Search found 166 matches
- Mon Aug 24, 2015 6:55 pm
- Forum: L:AZ Playtesting & Error Reporting
- Topic: Official Error Reporting Topic
- Replies: 17
- Views: 20510
Re: Official Error Reporting Topic
Hopefully I can tweak it so that it works this way. I like the look of the flame in the crystal. Sometimes the z buffer property works and sometimes changing the alpha settings works. We'll see.
- Mon Aug 24, 2015 6:14 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Yeah, I thought they combined well too! Helps contrast the Lyithdonea tombs from what you see on Vvardenfell.
- Mon Aug 24, 2015 5:06 pm
- Forum: L:AZ Playtesting & Error Reporting
- Topic: Official Error Reporting Topic
- Replies: 17
- Views: 20510
Re: Official Error Reporting Topic
Yeah I mentioned in the other thread that mesh had issues with alpha settings. It's definitely a WIP. Morrowind Doesn't like alpha on top of alpha very much...
- Mon Aug 24, 2015 1:24 am
- Forum: L:AZ Announcements
- Topic: ALPHA 0.1.3 Released!
- Replies: 5
- Views: 9494
Re: ALPHA 0.1.3 Released!
Hey, thanks for the suggestion, Moritius. I'll take a look at it.
And that's good to hear, arrianas! I hope your camping trip was enjoyable and the weather was pleasant.
And that's good to hear, arrianas! I hope your camping trip was enjoyable and the weather was pleasant.
- Mon Aug 24, 2015 1:22 am
- Forum: L:AZ Playtesting & Error Reporting
- Topic: Official Error Reporting Topic
- Replies: 17
- Views: 20510
Re: Official Error Reporting Topic
Thanks, looks like I missed copying those over.
- Sun Aug 23, 2015 3:24 am
- Forum: L:AZ Announcements
- Topic: ALPHA 0.1.3 Released!
- Replies: 5
- Views: 9494
ALPHA 0.1.3 Released!
Version 0.1.3 of the Lyithdonea alpha was released on the Nexus today. DOWNLOAD (Nexus) Here is the changelog to date: Version 0.1.3 Fixed collision on more objects Made all inhabited exterior cells illegal to rest in Tweaked ko'tau creature to be more fish-like Added various misc and furn items for...
- Sun Aug 23, 2015 1:16 am
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 133017
Re: Direnni Clutter
And a helmet! This set is beautiful. Everything about the Direnni is looking awesome, worsas. Great work.
- Fri Aug 21, 2015 2:01 am
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Hmm... well I tried out making a couple different corrupted versions of the ghostfence and I did not like it at all. So I don't think that will visually work. However, what can be done would be to use a mix of the blue soul lights and these "corupted" purple ones . These are encased in wha...
- Thu Aug 20, 2015 11:58 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
That's "az_furn_v_discase_03"? You're welcome to use it, of course. Well, perhaps for the "corrupted" stuff, we could go with something purple like the soultrap effect . But I'd rather it be more of something affecting the existing stuff rather than just recoloring them. Let me t...
- Thu Aug 20, 2015 8:32 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Hmm, I like the idea of having visual cues that the tomb is corrupted, but I'm not sure about corrupted souls. It's not really a possibility in TES that I am aware of. Souls are really a type of energy, if anything. It could be converted or siphoned, yes... perhaps we could have some instruments wit...
- Thu Aug 20, 2015 8:26 pm
- Forum: L:AZ Asset Development
- Topic: [Concept]Artifact - Robe of Dawn and Dusk
- Replies: 2
- Views: 6582
Re: [Concept]Artifact - Robe of Dawn and Dusk
I like the concept. And it shouldn't be hard. I believe that I already have a script like that which I made for Mageographic Influences. If you're planning on creating some concept art for it, I'd love to see something.
- Thu Aug 20, 2015 7:24 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Looking good!
I don't have many resources created for the necromancers yet... if you think of anything or know of anything which should be added, let me know. Black robes... that sort of thing.
I don't have many resources created for the necromancers yet... if you think of anything or know of anything which should be added, let me know. Black robes... that sort of thing.
- Thu Aug 20, 2015 6:50 pm
- Forum: General Discussion
- Topic: Player Freedom
- Replies: 3
- Views: 8953
Re: Player Freedom
Well said. I think the aspect of choices wasn't something I had a major focus on when writing the main quest I have for Lyithdonea. I've been considering making some changes to it to allow flexibility for different types of player characters. So thank you for the prompt. Good thing is that I am at a...
- Thu Aug 20, 2015 6:41 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Yeah, necromancer could be done. I'll probably place the tomb entrance inside or near the Scabrous Residuum where they have a foothold. There is an Undead Winged Twilight I made with the creatures, there are some other things in there too. Should be plenty to work with. The undead winged twilights a...
- Thu Aug 20, 2015 6:13 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Let me think about it out loud... Azura hates Vampires. For there to be an active gathering of them in Lyithdonea, they would need to be very well hidden given that the isles are relatively densely populated. Given that, I'm not sure how easy it would be to justify unless they are masters of Illusio...
- Thu Aug 20, 2015 12:08 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Awesome, thank you! I will download it and take a look when I get home.
And I'm all for new scrolls and I'm definitely looking for more items for my vendors to sell (I'm working on a market area when I'm not toying around with tomb assets).
And I'm all for new scrolls and I'm definitely looking for more items for my vendors to sell (I'm working on a market area when I'm not toying around with tomb assets).
- Tue Aug 18, 2015 7:12 pm
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28710
Re: Goals for 2015
Sadly, they are visible ( pic ), heck, they even have collision :D I haven't examined it any further, but I believe their nifs aren't set as markers, and the game rendering them invisible is somehow hardcoded. Using actual NorthMarker statics might do the trick, but I haven't tried it afraid that s...
- Tue Aug 18, 2015 12:37 pm
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28710
Re: Goals for 2015
Apologies, you are right. That forum is only for promoted modders. Perhaps we should have a general forum under the public category for each project. This was one of the reasons I asked you to put the "L:AZ General Discussion" in the public forum on mine. Just seemed to make more sense to...
- Tue Aug 18, 2015 12:34 pm
- Forum: L:AZ General Discussion
- Topic: Status report
- Replies: 12
- Views: 12770
Re: Status report
but the female voices weren't as mature as I'd like Maybe you should try with slight pitch change to make sound files more fitting? That could possibly work. Though it sounds like a lot of work (unless I find a single pitch change which works across the board). Definitely something to wait until la...
- Tue Aug 18, 2015 11:57 am
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28710
Re: Goals for 2015
Yes, I do! Well, kind of: 2. There were two dungeons in the claim area, they are located roughly in the same place now; DoorMarker-shaped statics called "_interior" guide to them for your convienience. I turned one of this caves into goblin cave, I figured it's fitting here, with rough-lo...
- Mon Aug 17, 2015 10:55 pm
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28710
Re: Goals for 2015
I am seriously having the hardest time finding a sub-forum I can post a topic in or a topic I can post a reply in here at S:HotN... All I wanted to ask was related to the north markers in this thread . I was curious if berry is using those to mark dungeon entrances which may otherwise be missed. See...
- Mon Aug 17, 2015 10:25 pm
- Forum: L:AZ Dungeons
- Topic: Arrianas Dungeon Claims!
- Replies: 7
- Views: 8706
Re: Arrianas Dungeon Claims!
Hey, just wanted to let you know I took a look at the .esp. Unfortunately, there are no Dwemer ruins in Lyithdonea, so I won't be able to use it. But I think this would absolutely be a prime candidate for the project I mentioned above that Darkelfguy and I are mulling over. So, hang onto it!
- Mon Aug 17, 2015 10:18 pm
- Forum: L:AZ Dungeons
- Topic: Arrianas Dungeon Claims!
- Replies: 7
- Views: 8706
Re: Arrianas Dungeon Claims!
It was a blast! We were out in the boondocks. No cellular service whatsoever. Total disconnect, which was refreshing. I hope you get to do the same this coming weekend!
- Mon Aug 17, 2015 7:35 pm
- Forum: L:AZ Dungeons
- Topic: Arrianas Dungeon Claims!
- Replies: 7
- Views: 8706
Re: Arrianas Dungeon Claims!
Absolutely! There have been talks in the past and recently about people being able to upload their random unfinished projects (especially interiors) for people to use in large projects like Lyithdonea. Darkelfguy and I have talked about that being the next big project after ModTown 2015... so we'll ...
- Mon Aug 17, 2015 7:12 pm
- Forum: L:AZ Dungeons
- Topic: Arrianas Dungeon Claims!
- Replies: 7
- Views: 8706
Re: Arrianas Dungeon Claims!
Hey, thanks for sending that over! I will take a look as soon as I can.
- Mon Aug 17, 2015 7:11 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Soulgem... I like that idea and it's so obvious that I can't believe I didn't think of it. Going to have to try messing around with this after I update the ModTown landmass...
- Fri Aug 14, 2015 12:13 am
- Forum: L:AZ Buildings
- Topic: Arrianas Claims!
- Replies: 40
- Views: 29589
Re: Arrianas Claims!
Gotta get these things in before the end of summer. It's that time of year!
- Thu Aug 13, 2015 9:27 pm
- Forum: L:AZ Buildings
- Topic: Arrianas Claims!
- Replies: 40
- Views: 29589
Re: Arrianas Claims!
That's great to hear, arrianas! Any particular claims? Well there are all the claims mentioned in the Azura City Planning thread that I have yet to make threads for here. If you're interested in any of those interiors, then let me know! FYI. I am going to be gone camping for the weekend starting tom...
- Thu Aug 13, 2015 9:24 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Well, there was planned to be a large series of catacombs under Drakhis (Lyithdonea's equivalent of Necrom, city of the dead). Someone quite skilled at such a task had offered to do it for me a couple years ago, but it never ended up coming to fruition. I still plan to have catacombs under there, bu...
- Thu Aug 13, 2015 6:56 pm
- Forum: L:AZ Dungeons
- Topic: Moritius' Dungeon Claims
- Replies: 38
- Views: 25224
Re: Moritius' Dungeon Claims
Sounds good!