Search found 212 matches

by Texafornian
Wed Jun 05, 2019 4:07 pm
Forum: Completed
Topic: Dragonstar East Quest: Illness in the Alehouse [Tristior]
Replies: 8
Views: 3248

Re: Dragonstar East Quest: Illness in the Alehouse [Unclaimed]

Granted!

Just a thought: It might make sense to use different journal IDs with the same name for state 0 since there are two paths the player can take. For example:
Sky_qRe_DSE03_JournalA
Sky_qRe_DSE03_JournalB
by Texafornian
Wed May 15, 2019 9:27 pm
Forum: Completed
Topic: Old Wizard NPC+Quest [Tristior]
Replies: 15
Views: 3614

Old Wizard NPC+Quest [Tristior]

Load the following and save as a new esp: - Latest Sky_Main - Latest DS Section File (not active!) Don't rename the cell, but feel free to suggest a name. http://i.imgur.com/5dMk8p8.jpg Sky_iRe_DH35 is a long-forgotten Direnni Watchtower inhabited by a single wizard: Roerich and I (Scamp) have been ...
by Texafornian
Tue May 14, 2019 6:20 pm
Forum: Completed
Topic: Dragonstar: Bounties [Tristior]
Replies: 8
Views: 7282

Re: Dragonstar: Bounties [Unclaimed]

This will be mechanically identical to the system implemented in KW. There should be 5 or 6 bounties, each of which has a poster in the places that roerich mentioned and disables upon completion. Veros, the commander of Taurus Hall, will be the go-to NPC for getting bounty info and turning in finish...
by Texafornian
Tue May 14, 2019 5:45 pm
Forum: Completed
Topic: Mairager NPCs [Tristior]
Replies: 8
Views: 3427

Re: Mairager NPCs [Fürst Thal]

Thanks for the update. Revoking and moving back to unclaimed.
by Texafornian
Mon May 06, 2019 8:36 pm
Forum: Completed
Topic: Reachman Camp (-115, 19) NPCs [Texafornian]
Replies: 3
Views: 2511

Re: Reachman Camp (-115, 19) NPCs [Texafornian]

Finished. There's no unique dialogue since it's an unnamed cell with "bandits".
by Texafornian
Sat May 04, 2019 6:52 pm
Forum: Completed
Topic: Reachman Camp (-115, 19) NPCs [Texafornian]
Replies: 3
Views: 2511

Reachman Camp (-115, 19) NPCs [Texafornian]

http://i.imgur.com/dDiSePO.jpg This is a camp of hostile, tribeless Reachmen. The exterior cell will remain unnamed. Don't rename the interior cells. -115 19 (pictured) 2 NPCs walking around. #1 - Sky_iRe_DH27 - http://project-tamriel.com/viewtopic.php?f=130&t=1022 Hostile, nomadic Reachmen. Up to ...
by Texafornian
Wed May 01, 2019 4:35 am
Forum: Completed
Topic: Mairager NPCs [Tristior]
Replies: 8
Views: 3427

Re: Mairager NPCs [Unclaimed]

Granted, but this won't count as a full quest dev showcase. If you'd like a promotion, then you'll need to claim a quest, too (separate ESP!). Please see http://project-tamriel.com/viewtopic.php?p=13578#p13578 for dialogue guidelines for: Small settlement/camp with one named exterior cell (most Orc ...
by Texafornian
Sun Apr 28, 2019 8:46 pm
Forum: Unclaimed
Topic: Dialogue Guidelines
Replies: 0
Views: 3150

Dialogue Guidelines

(to be updated) Consult the SHOTN dialogue big board: https://docs.google.com/spreadsheets/d/1diBwKV42tbsu3xQnC29q35zI76zb7u_61hJqt6V91bo/edit?usp=sharing Important : https://www.tamriel-rebuilt.org/forum/little-topics-examined (Include "local area" & "local economy", ignore "local shops" & "Morrow...
by Texafornian
Wed Apr 24, 2019 6:38 pm
Forum: Completed
Topic: Mairager Quests: Reaching for Love [Kaiel]
Replies: 6
Views: 3034

Mairager Quests: Reaching for Love [Kaiel]

Reachmen quests for the Alovach Tribe in Mairager. Both should have the exact same title "Reaching for Love". Sky_qRe_MAI01_Journal: A son wishes to leave the tribe and go to Dragonstar to find a girl that had visited the tribe recently to trade goods. He seeks you out as an outsider, wanting to tra...
by Texafornian
Fri Apr 19, 2019 8:20 pm
Forum: Completed
Topic: Dragonstar East Quest: Illness in the Alehouse [Tristior]
Replies: 8
Views: 3248

Dragonstar East Quest: Illness in the Alehouse [Tristior]

Patrons of Ildgar's Alehouse in Dragonstar East have been falling ill for some unknown reason. Ildgar thinks it could be the work of Sogat agents trying to spread fear. The publican wants you to solve the mystery to save his/her business. The player can find a shovel in some rubble behind the alehou...
by Texafornian
Wed Apr 17, 2019 1:38 am
Forum: Completed
Topic: Nargozh Camp Quest: The Alovach and the Nargozh [Luxray]
Replies: 8
Views: 2884

Nargozh Camp Quest: The Alovach and the Nargozh [Luxray]

The Orcs of Nargozh Camp traded with a group of Reachmen but afterwards discovered that the latter stole something during their visit. They can't find them, but perhaps the player could be of help in tracking them down and recovering some item. They traded a few goats for a witch that wasn't a witch...
by Texafornian
Tue Apr 16, 2019 5:23 pm
Forum: Completed
Topic: Nargozh Camp NPCs [Luxray]
Replies: 9
Views: 2985

Re: Nargozh Camp NPCs [Unclaimed]

Granted!
by Texafornian
Mon Apr 15, 2019 2:41 am
Forum: Completed
Topic: Dragonstar East Quest: Alms for Mara [Tristior]
Replies: 4
Views: 2911

Dragonstar East Quest: Alms for Mara [Tristior]

See Yeti's dialogue for the House of Mara here: http://project-tamriel.com/viewtopic.php?p=11253#p11253. Most, except for the Greeting 5 entries, has already been implemented in the DS sectionfile. [Mara’s House – Nord Priestess] Greeting Welcome, friend, to the House of Mara. May the Divine Mother ...
by Texafornian
Mon Apr 15, 2019 2:19 am
Forum: Completed
Topic: Nargozh Camp Quest: The Beast of Nargozh Camp [Tristior]
Replies: 5
Views: 3300

Nargozh Camp Quest: The Beast of Nargozh Camp [Tristior]

The shaman Yarok gra-Malash has seen bad omens in the goat scrying bones. A great black magic wolf is stalking the tribe at night, but is nowhere to be seen by the warriors and hunters. The player will need to sneak around to find the wolf during the night (it has strong chameleon), and help kill it...
by Texafornian
Sat Apr 13, 2019 6:22 pm
Forum: Unclaimed
Topic: Markarth Quest: A Widow in Debt [Locked]
Replies: 0
Views: 3103

Markarth Quest: A Widow in Debt [Locked]

Locked until Markarth is NPCed Miamian's description: We get it from one of the traders who wants us to get back the money that one woman owes him. This woman is the blacksmith's sister who lives with him. The quest can be solved in two ways: short: we go directly to a woman and say that she must g...
by Texafornian
Fri Apr 12, 2019 5:34 am
Forum: Completed
Topic: Angturiel + Hostile Reachman NPCs [Violet]
Replies: 9
Views: 4793

Angturiel + Hostile Reachman NPCs [Violet]

Load the following and save as a new esp: - Latest Sky_Main - Latest DS Section File (not active!) Don't rename the cells. http://i.imgur.com/7iLC4j7.jpg Angturiel is a Direnni ruin. Once a military outpost guarding Amhrothal and the holding of a minor Direnni lord, Angturiel is now inhabited by cre...
by Texafornian
Thu Apr 11, 2019 10:47 pm
Forum: Completed
Topic: Mairager NPCs [Tristior]
Replies: 8
Views: 3427

Mairager NPCs [Tristior]

Load the following and save as a new esp: - Latest Sky_Main - Latest DS Section File (not active!) Don't rename any of the cells, but feel free to suggest final cell names. http://i.imgur.com/sL7UAVK.jpg Mairager is a Reachmen settlement of the Alovach tribe. They're generally welcoming of outsiders...
by Texafornian
Thu Apr 11, 2019 10:39 pm
Forum: Completed
Topic: Nargozh Camp NPCs [Luxray]
Replies: 9
Views: 2985

Nargozh Camp NPCs [Luxray]

Load the following and save as a new esp: - PT Data Addon - Latest Sky_Main ( 04_13a+ ) - Latest DS Section File (not active!) Don't rename any of the cells, but feel free to suggest final cell names. http://i.imgur.com/S95tKiB.jpg Nargozh Camp is a group of Nomadic Orc in the exterior cell "Sky_Nar...
by Texafornian
Thu Apr 04, 2019 5:32 am
Forum: SHotN Character's & Questing
Topic: Dragonstar - Dialogue
Replies: 22
Views: 12628

Re: Dragonstar - Dialogue

Added the vast majority of the above dialogue to the DS section file except for Merchant Captains Guild, DSW Palace, and DSW Temple of Diagna.
by Texafornian
Tue Mar 05, 2019 4:47 pm
Forum: SHotN Character's & Questing
Topic: [Scripts] Random Trader Camps
Replies: 0
Views: 3236

[Scripts] Random Trader Camps

I've attached a set of template scripts that randomly controls whether a spot along a road has one variation of a trader camp, a second variation, or no camp at all. The traders should have unique goods for sale and possibly a Travel service to simulate the player going with the traders to the next ...
by Texafornian
Mon Jan 14, 2019 8:54 pm
Forum: SHotN General Discussion
Topic: Help?
Replies: 2
Views: 4581

Re: Help?

Welcome!

Look for Azzam near a distinctive rock feature just NE of Vorngyd's Stand.

The "Advancement" topic is a bug and prevents the player from actually doing any quests if clicked before doing Lorvacah's first quest. It has been fixed for the upcoming hotfix release.
by Texafornian
Mon Dec 24, 2018 8:23 pm
Forum: SHotN Character's & Questing
Topic: Dragonstar West - Mages Guild Quests
Replies: 5
Views: 4977

Re: Dragonstar West - Mages Guild Quests

The unused Direnni NPC Sky_iRe_LH_Ciirarril can be used in "Journey to Angturiel". Ciirarril has traveled from High Rock to find artifacts. It could be a "race" between Ciirarril and the MG to find <something>.
by Texafornian
Tue Dec 18, 2018 9:28 pm
Forum: Completed
Topic: Karthgad Quest "A Forlorn Barrow" sky_qre_kg04_Forlorn [Luxray]
Replies: 6
Views: 4317

Re: Karthgad Quest "A Forlorn Barrow" sky_qre_kg04_Forlorn [Luxray]

Merged into Sky_Main

- Touched up the scripts
- Added an additional journal ID (65) that fires if the player is outside of the Reach after two days pass. It stops the ambush script
by Texafornian
Wed Nov 28, 2018 9:57 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]
Replies: 11
Views: 5517

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Dropping and ready for review. Not pathgridded, not reliant on addon. Changes: - Made floating clutter rotate - Picking up floating clutter will give player a normal, non-floating item - The doors can't be opened remotely, so they instead make sounds every so often NOTE TO REVIEWER: The clutter floa...
by Texafornian
Wed Nov 28, 2018 4:09 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]
Replies: 11
Views: 5517

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Grabbing this to implement roerich's ideas.
by Texafornian
Tue Oct 23, 2018 5:13 pm
Forum: Completed
Topic: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)[Texafornian]
Replies: 8
Views: 10723

Re: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)[Texafornian]

- Bug fixes.
- Added a couple of Reachmen NPCs that appear if the player follows a certain path.

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