Search found 604 matches
- Tue May 27, 2025 6:36 pm
- Forum: Claimed
- Topic: Anvil, Tava's Hearth Hostel (Refit) [Marcy]
- Replies: 2
- Views: 270
- Tue May 20, 2025 5:56 pm
- Forum: Reviewing
- Topic: [Abecean Sea] Jettal Grotto [CannedTuna]
- Replies: 6
- Views: 413
- Wed Apr 16, 2025 10:11 am
- Forum: Reviewing
- Topic: [SaS] Isvorhal Farmtools Shed [SuddenlyMute][Reviewed]
- Replies: 3
- Views: 503
Re: [SaS] Isvorhal Farmtools Shed [SuddenlyMute][Reviewing: Denis418]
Name: PC_Isvorhal, Farmtool Shed Esm dependency: Ok Clean: Yes. Has unique olive leveled lists and crates. Northmarker: Absent, incorrect Light: Ok Illegal to sleep here: Yes, ok. Pathgrid: Adjusted Fits exterior: yes Bleeders : T_Imp_SetGCPoor_X_Curtain_02 T_CyrCom_Var_Cr3Farmer T_CyrCom_Var_Cr4Oli...
- Mon Apr 07, 2025 2:34 pm
- Forum: Completed
- Topic: MERGE TO SKY_MAIN Subfuscous Cupola (Pocket Realm) [Tristior][Reviewed]
- Replies: 6
- Views: 885
Re: Subfuscous Cupola (Pocket Realm) [Tristior][Reviewing: Denis418]
Name: Subfuscous Cupola Esm dependency: Ok Clean: Yes. Has dialogue and unique objects related to the quest. Northmarker: irrelevant. Light: Ok Illegal to sleep here: No, ok. Pathgrid: Ok Fits exterior: irrelevant Added : - 3 boulders to cover tiny gaps in the ship deck so if the player becomes tiny...
- Sat Apr 05, 2025 8:22 pm
- Forum: Completed
- Topic: MERGE TO SKY_MAIN Subfuscous Cupola (Pocket Realm) [Tristior][Reviewed]
- Replies: 6
- Views: 885
- Fri Mar 28, 2025 1:10 pm
- Forum: Reviewing
- Topic: [SAS] Hal Verovar, [Outfitter] [Mute][R4R]
- Replies: 2
- Views: 232
Re: [SAS] Hal Verovar, [Outfitter] [Mute]
Claimed by Mute on discord.
- Fri Mar 28, 2025 10:24 am
- Forum: Completed
- Topic: [SaS] Karell Farm, Imanda's House [CannedTuna][Reviewed]
- Replies: 10
- Views: 1393
Re: [SaS] Karell Farm, Imanda's House [CannedTuna][Reviewing: Denis418]
Name: renamed to PC_Karell Farm, Imanda's House Esm dependency: Ok Clean: Yes Northmarker: Ok Light: Ok Illegal to sleep here: Ok Pathgrid: Removed one node. Fits exterior: Move the chimney . Bleeders: T_Imp_ColClayCup_01 T_Imp_Furn_Tapestry_42 Floaters: T_CyrImp_Furn_ColA1Gr 2 x T_CyrCom_Var_Sk1Sal...
- Fri Mar 28, 2025 9:29 am
- Forum: Reviewing
- Topic: [SAS] Hal Verovar, The Stone Sentinel [CannedTuna][R4R]
- Replies: 4
- Views: 274
- Fri Mar 28, 2025 9:25 am
- Forum: Claimed
- Topic: [SAS] Hal Verovar, Olive Company [Torlof]
- Replies: 6
- Views: 486
- Wed Mar 26, 2025 5:47 pm
- Forum: Reviewing
- Topic: [SaS] Isvorhal House 1 - Fletcher [Tomix][Reviewed]
- Replies: 4
- Views: 449
Re: [SaS] Isvorhal House 1 - Fletcher [Tomix][R4R]
Name: PC_Isvorhal_House_01_Fletcher Esm dependency: Ok (removed Cyr_main and Sutch.esm) Clean: Yes Northmarker: Ok Light: Increased Ambient to 50-60 Illegal to sleep here: Ok Pathgrid: Ok Fits exterior: Windows should be added to the exterior. Floaters: T_Imp_Var_ColLantern02_64 T_Com_LanternEmpty_0...
- Tue Mar 25, 2025 8:35 pm
- Forum: Claimed
- Topic: [Salt and Spice] Colovian Highlands Exterior: CH_10 [superliuk]
- Replies: 13
- Views: 5834
Re: [Salt and Spice] Colovian Highlands Exterior: CH_10 [superliuk][R4R]
You made a beautiful and unique place, thank you. Here are some notes: - File needs cleaning. - Vanilla containers (dragon's lair) should probably be replaced with Cyr ones. - Maybe it's how it should be in this region, but it seems that container plants are present only near the river. The rest of ...
- Tue Mar 11, 2025 5:22 pm
- Forum: Reviewing
- Topic: [SaS] Isvorhal House 5 [LordZucc][Reviewed]
- Replies: 4
- Views: 484
Re: [SaS] Isvorhal House 5 [LordZucc][Reviewing: Denis418]
Name: PC_Isvorhal, House 5 Esm dependency: Ok Clean: Yes Northmarker: Incorrect Light: Ok Illegal to sleep here: Ok Pathgrid: Added one node in the middle of the ladder Fits exterior: Ext needs windows Bleeders: Furn_log_04 Furn_log_01 T_Imp_FurnP_Wallscreen_01 Floaters: T_Com_Hammer_05 T_Com_Iron_D...
- Sun Feb 23, 2025 7:20 pm
- Forum: Reviewing
- Topic: [SaS] Isvorhal House 6 [SuddenlyMute][Reviewed]
- Replies: 3
- Views: 338
Re: [SaS] Isvorhal House 6 [SuddenlyMute]
Name: renamed to PC_Isvorhal, House 6 Esm dependency: Ok Clean: No Northmarker: Ok Light: Ok Illegal to sleep here: Ok Pathgrid: Adjusted Fits exterior: Yes but exterior has no windows Bleeders : 2 x T_Imp_Furn_TapestryBast_05 T_Imp_Drink_WineSour 2 x T_IngFood_Onion_01 Misc_com_broom_01 T_CyrCom_Va...
- Sun Feb 23, 2025 1:26 pm
- Forum: Reviewing
- Topic: [SaS] Isvorhal House 4 [ashtom][Reviewing: Denis418]
- Replies: 4
- Views: 410
- Thu Feb 20, 2025 6:16 pm
- Forum: Completed
- Topic: Sutch, White Scarab Company (Refit)(Critical)[Mute][Reviewed]
- Replies: 8
- Views: 1363
Re: Sutch, White Scarab Company (Refit)(Critical)[Mute][95%]
Reviewed. Name: PC_Sutch, White Scarab Company PC_Sutch, White Scarab Company, Cellar PC_Sutch, White Scarab Company, Boardroom PC_Sutch, White Scarab Company, Top Floor Esm dependency: Ok Clean: No, has Sutch Vintners Consortium cell dirtied Northmarker: Ok Light: Reduced brightness in the cellar. ...
- Mon Feb 17, 2025 7:55 pm
- Forum: Completed
- Topic: Sutch, White Scarab Company (Refit)(Critical)[Mute][Reviewed]
- Replies: 8
- Views: 1363
Re: Sutch, White Scarab Company (Refit)(Critical)[Mute][R4R]
- Combined with the triangle exterior (you don't have to load the above plugin anymore). - Replaced the southern window above the balcony with a glass variant, and added a corresponding window in the interior - Replaced a wall piece for it, moved a tapestry and placed a window light. - Fixed some mi...
- Sat Feb 15, 2025 8:43 pm
- Forum: Completed
- Topic: Sutch, White Scarab Company (Refit)(Critical)[Mute][Reviewed]
- Replies: 8
- Views: 1363
Re: Sutch, White Scarab Company (Refit)(Critical)[Mute][R4R]
Exterior shell by Snailsting
- Sat Feb 15, 2025 8:37 pm
- Forum: Completed
- Topic: [Sutch.esm] Oloman Mine: East Mine 40 (Critical)[Cream Sandwich/SuddenlyMute][Reviewed]
- Replies: 13
- Views: 3345
Re: [Sutch.esm] Oloman Mine: East Mine 40 (Critical)[Cream Sandwich/SuddenlyMute][Reviewing: Denis418]
Name: renamed to PC_Oloman Mine: East Esm dependency: Ok Clean: Yes Northmarker: Absent, incorrect Light: Ok Illegal to sleep here: Ok Pathgrid: Fixed Fits exterior: Yes Bleeders: • T_Imp_Drink_WineSweet • T_Imp_Drink_AleAkul_01 • T_Cyr_CaveGC_I_Stalagmite_17 – into the wooden beam. • T_Com_Bucket_0...
- Tue Feb 11, 2025 5:58 pm
- Forum: Completed
- Topic: [Sutch.esm] Oloman Mine: East Mine 40 (Critical)[Cream Sandwich/SuddenlyMute][Reviewed]
- Replies: 13
- Views: 3345
- Mon Feb 10, 2025 9:04 am
- Forum: Reviewing
- Topic: [SaS] Sarvil Ruins [SuddenlyMute][R4R]
- Replies: 5
- Views: 1399
Re: [SaS] Sarvil Ruins [Unclaimed]
Granted, check Eumaeus ruins for reference.
- Thu Feb 06, 2025 1:11 pm
- Forum: Completed
- Topic: PC_Sutch Crypts (High Priority)[Tim Stonks][Reviewed]
- Replies: 22
- Views: 4978
Re: PC_Sutch Crypts (High Priority)[Tim Stonks][Reviewed]
Ready for merge.
Repeating general notes:
• Linked the main hall with the exterior.
• There are ghosts in all three sub-cells. It's unclear at this stage whether the crypt will be entirely civilized or half-abandoned, so I kept it as is. The main room should definitely get NPCs.
Repeating general notes:
• Linked the main hall with the exterior.
• There are ghosts in all three sub-cells. It's unclear at this stage whether the crypt will be entirely civilized or half-abandoned, so I kept it as is. The main room should definitely get NPCs.
- Thu Feb 06, 2025 11:21 am
- Forum: Completed
- Topic: PC_Sutch Crypts (High Priority)[Tim Stonks][Reviewed]
- Replies: 22
- Views: 4978
Re: PC_Sutch Crypts (High Priority)[Tim Stonks][Reviewed]
forgot to fix a floating tapestry in the embalming room of the main cell
- Thu Feb 06, 2025 11:19 am
- Forum: Reviewing
- Topic: [SaS] Syrkos Barrow [SuddenlyMute]
- Replies: 3
- Views: 1236
- Wed Feb 05, 2025 9:06 pm
- Forum: Completed
- Topic: PC_Sutch Crypts (High Priority)[Tim Stonks][Reviewed]
- Replies: 22
- Views: 4978
Re: PC_Sutch Crypts (High Priority)[Tim Stonks][Reviewing: Denis418]
Name: PC_Sutch Crypts Esm dependency: Ok Clean: Yes, has a custom enchanted sword. Northmarker: Ok Light: Ok Illegal to sleep here: Ok Pathgrid: Added one node Fits exterior: Yes Floaters: • T_Com_Subst_Perfume_04 Adjusted: • T_Com_BookendPoor_01 Name: PC_Sutch Crypts, Valrav Family Crypt Northmarke...
- Wed Feb 05, 2025 9:01 pm
- Forum: Unclaimed
- Topic: [SaS] Isvorhal Manor [Unclaimed]
- Replies: 4
- Views: 571
- Mon Feb 03, 2025 9:24 pm
- Forum: Reviewing
- Topic: [Kvatch] Sylodar [Karolus]
- Replies: 5
- Views: 1920
Re: [Kvatch] Sylodar [Karolus]
Granted
- Mon Feb 03, 2025 4:48 pm
- Forum: Reviewing
- Topic: Kvetchi Pass 04 [Linnath][John Roerich]
- Replies: 13
- Views: 5082
Re: Kvetchi Pass 04 [Fort Istirus] [John Roerich]
This building will be 4 x 4 tiles, so no need for the change
- Sat Feb 01, 2025 7:54 pm
- Forum: Reviewing
- Topic: [SaS] Isvorhal House 3 [ashtom][Reviewed]
- Replies: 3
- Views: 341
Re: [SaS] Isvorhal House 3 [ashtom][Reviewing: Denis418]
Reviewed Name: renamed to PC_Ishorval, House 3 Clean: Yes Esms: ok Light: ok Illegal to sleep: Yes Northmarker: Absent, incorrect Floaters: - T_Imp_Ep_ShirtColWest_01 - T_Imp_Cm_PantsColWest_01 - Scythe Added: - 2 x window curtains - T_Imp_ColClayPlate_02 Replaced: - Pikeperch Meat with T_IngFood_Fi...
- Sat Feb 01, 2025 6:19 pm
- Forum: Reviewing
- Topic: [SaS] Isvorhal House 6 [SuddenlyMute][Reviewed]
- Replies: 3
- Views: 338
Re: [SaS] Isvorhal House 6 [SuddenlyMute]
Claimed by Mute
- Sat Feb 01, 2025 6:16 pm
- Forum: Reviewing
- Topic: [SaS] Isvorhal House 5 [LordZucc][Reviewed]
- Replies: 4
- Views: 484