Search found 166 matches

by Melchior Dahrk
Thu Aug 13, 2015 3:26 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

Sorry, I missed your post script. To answer your question, yes that would be fine. Looking at the claim map , it does look like there is room to extend a little ways back into the building, so feel free to do so. I have no plans for that area. But a basement would be totally fine if you're up for ma...
by Melchior Dahrk
Thu Aug 13, 2015 3:21 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 17544

Re: Moritius' Dungeon Claims

Fantastic! I'm looking forward to seeing what you come up with, and I really appreciate the help. No landmass is complete without dungeons in my opinion. I'm sorry I haven't organized the dungeons as much as the Azura City interiors yet. I think I give some decent guidelines in the eponymous thread ...
by Melchior Dahrk
Mon Aug 10, 2015 1:11 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

Well, all of them really. Almost none of the armor has icons and a lot of the IDs were inconsistent. I've added a couple of quorn's armor which fit in so far and am making some modifications myself as well.
by Melchior Dahrk
Mon Aug 10, 2015 12:17 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

Merged in the latest interior. Looked great, Arrianas! I got started on a large interior market area (in that canton-thing with the Underworks beneath it). But now I'm working on armor (cleaning up IDs and making icons and including some additional pieces...)
by Melchior Dahrk
Sun Aug 09, 2015 3:11 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

Nah, it doesn't need to be too formal. When you want to make a claim, just post your intentions in the relevant claim thread so that I will be alerted to update the list! And then you can continue using your thread here to discuss work.

I'll go update the guidelines to reflect that.
by Melchior Dahrk
Sun Aug 09, 2015 1:45 pm
Forum: L:AZ Azura City Planning
Topic: Azura City Planning
Replies: 10
Views: 12421

Re: Azura City Planning

Yeah, you shouldn't need to. I'm sure I'll get some additional help, but I'm not going to pressure anyone. I'll be working on them myself as well (I'll be sure to claim them so we don't work on the same things!).

Really appreciate your help, arrianas!
by Melchior Dahrk
Sun Aug 09, 2015 1:43 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

No, not an issue at all. Not all of them need one. And thank you! I'll get it merged in.
by Melchior Dahrk
Sun Aug 09, 2015 1:42 pm
Forum: L:AZ General Discussion
Topic: Status report
Replies: 12
Views: 9090

Re: Status report

Thanks! And yeah, interiors are the thing to do right now! So I've been getting things set up to do so properly. I'll try and get the update out soon. File size should be reduced again as well, which is good.
by Melchior Dahrk
Sun Aug 09, 2015 5:29 am
Forum: L:AZ General Discussion
Topic: Status report
Replies: 12
Views: 9090

Re: Status report

New changes for 0.1.3 Added loot to Dunguars Improved underworks tileset Fixed pathgrid in underworks Fixed collision on some mushrooms Made Docents in Azura City able to transport you to several districts (part of the Improve Transportation update above) Focused on the Underworks this evening. It w...
by Melchior Dahrk
Sun Aug 09, 2015 5:16 am
Forum: L:AZ Azura City Planning
Topic: Azura City Planning
Replies: 10
Views: 12421

Re: Azura City Planning

I hope so as well!
by Melchior Dahrk
Sun Aug 09, 2015 1:09 am
Forum: L:AZ Azura City Planning
Topic: Azura City Planning
Replies: 10
Views: 12421

Re: Azura City Planning

Okay, great! I'll assign that one to you, then.
by Melchior Dahrk
Sat Aug 08, 2015 2:02 pm
Forum: L:AZ Buildings
Topic: Azura City, Residential District
Replies: 0
Views: 5066

Azura City, Residential District

Residential District Claim Map Re-01 Status: COMPLETE (Istreddify) IMAGE Description: commoner home Building: ex_vivec_h_01 Re-02 Status: COMPLETE (Griff) IMAGE Description: commoner home Building: ex_vivec_h_03 Re-03 Status: COMPLETE (arrianas) IMAGE Description: commoner home Building: ex_vivec_h...
by Melchior Dahrk
Sat Aug 08, 2015 12:55 pm
Forum: L:AZ Azura City Planning
Topic: Azura City Planning
Replies: 10
Views: 12421

Re: Azura City Planning

Just as an FYI, Re-04 is actually a tavern: "The Golem's Foot". But if you've already started on that one, I can easily repurpose it somewhere else!

No, there is no special tileset for the High Rosery just yet... I'm not 100% sure what I am doing with it yet.
by Melchior Dahrk
Sat Aug 08, 2015 12:48 pm
Forum: SHotN Asset Development
Topic: Assets for barrows
Replies: 13
Views: 9278

Re: Assets for barrows

The urns you've made look fantastic. I'm curious to see them in some barrows now!

My only very minor criticism is the urn on the right has visible UV stretching on the edge of the lid just above the rim.
by Melchior Dahrk
Sat Aug 08, 2015 12:45 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 43031

Re: Needed Assets for Skyrim

That is an awesome design, spineinside. If it isn't used in Skyrim, I'd love to use it in the southern, Black Marshy area in Lyithdonea.
by Melchior Dahrk
Sat Aug 08, 2015 1:45 am
Forum: L:AZ Azura City Planning
Topic: Azura City Planning
Replies: 10
Views: 12421

Re: Azura City Planning

Here are the claim maps, detailed claim information to follow: Residential District https://dl.dropboxusercontent.com/s/pm04f285yrm6pb2/Residential%20District.png Merchant District https://dl.dropboxusercontent.com/s/bgqtzxp00vwovv0/Merchant%20District.png Port of Lyithdonea https://dl.dropboxuserco...
by Melchior Dahrk
Sat Aug 08, 2015 1:44 am
Forum: L:AZ Azura City Planning
Topic: Azura City Planning
Replies: 10
Views: 12421

Azura City Planning

City Map
Image
by Melchior Dahrk
Fri Aug 07, 2015 10:29 pm
Forum: L:AZ General Discussion
Topic: Status report
Replies: 12
Views: 9090

Re: Status report

I did try reaching out. The email was dead. Unfortunately, I listened to the sound files and they weren't exactly what I envisioned for the Chimer. The male voices were fine, but the female voices weren't as mature as I'd like. They were both really well done, much better than I could ever do, but I...
by Melchior Dahrk
Fri Aug 07, 2015 12:07 am
Forum: L:AZ General Discussion
Topic: Status report
Replies: 12
Views: 9090

Re: Status report

Current changes which will be in the 0.1.3 release: Fixed collision on az_siika_ballista.nif and az_siika_elvenship_01.nif (meshes in the starting area of Dor Dalla) Made all inhabited exterior cells illegal to rest in Tweaked ko'tau creature to be more fish-like Added small urn decorative pieces fo...
by Melchior Dahrk
Fri Aug 07, 2015 12:04 am
Forum: L:AZ General Discussion
Topic: Status report
Replies: 12
Views: 9090

Status report

This topic will be used to give updates on what I am working on. Feel free to comment. For your information, here are my currently planned features and vague statuses since I don't keep up with approximate percentages very well: Progress Mostly Implemented - Landmass - Settlements - Creatures Partia...
by Melchior Dahrk
Thu Aug 06, 2015 11:56 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

No worries. Take your time.
by Melchior Dahrk
Wed Aug 05, 2015 12:34 am
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 59945

Re: Direnni Clutter

Love that set. Don't know how I lived without seeing it in all its glory.

I think that a female cuirass like you describe would work well.
by Melchior Dahrk
Wed Aug 05, 2015 12:24 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

Oh, I did. But only briefly, was that the one that needed a tileset piece? Just took another peek: use in_v_s_int_center_01. And no, the default lighting is actually way too bright, so it's not your fault. I would suggest something like: Ambient: 42, 42, 42 Sunlight: 23, 23, 23 Fog: 56, 56, 56 Densi...
by Melchior Dahrk
Tue Aug 04, 2015 4:15 pm
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 15087

Re: Official Error Reporting Topic

Alright, all of the issues reported by berry are fixed for the next version aside from the Rose Atronach shadow. I've never worked with shadows before, so that might take a bit more work.
by Melchior Dahrk
Tue Aug 04, 2015 3:39 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

Alright, I have looked everything over. These look really good overall. My only comments would on a couple things: 1) the interior lighting was pretty bright. it was brighter than most vanilla interior cells and I tend to like my interiors a bit darker than vanilla to rely on light sources more (whi...
by Melchior Dahrk
Tue Aug 04, 2015 11:33 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 19179

Re: Arrianas Claims!

No it won't cause any issues. I have plenty of more interiors to add. I apologize that I haven't given feedback yet, just been busy. I plan to do so today.
by Melchior Dahrk
Sun Aug 02, 2015 2:08 am
Forum: L:AZ Lore & Literature
Topic: [Lit] History of House Azura
Replies: 0
Views: 7718

[Lit] History of House Azura

People are always asking me if Lyithdonea is of my own creation or if it ties into TES lore. So I thought I'd post this document which gives a brief background on the primary inhabitants of the isles. History of House Azura By Chemrad Telloc and Gaynes Pammu This comprehensive guide has been compile...
by Melchior Dahrk
Sun Aug 02, 2015 1:52 am
Forum: L:AZ Announcements
Topic: Welcome to the Lyithdonea forums!
Replies: 10
Views: 7562

Re: Welcome to the Lyithdonea forums!

Yeah, I agree. The High Elves are too pompous and the Dark Elves are too gravelly. edit: actually, I remembered after making this post that we have the voices in this mod which I might be able to tap into. I've reached out to Kalikit to see if she'd be willing to allow me to use them. Even if I don'...
by Melchior Dahrk
Sun Aug 02, 2015 1:06 am
Forum: L:AZ Screenshot Gallery
Topic: Alpha release album
Replies: 2
Views: 19906

Re: Alpha release album

Thanks, SG!
by Melchior Dahrk
Sun Aug 02, 2015 1:03 am
Forum: L:AZ Announcements
Topic: Welcome to the Lyithdonea forums!
Replies: 10
Views: 7562

Re: Welcome to the Lyithdonea forums!

Awesome. Glad to have you here MD! Thanks for hosting the project forums, SG! Random question, and I know this isn't the place, but have you thought about making a small add on, to allow the PC to play as a Chimer? I hadn't. No. But that's an interesting idea! I will consider it. Obviously not the ...

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