Search found 1231 matches

by Infragris
Wed Apr 04, 2018 6:29 pm
Forum: P:C Character's & Questing
Topic: Thresvy Character Development
Replies: 5
Views: 10160

Re: Thresvy Character Development

Updated OP to follow the interior claims numbering.
by Infragris
Wed Apr 04, 2018 6:23 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-61 [Reviewed][Furst Thal]
Replies: 8
Views: 3194

Re: Gold Coast Interior Claim PC_i2-61 [Unclaimed]

Refer to the Thresvy planning thread for more information regarding this location.
by Infragris
Wed Apr 04, 2018 6:23 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-63[Reviewed][Kaiel]
Replies: 7
Views: 4009

Re: Gold Coast Interior Claim PC_i2-63 [Unclaimed]

Refer to the Thresvy planning thread for more information regarding this location.
by Infragris
Wed Apr 04, 2018 6:23 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-64[Reviewed][Kaiel]
Replies: 11
Views: 3420

Re: Gold Coast Interior Claim PC_i2-64 [Unclaimed]

Refer to the Thresvy planning thread for more information regarding this location.
by Infragris
Wed Apr 04, 2018 6:22 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-65[Reviewed][Kaiel]
Replies: 6
Views: 4300

Re: Gold Coast Interior Claim PC_i2-65 [Unclaimed]

Refer to the Thresvy planning thread for more information regarding this location.

Could be a shed/distillery for Aliyew production.
by Infragris
Wed Apr 04, 2018 6:21 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-66[Reviewed][Kaiel]
Replies: 6
Views: 3589

Re: Gold Coast Interior Claim PC_i2-66 [Unclaimed]

Refer to the Thresvy planning thread for more information regarding this location.
by Infragris
Wed Apr 04, 2018 6:20 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-67[Reviewed][Kaiel]
Replies: 8
Views: 6016

Re: Gold Coast Interior Claim PC_i2-67 [Unclaimed]

refer to the Thresvy planning thread for more information regarding this location.

This manor belong to Sigorn Valchar, local noblewoman. Sober, pious country nobiity. Two servants.
by Infragris
Sun Apr 01, 2018 2:34 pm
Forum: SHotN Skyrim Discussion
Topic: SHotN Region Names
Replies: 3
Views: 3713

Re: SHotN Region Names

So if I understand correctly, this would make the way SHOTN handles region names identical to the way vanilla, TR, and P:C does it? Then I'm all for it. Seems like a good idea all-round. It's not like the player can just intuit the fact that they crossed a political border, while a change of geograp...
by Infragris
Sun Apr 01, 2018 1:41 pm
Forum: SHotN Lore
Topic: Skyrim Timeline
Replies: 3
Views: 5089

Re: Skyrim Timeline

Couple of notes: 1E240 I would edit this to clarify the situation of the Nibenay: right now it sounds like the Nords conquered it entirely, before the Alessian Rebellion even began. IMO Nordic influence over the south worked through tenuous vassalage over the Emperors and through direct control over...
by Infragris
Sun Apr 01, 2018 11:15 am
Forum: Completed
Topic: PC_Wraith_01-??? [Moritius]
Replies: 2
Views: 4432

Re: PC_Wraith_01-??? [Moritius]

Very well, it's all yours.
by Infragris
Thu Mar 29, 2018 9:18 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv34[Reviewing][Torlof]
Replies: 9
Views: 3630

Re: Anvil Interior Claim PC_i2-Anv34[Unclaimed]

This building will be the local branch of the Briricca bank. Look to the bank scripts and Briricca interior in TR for inspiration.
by Infragris
Thu Mar 29, 2018 9:13 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv08[Reviewed][Worsas]
Replies: 10
Views: 5638

Re: Anvil Interior Claim PC_i2-Anv08[Unclaimed]

Notes:
8. Leschus Manor
a. Reymanus Leschus (Colovian, m, noble) Minor Colo-Nordic nobleman.
b. Aristide Gedeon (Breton, m, gardener) Servant and gardener of Reymanus.
c. Lillet (Redguard, f, commoner) Kitchen maid.
by Infragris
Thu Mar 29, 2018 9:11 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv22[Reviewed][Kaiel]
Replies: 10
Views: 3391

Re: Anvil Interior Claim PC_i2-Anv22[Unclaimed]

Some confusion over this - this is actually a private house, not the Mages Guild. Unclaimed as per Torlof's wish on Discord.
by Infragris
Wed Mar 21, 2018 11:24 pm
Forum: P:C Cyrodiil Discussion
Topic: [Faction] The Imperial Curia
Replies: 2
Views: 7499

Re: [Faction] The Imperial Curia

Updated OP.
by Infragris
Sun Mar 18, 2018 12:31 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv32[Reviewed][Torlof]
Replies: 10
Views: 5584

Re: Anvil Interior Claim PC_i2-Anv32[Torlof]

Interesting concept, though I'm not sure how well it will translate. Are you going to put a ladder or something near the shelves? Otherwise I don't see how the C&E workers get to that stuff: not every random scribe has levitation, after all.
by Infragris
Wed Mar 07, 2018 12:04 pm
Forum: P:C Literature
Topic: The 1,000 Spirits of Old Cyrod
Replies: 0
Views: 3509

The 1,000 Spirits of Old Cyrod

An introduction to native Cyrodiilic cults and worship practices. Seeks to explain the different kinds of cult as clearly as possible to provincial immigrants. Should be a cheap, common book. The 1,000 Spirits of Old Cyrod by Umalchio Tricho Cyrodiilic religion can be confusing for outsiders. Most I...
by Infragris
Wed Mar 07, 2018 11:44 am
Forum: P:C Literature
Topic: Ordo Legionis [Cyrodiil Version]
Replies: 0
Views: 3001

Ordo Legionis [Cyrodiil Version]

Imperial Legion faction book, based on the original Vvardenfell version. Copies should be added to all major Legion fortifications/quest hubs. The number of forts and their names are, of course, subject to change depending on how many forts we end up placing, and which ones will be quest-relevant. O...
by Infragris
Wed Mar 07, 2018 11:40 am
Forum: P:C Literature
Topic: Mages Guild Charter [Cyrodiil Version]
Replies: 0
Views: 2944

Mages Guild Charter [Cyrodiil Version]

Charter for the Mages Guild, based on the original Vvardenfell version. Copies of this should be added to each guildhall. The text in Attachment A should be edited in case we decide to add more/less guildhalls. Additionally, any other types of guild we add should receive a similar charter of some ki...
by Infragris
Wed Mar 07, 2018 11:37 am
Forum: P:C Literature
Topic: Fighters Guild Charter [Cyrodiil Version]
Replies: 0
Views: 3226

Fighters Guild Charter [Cyrodiil Version]

Charter for the Fighters Guild, based on the original Vvardenfell version. Copies of this should be added to each guildhall. The text in Attachment A should be edited in case we decide to add more/less guildhalls. Additionally, any other types of guild we add should receive a similar charter of some...
by Infragris
Wed Feb 28, 2018 5:25 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
Replies: 14
Views: 5175

Re: Anvil Interior Claim PC_i2-Anv35[Reviewing]

Ah, great, I forgot to mention that window issue. Sadly there's no way to squeeze two more windows in on the bottom floor - I originally had the windows on the edges, but it looked weird compared to all the other Anvil houses.
by Infragris
Tue Feb 27, 2018 11:44 am
Forum: Completed
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 20
Views: 11665

Re: Gold Coast Exterior: GC_02 [berry]

That's true, but in this case it won't be that hard to provide a proper variant since these are just two or three very simple, versatile meshes. I wouldn't have remarked on it if I hadn't noticed the same problem in the north coast claim: out of the four Reman fort locations we have right now, three...
by Infragris
Mon Feb 26, 2018 3:09 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 85892

Re: Gold Coast Exterior: GC_01 [Unclaimed]

Updated to Data 05. Also improved on the Navy dockyard and HQ, and added shells for the locations north of Anvil (along with a lot of minor improvements and bugfixes).
by Infragris
Mon Feb 26, 2018 10:28 am
Forum: Completed
Topic: Gold Coast Exterior: GC_03 [chef] [Thresvy] [Reviewed]
Replies: 33
Views: 12682

Re: Gold Coast Exterior: GC_03 [roerich] [Thresvy]

Updated to data 05. As usual I couldn't keep my grubby hands off some of the content in this file: Replaced CH ground textures with correctly ID'd versions Changed ID's of new barrow and GC common ground textures used in this file (and added these to data) Replaced CH Vurt trees with correctly ID'd ...
by Infragris
Mon Feb 26, 2018 10:18 am
Forum: Completed
Topic: Gold Coast Exterior: GC_02 [berry]
Replies: 20
Views: 11665

Re: Gold Coast Exterior: GC_02 [berry]

Updated this file to data version 05. While I was at it, I did take the liberty of editing some content: Fixed placement of the "oak" trees (these were floating due to mesh replacers in the latest data update) Replaced Vurt trees with correctly ID'd versions (T_Cyr_FloraGH_Tree_...) Colovian Barrow ...
by Infragris
Sun Feb 25, 2018 9:38 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv27[Reviewed][Iskuss]
Replies: 12
Views: 4309

Re: Anvil Interior Claim PC_i2-Anv27[Unclaimed]

This place is a pawnbroker/loan shark operation. The owner and his guards are members of the Thieves Guild, but his house is not the Guild headquarters (that would be the tavern at 45.) The house acts as a legitimate pawnbroker up front, but the back has a safehouse of sorts. There could perhaps be ...
by Infragris
Sun Feb 25, 2018 11:42 am
Forum: P:C Asset Development
Topic: Dungeon Tileset: Imperial Crypts
Replies: 1
Views: 3609

Re: Dungeon Tileset: Imperial Crypts

Most issues with this tileset have been alleviated in the last data update. Some of the most-used clutter could still use some attention, but that is not a high priority.
by Infragris
Wed Feb 21, 2018 12:27 am
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv28[Reviewed][Furst Thal]
Replies: 15
Views: 5874

Re: Anvil Interior Claim PC_i2-Anv28[Fürst Thal]

Better not to lock, that is considered a responsibility for NPC'ers. Leave a note if you think a door should be locked. Don't oversize interiors more than you have to. Keep in mind not every interior is required to be wholly unique and memorable - plenty of people live in utterly mundane locations. ...
by Infragris
Sun Feb 18, 2018 10:22 pm
Forum: P:C Literature
Topic: The Port of Anvil
Replies: 0
Views: 3033

The Port of Anvil

Informative history booklet about Anvil. Common literature. The Port of Anvil A history of the Abecean's most significant trade city Anvil, largest and most prosperous of the cities of west Colovia, can rightfully be called a shining jewel in the Red Dragon Crown. From here, the long Gold Road stret...
by Infragris
Tue Feb 13, 2018 6:09 pm
Forum: P:C Cyrodiil Discussion
Topic: [Group] The Briricca Company
Replies: 0
Views: 3724

[Group] The Briricca Company

THE BRIRICCA COMPANY OVERVIEW The Briricca Company of Cyrodiil (also known as the Briricca Bank) is a major financial institution owned by a leading Heartlander merchant nobility family hailing from the city of Quenti Turrai. The company is involved in both trade and interprovincial finance. The Br...
by Infragris
Thu Feb 01, 2018 11:28 am
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv31[Reviewed][Torlof]
Replies: 10
Views: 3158

Re: Anvil Interior Claim PC_i2-Anv31[Torlof]

Granted. 31.Census and Excise Office Traacillius (Argonian, f, agent) Census and Excise Inspector. Originally from Leyawiin, Traacilius was raised in a foster school in the Heartlands. He is the C&E’s Inspector for the western seaboard, answering only to the Grand Inspector in the Imperial City. Com...

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