior: Ok
Adjusted:
• T_Sky_Cave_I_RootsLeaf1_02
Merge notes: None
- Mon Mar 11, 2024 9:52 am
- Forum: Claimed
- Topic: Viduscan Isles - Jaskav Barrow [LilianaUnfolded]
- Replies: 6
- Views: 983
Re: Viduscan Isles - Jaskav Barrow [bDacc]
Open for claiming
- Mon Mar 11, 2024 9:49 am
- Forum: Reviewing
- Topic: Viduscan Isles - Beacon [Tiglath-Pileser III][Reviewed]
- Replies: 4
- Views: 751
Re: Viduscan Isles - Beacon [Tiglath-Pileser III][Reviewing: Denis418]
Name: PC_Viduscan_Isles_Beacon_Cabin (added an underscore) Clean: Yes Esm dependencies: Ok Northmarker: Ok Light: Ok Illegal to sleep here: No, correct Pathgrid: Absent, correct Fits exterior: Ok Floaters: • T_Com_Compass_02 • T_Imp_Scrollcase_02 Adjusted: • furn_com_rm_chair_03 • T_Com_BrokenBottle...
- Mon Mar 11, 2024 9:22 am
- Forum: Reviewing
- Topic: Druadach Highlands - Ulk [Fremennik][Reviewed]
- Replies: 5
- Views: 662
Re: Druadach Highlands - Ulk [Fremennik]
Reviewing
- Sun Mar 10, 2024 5:37 pm
- Forum: Reviewing
- Topic: Viduscan Isles - Beacon [Tiglath-Pileser III][Reviewed]
- Replies: 4
- Views: 751
Re: Viduscan Isles - Beacon [Tiglath-Pileser III]
Thanks for claiming. Your WIP from Discord:
- Fri Mar 08, 2024 5:17 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][90%]
WIP: All rooms have a final look. But the last chamber needs clutter work. General polishing still remains too.
- Thu Mar 07, 2024 2:04 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
- Wed Mar 06, 2024 2:06 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
- Tue Mar 05, 2024 1:58 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][25%]
Fixed the gap.
Cluttered two more rooms and the corridors leading to them.
Added a pen with a muskrat.
Added a battle muskrat deeper in the dungeon.
Added pathgrid in finished areas.
Added a couple of secret stashes.
Cluttered two more rooms and the corridors leading to them.
Added a pen with a muskrat.
Added a battle muskrat deeper in the dungeon.
Added pathgrid in finished areas.
Added a couple of secret stashes.
- Mon Mar 04, 2024 9:17 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][20%]
Finished a mining chamber with stairs that could be used as a prison by goblins. It has a: - Skeleton man. - Hay. - Three sets of stairs. - A door locked with 30. - A suspended bucket. - A single ore deposit on the wall. - A couple of green lichen. - Pathgrid. Immediate to-do: fix a shell gap on the...
- Mon Mar 04, 2024 9:23 am
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][17%]
Finished the first room and the following corridor (including pathgrid).
I'm yet to decide how many rooms there will be in total.
I'm yet to decide how many rooms there will be in total.
- Thu Feb 29, 2024 5:36 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418][15%]
Gridsnapped all passages and rooms
Finalized the shell of the first room and the corridor
Cut more giant rocks
Finalized the shell of the first room and the corridor
Cut more giant rocks
- Wed Feb 28, 2024 10:59 am
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418]
Removed all T_Cyr_TerrRockGC_Rock_15
Created a new cell and moved it there - PC_i2_Akna Mine - New
Culled some corridors
Removed some giant cliffs
Added water level
Rotated everything in order to find the right snapping rotation
Created a new cell and moved it there - PC_i2_Akna Mine - New
Culled some corridors
Removed some giant cliffs
Added water level
Rotated everything in order to find the right snapping rotation
- Mon Feb 26, 2024 9:41 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Re: Akna Mine Fixer Claim [Denis418]
Claiming
- Mon Feb 26, 2024 9:40 pm
- Forum: Reviewing
- Topic: Akna Mine Fixer Claim [Denis418][100%]
- Replies: 12
- Views: 612
Akna Mine Fixer Claim [Denis418][100%]
Akna Mine is the second highest ref count interior in current Cyr_main. This claim will hopefully give us a new and better version of this goblin mine north east of Hal Sadek. Though, it won't necessarily be that big.
- Tue Feb 13, 2024 7:22 pm
- Forum: Completed
- Topic: White Reef Isles - Voiceless Harmony [LilianaUnfolded][Reviewed]
- Replies: 14
- Views: 1595
Re: White Reef Isles - Voiceless Harmony [LilianaUnfolded][Reviewing: Denis418]
Name: Voiceless Harmony, Hall of Dissonance Clean: Yes Esm dependencies: Ok Northmarker: Ok Light: Ok Illegal to sleep here: No, correct Pathgrid: Absent, correct Fits exterior: Yes Bleeders: • Some kelp leaves Floaters: • ingred_diamond_01 • T_Dreu_Furn_Spike_04 • T_Imp_ColClayBowl_01 • T_Dreu_Furn...
- Mon Feb 12, 2024 11:39 am
- Forum: Completed
- Topic: White Reef Isles - Voiceless Harmony [LilianaUnfolded][Reviewed]
- Replies: 14
- Views: 1595
Re: White Reef Isles - Voiceless Harmony [LilianaUnfolded]
Thank you. Reviewing
I'll have to swap the corals
I'll have to swap the corals
- Sat Feb 10, 2024 2:01 pm
- Forum: Completed
- Topic: Mergi Barrow (Sky_iRe_GP02) [Deenday][Reviewed]
- Replies: 8
- Views: 1031
Re: Mergi Barrow (Sky_iRe_GP02) [Deenday]
Name: Sky_IRE_GP02 Clean: Yes Esm dependencies: Ok Northmarker: Ok Light: Ok Illegal to sleep here: No, correct Pathgrid: Culled 6 nodes (mid-corridor/stairs nodes are unnecessary) Fits exterior: Yes Bleeders: • 2 x T_Nor_DngBarrow_F_UrnBroken_02 Adjusted: • 2 x T_Sky_Cave_I_RootsLeaf1_01 Other: • A...
- Sat Feb 10, 2024 8:36 am
- Forum: Completed
- Topic: Muralag (Sky_iRe_GP01) [CdoubleOK][Reviewed]
- Replies: 10
- Views: 1043
Re: Muralag (Sky_iRe_GP01) [Rain in July]
We ran out of claims, so this one needs to be returned to unclaimed since there were no progress updates
- Sat Feb 10, 2024 8:32 am
- Forum: Completed
- Topic: Smuggler Cave (Sky_iRe_KM04) [CdoubleOK][Reviewed]
- Replies: 7
- Views: 901
Re: Smuggler Cave (Sky_iRe_KM04) [Fran]
Open for claiming
- Thu Feb 08, 2024 8:08 pm
- Forum: Reviewing
- Topic: Sea of Ghosts: Shipwreck (Sky_iRe_Mid38) [christixn][Has no exterior]
- Replies: 5
- Views: 1717
Re: Sea of Ghosts: Shipwreck (Sky_iRe_Mid38) [christixn][Has no exterior]
Would need a refit for new galleon models
- Thu Feb 08, 2024 8:01 pm
- Forum: Completed
- Topic: Midkarth: Regsidr (Sky_iRe_Mid24) [Tristior][Reviewed]
- Replies: 10
- Views: 2573
Re: Midkarth: Regsidr (Sky_iRe_Mid24) [Tristior]
Name: Sky_iRe_Mid24 Clean: Yes Esm dependencies: Ok Northmarker: Absent, incorrect. Added. Light: Ok Illegal to sleep here: No, correct Pathgrid: Ok Fits exterior: Yes Other: • Replaced T_Nor_DngBarrowRE_I_Corner_02 with T_Nor_DngBarrowRE_I_Corner_01 to fix a missing corner wall. • Removed a stone s...
- Thu Feb 08, 2024 7:42 pm
- Forum: Completed
- Topic: Midkarth: Regsidr (Sky_iRe_Mid24) [Tristior][Reviewed]
- Replies: 10
- Views: 2573
Re: Midkarth: Regsidr (Sky_iRe_Mid24) [Tristior]
With Peter's agreement, taking it for review
- Thu Feb 08, 2024 10:29 am
- Forum: Completed
- Topic: Brina Cross, Guild of Mages [Tani][Reviewed]
- Replies: 6
- Views: 380
Re: Brina Cross, Guild of Mages [Tani]
Name: PC_Brina Cross, Guild of Mages Clean: No - had 2 architecture pieces. Also has 4 NPCs and a custom chest (supply chest) which is ok. Esm dependencies: Ok Northmarker: Ok Light: Ok Illegal to sleep here: Yes, correct Pathgrid: culled 1 node from the foyer; added 5 nodes to the basement; adjuste...