Search found 702 matches

by Tristior
Tue Apr 11, 2023 2:51 am
Forum: Completed
Topic: Reach Cave (Sky_iRe22_Cave_1) [Ataemus][Reviewed]
Replies: 8
Views: 4388

Re: Reach Cave (Sky_iRe22_Cave_1) [Ataemus]

Clean: yes
Lighting: matched average values
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good

Floaters:
- T_Bk_BirdgoblinsSHOTN

Misc.:
- replaced T_Nor potions
by Tristior
Mon Apr 10, 2023 4:58 pm
Forum: Completed
Topic: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti][Reviewed]
Replies: 6
Views: 1597

Re: Reach Barrow (Sky_iRe30_Barrow_2) [Yeti]

2_1 Clean: yes Lighting: good Northmarker: present, incorrect (fixed) Fits exterior: yes Pathgrid: yes Illegal to sleep here: no, good Misc.: - replaced T_Nor potions with vanilla variants - adjusted Sound Activators 2_2 Clean: yes Lighting: good Northmarker: present, incorrect (fixed) Fits exterior...
by Tristior
Wed Mar 29, 2023 11:55 am
Forum: Completed
Topic: Reach Cave (Sky_iRe21_Cave_6) [Brannon the ilk][Reviewed]
Replies: 8
Views: 5238

Re: Reach Cave (Sky_iRe21_Cave_6) [Brannon the ilk]

Clean: yes
Lighting: reduced sunlight values
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, good
Illegal to sleep here: no, good

Misc.:
- added stalagmites to waterfall room
- added sound activators
- added more mushrooms and T_Glb_Light_Orange_115 x14
by Tristior
Tue Mar 28, 2023 7:40 am
Forum: Completed
Topic: Reach Barrow (Sky_iRe22_Barrow) [Tombomb47][Reviewed]
Replies: 7
Views: 3597

Re: Reach Barrow (Sky_iRe22_Barrow) [Tombomb47]

Clean: yes
Lighting: matched average values
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good

Floaters:
- T_Com_Furn_PeltWolfGrey_01

Misc.:
- removed Blacksquares
- fixed significant tile misalignment
by Tristior
Mon Mar 27, 2023 4:29 pm
Forum: Completed
Topic: Reach House (Sky_iRe21_House_C) [Brannon the ilk][Reviewed]
Replies: 8
Views: 6717

Re: Reach House (Sky_iRe21_House_C) [Brannon the ilk]

Clean: yes Lighting: reduced values Northmarker: present, correct Fits exterior: yes Pathgrid: no, fixed Illegal to sleep here: yes, good Misc.: - rescaled misc. objects back to 1.00 - removed T_IngFood_Tomato_01 x2 - replaced T_Nor_Drink_WineReach_01 x3 with T_Nor_Drink_Gjeche_01 - added T_Glb_Ligh...
by Tristior
Sun Mar 26, 2023 3:38 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe22_Cave_2) [mojo187][Reviewed]
Replies: 4
Views: 3358

Re: Reach Cave (Sky_iRe22_Cave_2) [mojo187]

Clean: yes Lighting: good Northmarker: present, correct Fits exterior: yes Pathgrid: yes Illegal to sleep here: no, good Misc.: - removed TD_Addon dependency - replaced critters with unique ID dead ones - replaced deprecated assets - removed Blacksquares - lowered some T_Sky_TerrRockRE_RockDrt stati...
by Tristior
Sat Mar 25, 2023 12:08 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe16_Cave_3) [Aveno][Reviewed]
Replies: 5
Views: 1748

Re: Reach Cave (Sky_iRe16_Cave_3) [Aveno]

Clean: yes
Lighting: reduced values
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good

Misc.:
- removed Sky_Main dependency
- removed Diseased Bear (don't add NPCs or creatures during interior creation)
- replaced T_Nor_ potions
by Tristior
Thu Mar 23, 2023 2:04 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe16_Cave_3) [Aveno][Reviewed]
Replies: 5
Views: 1748

Re: Reach Cave (Sky_iRe16_Cave_3) [Aveno]

Reviewing.
by Tristior
Sun Mar 19, 2023 11:12 am
Forum: Completed
Topic: Midkarth Tower (Sky_iRe_Mid35) [Reviewed]
Replies: 9
Views: 2246

Re: Midkarth Tower (Sky_iRe_Mid35) [Ataemus]

Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, fixed

Floaters:
- T_Nor_Bucket_01

Misc.:
- replaced deprecated objects
- replaced T_Nor_Potion
by Tristior
Sun Mar 19, 2023 10:45 am
Forum: Completed
Topic: Midkarth Tower (Sky_iRe_Mid35) [Reviewed]
Replies: 9
Views: 2246

Re: Midkarth Tower (Sky_iRe_Mid35) [Ataemus]

Reviewing.
by Tristior
Tue Mar 14, 2023 9:19 am
Forum: Completed
Topic: MK04 The Mead of Heroes [Tristior]
Replies: 3
Views: 859

Re: MK04 The Mead of Heroes [Tristior]

Ready for review.

Suggest removing the veig bottle that's next to Rugid Mead-Bucket, so that her request for more booze makes sense.
by Tristior
Tue Feb 28, 2023 12:56 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe31_Cave) [roerich][Reviewed]
Replies: 7
Views: 1476

Re: Reach Cave (Sky_iRe31_Cave) [roerich]

Clean: yes Lighting: matched average cave values Northmarker: present, incorrect (fixed) Fits exterior: yes Pathgrid: no, added Illegal to sleep here: no, good Floaters: - T_Nor_Wood_ShieldBuckler_04 Misc.: - Replaced T_Sky_CaveRE_I_Rock_13 with T_Sky_TerrRockRE_Rock_28 - Replaced yellow_128_01 with...
by Tristior
Tue Feb 28, 2023 12:28 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe31_Cave) [roerich][Reviewed]
Replies: 7
Views: 1476

Re: Reach Cave (Sky_iRe31_Cave) [roerich]

Reviewing.
by Tristior
Sat Feb 25, 2023 6:09 pm
Forum: Completed
Topic: MK04 The Mead of Heroes [Tristior]
Replies: 3
Views: 859

Re: MK04 The Mead of Heroes [Unclaimed]

Claim, obvs.
by Tristior
Sat Feb 25, 2023 2:54 am
Forum: SHotN Characters & Questing
Topic: Reach MQ and Moot Proposal
Replies: 1
Views: 538

Re: Reach MQ and Moot Proposal

I want to give this a proper response here, without the feeling of dogpiling than can come from Discord. I disagree with the idea, but it's very impressive in its scope and iconoclastic boldness. I like that. I was struck during that Discord disagreement how all of the conflict seemed to emerge from...
by Tristior
Wed Feb 22, 2023 5:53 am
Forum: Completed
Topic: Reach Ruin (Sky_iRe27_Ruin) [roerich][Reviewed]
Replies: 6
Views: 3647

Re: Reach Ruin (Sky_iRe27_Ruin) [roerich]

Clean: yes Lighting: reduced all lighting values Northmarker: present, correct Fits exterior: yes Pathgrid: no, added Illegal to sleep here: no, good Misc.: - Fixed gaps since Endcap_01 pieces did not tile properly with 3Way_02 - Fixed gap between T_Sky_CaveRE_I_RoomSml_04 and T_Imp_DngRuinSky_I_3Wa...
by Tristior
Wed Feb 22, 2023 2:56 am
Forum: Completed
Topic: Reach Ruin (Sky_iRe27_Ruin) [roerich][Reviewed]
Replies: 6
Views: 3647

Re: Reach Ruin (Sky_iRe27_Ruin) [roerich]

Reviewing.
by Tristior
Sun Feb 19, 2023 4:19 pm
Forum: Completed
Topic: Reach Cave (Sky_iRe30_Cave) [Fran][Reviewed]
Replies: 5
Views: 1440

Re: Reach Cave (Sky_iRe30_Cave) [Fran]

Clean: yes Lighting: matched average cave values Northmarker: present, correct Fits exterior: yes Pathgrid: yes (adjusted nodes) Illegal to sleep here: no, good Bleeders: - T_Sky_TerrRockRE_Rock_35 - T_Nor_WoodenBowl_01b Misc.: - Removed T_ prefix from enchantment - Replaced deprecated objects - Rem...
by Tristior
Sun Feb 19, 2023 8:22 am
Forum: Completed
Topic: Reach Cave (Sky_iRe30_Cave) [Fran][Reviewed]
Replies: 5
Views: 1440

Re: Reach Cave (Sky_iRe30_Cave) [Fran]

Reviewing.
by Tristior
Wed Feb 15, 2023 2:14 pm
Forum: Completed
Topic: Midkarth: Falkargad, Southern Tower (Sky_iRe_Mid19) [Evil Eye][Reviewed]
Replies: 12
Views: 2646

Re: Midkarth: Falkargad, Southern Tower (Sky_iRe_Mid19) [Evil Eye]

Clean: yes Lighting: reduced sunlight and blue ambient values Northmarker: present, correct Fits exterior: yes Pathgrid: yes Illegal to sleep here: no, good Bleeders: - T_SkyCom_Var_Sk2Salt - T_SkyCom_Var_Sk2Empty - T_SkyCom_Var_Sk3Salt Misc.: - replaced deprecated items - removed T_SkyNor_DngBarr_ ...
by Tristior
Tue Feb 14, 2023 6:11 am
Forum: Completed
Topic: Reach Cave (Sky_iRe16_Cave_2) [Brannon the ilk][Reviewed]
Replies: 6
Views: 1513

Re: Reach Cave (Sky_iRe16_Cave_2) [Brannon the ilk]

Clean: yes
Lighting: matched average cave values
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good

Misc.:
- added more lichen and fungus
- added lights to fungus
by Tristior
Tue Feb 14, 2023 4:33 am
Forum: Completed
Topic: Reach Barrow (Sky_iRe31_Barrow_2) [Fremennik][Reviewed]
Replies: 5
Views: 1450

Re: Reach Barrow (Sky_iRe31_Barrow_2) [Fremennik]

Clean: yes
Lighting: matched average barrow values
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good

Bleeders:
- T_Nor_Orn_WarAxe_01

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