Search found 99 matches
- Mon Oct 26, 2015 3:57 pm
- Forum: Off Topic
- Topic: Multiversum: Find your path to the stars
- Replies: 3
- Views: 13343
Multiversum: Find your path to the stars
Hello friends! I would like to present you the fruits of my hard work. Last few months...well, at least a year...me and my team were working on a computer game called Multiversum: Find your path to the stars , tonight we presented it to the public on social sites and Steam Greenlight. Now, I would l...
- Sat Oct 03, 2015 3:55 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 368653
Re: Jiub's Projects
Now this is a minotaur I like! Very well done!
The horns look like growing out of each other, instead out of the skull though.
The horns look like growing out of each other, instead out of the skull though.
- Sun Aug 30, 2015 8:26 am
- Forum: P:C General Discussion
- Topic: News!
- Replies: 8
- Views: 11513
Re: News!
Honestly, I don't think that is the problem. From my point of view, the lack of actually playable content released is the problem. The only release of P:C was a lifeless island. I checked it's content back then, but I don't actively play it, since there is nothing to play with. Both of the project l...
- Fri Aug 14, 2015 4:18 pm
- Forum: General Discussion
- Topic: Working Directory
- Replies: 5
- Views: 10167
- Sat Aug 08, 2015 8:49 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132299
Re: Direnni Clutter
I updated the whole bottle set, now including broken pieces. I also fixed some flawed UVs, now it should be all cool.
Use the same link in my download section.
Use the same link in my download section.
- Mon Aug 03, 2015 5:35 pm
- Forum: SHotN Asset Development
- Topic: Needed Assets for Skyrim
- Replies: 73
- Views: 73144
Re: Needed Assets for Skyrim
MacKom recently uploaded his Ancient Nordic armor resource, perhaps this could be of some use.
http://www.nexusmods.com/morrowind/mods/43779" onclick="window.open(this.href);return false;
http://www.nexusmods.com/morrowind/mods/43779" onclick="window.open(this.href);return false;
- Sat Aug 01, 2015 9:36 am
- Forum: L:AZ Announcements
- Topic: Welcome to the Lyithdonea forums!
- Replies: 10
- Views: 10093
Re: Welcome to the Lyithdonea forums!
Hello Melchior! Welcome to the forums!
Looking forward to see more in depth to the development of your mod.
Looking forward to see more in depth to the development of your mod.
- Sun Jul 26, 2015 6:00 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132299
Re: Direnni Clutter
Those are looking damn good!
I just added the new direnni flasks to my download section.
I just added the new direnni flasks to my download section.
- Mon May 25, 2015 7:30 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132299
Re: Direnni Clutter
Looks good, I'm glad someone is helping Worsas with new meshes, since I don't have that much time for that anymore. Keep it up!
- Sun Apr 26, 2015 10:42 am
- Forum: General Discussion
- Topic: Battle in Libušín 2015
- Replies: 1
- Views: 7194
Battle in Libušín 2015
On saturday there was this medieval battle event in Czech republic, called Battle in Libušín. There were mostly later periods warriors, but also some earlier period vikings and such. It was nice show to see, so here are some pictures of historical armors, clothing and other stuff, that might serve a...
- Fri Apr 24, 2015 7:21 pm
- Forum: Off Topic
- Topic: Paid Mods for Skyrim
- Replies: 11
- Views: 20240
Re: Paid Mods for Skyrim
Well, as every coin has two sides, this is no different. On one side I understand how much work modding today's games is. There is usually just a little difference between modding work and proffesional work, it takes lot of time, energy and also requires some money put into more proffesional softwar...
- Fri Apr 10, 2015 10:47 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132299
Re: Direnni Clutter
I took some time and created few pieces of clutter, you can find it in my download section.
- Fri Apr 10, 2015 4:23 am
- Forum: SHotN General Discussion
- Topic: Asset sharing
- Replies: 3
- Views: 7415
Re: Asset sharing
Yup, permission granted. Enjoy!
- Sat Mar 28, 2015 12:55 pm
- Forum: Modder Showcase
- Topic: Ragox's Interior + Exterior Showcase
- Replies: 8
- Views: 11858
Re: Ragox's Interior + Exterior Showcase
Welcome to our awesome modding community!
- Fri Mar 27, 2015 3:52 pm
- Forum: Modder Showcase
- Topic: Spineinside's Exterior/Interior/Mesh showcase
- Replies: 58
- Views: 48290
Re: Spineinside's Exterior/Interior/Mesh showcase
The UV unwrap and texture layout could use some more work, but overall it looks like a good start. Welcome!
- Thu Mar 26, 2015 5:02 pm
- Forum: Modder Showcase
- Topic: Spineinside's Exterior/Interior/Mesh showcase
- Replies: 58
- Views: 48290
Re: Spineinside's Exterior/Interior/Mesh showcase
hmm, I am interested in your work, young padawan.
- Thu Mar 05, 2015 10:36 pm
- Forum: SHotN Screenshot Gallery
- Topic: Videos & trailers
- Replies: 28
- Views: 39208
Re: Videos & trailers
Okay, so I got enough time and computing power to re-render showcase videos of my animated creatures. They have mostly quite lame animations, but it's at least something.
- Mon Mar 02, 2015 6:53 pm
- Forum: Off Topic
- Topic: Matin Sanguine from TR here
- Replies: 3
- Views: 13803
Re: Matin Sanguine from TR here
Hello and welcome onboard!
- Sun Mar 01, 2015 9:30 pm
- Forum: HR General Discussion
- Topic: Graphic Herbalism
- Replies: 9
- Views: 17226
Re: Graphic Herbalism
So it's consistent with other province mods, which don't have the herbalism mods included. For example, if I would create some cross-province-mods mod touching flora, I could have difficulties with HR, because the plants are handled in different way. Can't imagine exact problems, just from the consi...
- Sun Mar 01, 2015 9:06 pm
- Forum: HR General Discussion
- Topic: Graphic Herbalism
- Replies: 9
- Views: 17226
Re: Graphic Herbalism
It's a good idea, but I think it should stay as standalone mod.
- Tue Feb 24, 2015 9:28 pm
- Forum: General Discussion
- Topic: Fast Learner & Creative Minded Person Looking to Contribute
- Replies: 3
- Views: 8946
Re: Fast Learner & Creative Minded Person Looking to Contrib
Hello, DivineSpy! Welcome to the lands of Tamriel!
Every hand is valuable these days, also if you have some questions about CS, modding or whatever else, come join us on IRC! I'ts a vortex of both creativity and fun!
Every hand is valuable these days, also if you have some questions about CS, modding or whatever else, come join us on IRC! I'ts a vortex of both creativity and fun!
- Tue Feb 24, 2015 7:45 pm
- Forum: SHotN General Discussion
- Topic: OpenMW and SHotN
- Replies: 11
- Views: 15482
Re: OpenMW and SHotN
It is possible to apply 4GB patch to OpenMW.exe? Thought it's something for Morrowind.exe only.
If so, then it definitely could be the reason.
If so, then it definitely could be the reason.
- Tue Feb 24, 2015 3:22 pm
- Forum: SHotN General Discussion
- Topic: OpenMW and SHotN
- Replies: 11
- Views: 15482
Re: OpenMW and SHotN
You can find the most recent Win nightlies here: https://forum.openmw.org/viewtopic.php?f=20&t=1808" onclick="window.open(this.href);return false; Does it crash without the Skyrim_Exterior.esp? Did you try starting a new game? Sometimes that and deleting the openmw folder (letting the ...
- Mon Feb 23, 2015 4:15 pm
- Forum: SHotN General Discussion
- Topic: OpenMW and SHotN
- Replies: 11
- Views: 15482
Re: OpenMW and SHotN
I cannot confirm the crash on recent Win64 nightly, it's runing 0-1 fps though. What version do you use, when the crash happens, are you using most recent data?
- Sun Feb 01, 2015 5:49 pm
- Forum: Completed
- Topic: The Reach - Western Grasslands #01 [berry]
- Replies: 71
- Views: 73383
Re: The Reach - Western Grasslands #01 [berry]
Now that passes judgement on our yesterday discussion, I also think the first one is the best solution, it just need some more proper pathway to access the castle (at the time they built it, they probably didn't use the rope bridge).
- Wed Jan 28, 2015 1:06 pm
- Forum: SHotN Literature
- Topic: [Note] Chant - Blessings - of Magnus
- Replies: 1
- Views: 5291
Re: [Note] Chant - Blessings - of Magnus
Just got the permission from the author, so we can use it.
- Mon Jan 26, 2015 6:59 pm
- Forum: Modder Showcase
- Topic: Berry's interior and exterior showcase
- Replies: 32
- Views: 28146
Re: Berry's interior and exterior showcase
Hey berry, good that the operation went okay and congrats on the promotion. It's great to see some new face in the team.
- Mon Jan 26, 2015 4:21 pm
- Forum: Tutorials and Guides
- Topic: Making Creatures with Blender 2.49
- Replies: 4
- Views: 12030
Re: Making Creatures with Blender 2.49
I guess there is no naming convention for creature bones except the "Bip01" as a name of the whole armature object. Basically all my creatures have bones named just as "Tail" or "Tongue" and works all fine, also I believe there is no (usualy reachable?) limit of bones. ...
- Tue Jan 13, 2015 8:07 pm
- Forum: SHotN Screenshot Gallery
- Topic: Videos & trailers
- Replies: 28
- Views: 39208
Re: Videos & trailers
If I get some free time for that, I would like to create some new screens and a video. We truly need that.
- Tue Jan 13, 2015 8:01 pm
- Forum: SHotN Literature
- Topic: [Req] A Bounty Poster
- Replies: 2
- Views: 6105
[Req] A Bounty Poster
Moved from the old ShotN forums.
Roerich wrote: For the tavern "The Curved Sword" (Int_Karthwasten_70) I need four texts. One of them is finished, but could use some input.
A bounty poster for some bandit leader/murderer/horse-thief - Activating this should give a journal entry about the quest.