Search found 75 matches
- Sat May 09, 2015 6:59 pm
- Forum: P:C Lore
- Topic: Cyrodiil creatures from TR
- Replies: 3
- Views: 8587
Re: Cyrodiil creatures from TR
What about the Swamp Troll for areas south of the Niben Bay?
- Sat May 09, 2015 6:47 pm
- Forum: P:C General Discussion
- Topic: Second review?
- Replies: 8
- Views: 12518
Re: Second review?
Well, that is a good idea, but take a look at this review I did at Tamriel Rebuilt. While my review was good enough for the content that was provided, Seneca37 had a second opinion on the overall vision of this interior. Gnomey said it looked great but that the smithy was a little superfluous in thi...
- Sun May 03, 2015 4:52 pm
- Forum: Iliac Bay
- Topic: Illiac Bay Concepts
- Replies: 12
- Views: 21709
Re: Illiac Bay Concepts
Why are you making a bay area dry? Areas near water typically have more flora than inland areas where there's less water. Seems backwards. Judging by the map of High Rock, it appears that dominant weather patterns send rainclouds up along the northwest, where they break on what I imagine to be a ra...
- Sun May 03, 2015 4:32 pm
- Forum: HR General Discussion
- Topic: Graphic Herbalism
- Replies: 9
- Views: 17396
Re: Graphic Herbalism
The scripts would be part of the High Rock plug-in. High Rock wouldn't be dependant on GH. So if you weren't using GH, the flora containers would still function like GH ones. Scripts don't just deactivate like that. Ah, I didn't know that. Mmm, well I like Graphic Herbalism as well but I'd say keep...
- Sat May 02, 2015 4:44 pm
- Forum: HR Literature
- Topic: Books Master List
- Replies: 4
- Views: 8278
Re: Books Master List
Ah OK. What are the permissions for using the TR stuff? Would need to have them separate in the HR data files anyway, to avoid being dependant on the TR_Data Why don't you copy and paste the text from the TR books into new HR books instead of merging? Using their textures and icons would require pe...
- Sat May 02, 2015 4:41 pm
- Forum: Iliac Bay
- Topic: Illiac Bay Concepts
- Replies: 12
- Views: 21709
Re: Illiac Bay Concepts
Why are you making a bay area dry? Areas near water typically have more flora than inland areas where there's less water. Seems backwards.
- Sat May 02, 2015 4:35 pm
- Forum: HR General Discussion
- Topic: Graphic Herbalism
- Replies: 9
- Views: 17396
Re: Graphic Herbalism
Does it make any difference if you're running Graphic Herbalism or not? The containers just have a script attached to them so if you're not using Graphic Herbalism then you won't notice any difference in-game any ways. The scripts will just be inactive.
- Fri Apr 10, 2015 11:42 pm
- Forum: SHotN General Discussion
- Topic: Asset sharing
- Replies: 3
- Views: 7529
Re: Asset sharing
Thank you, Lord Berandas. I posted an announcement at Tamriel Rebuilt here.
- Thu Apr 09, 2015 2:41 am
- Forum: SHotN General Discussion
- Topic: Asset sharing
- Replies: 3
- Views: 7529
Asset sharing
Tamriel Rebuilt has a hookah model that is pretty shitty and I brought up that we have a very nice one. Rats, one of the lead developers, said it would be great if TR could use our hookah model. LINK. Are you guys okay with letting TR use the model?
- Thu Apr 09, 2015 2:38 am
- Forum: SHotN General Discussion
- Topic: Direction after Karthwasten
- Replies: 6
- Views: 9345
Re: Direction after Karthwasten
Is that really supposed to be an arena? It looks more like a small fort for military training.
- Sat Mar 21, 2015 5:31 pm
- Forum: HR Asset Development
- Topic: Weapon Sets
- Replies: 7
- Views: 11808
Re: Weapon Sets
An animated flail . I never checked it in game, but as I recall that video from the late PES, the weapon rotated constantly, just like seen in Nifskope. Looked quite funny iirc. I tried it in-game. It's ridiculous looking. Besides, flails are something that can be added 10+ years down the line when...
- Sat Mar 21, 2015 2:38 am
- Forum: HR Asset Development
- Topic: Weapon Sets
- Replies: 7
- Views: 11808
Re: Weapon Sets
How are you going to animate the flail?
- Wed Mar 11, 2015 2:13 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-2 [COMPLETED]
- Replies: 4
- Views: 3719
Re: Gold Coast Interior Claim PC_i2-2 [REVIEWING]
Not an oversight really, P:C's review system has always been different from the ShotN one. Any interior needs to be reviewed once, and then finalized by either SamirA or me (similar to the TR reviewing process). Should've had its name changed to "FINALIZING" though, yes. Do you guys want ...
- Wed Mar 11, 2015 2:59 am
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-2 [COMPLETED]
- Replies: 4
- Views: 3719
Re: Gold Coast Interior Claim PC_i2-2 [REVIEWING]
Why is this in reviewing when it was reviewed last month? Do you want another review with this?
- Tue Mar 10, 2015 11:22 pm
- Forum: Completed
- Topic: Karthwasten Claim Cave 07 [Scamp]
- Replies: 22
- Views: 11591
Re: Karthwasten Claim Cave 07 [Scamp]
Messed up doors is pretty much the definition of this cave. It's a puzzle, berry. It's also supposed to be frustrating, you saying so just means I have succeeded in making this maze hard to solve. I see you treat the doors as "holes". They are not holes. They used to be the animated "...
- Tue Mar 10, 2015 6:57 pm
- Forum: P:C Asset Development
- Topic: PC_Data - Requests
- Replies: 55
- Views: 52137
Re: PC_Data - Requests
Okay, sounds good.worsas wrote:Because they give caves a certain atmosphere that I would like to reserve for Skyrim.Why?
- Tue Mar 10, 2015 5:45 pm
- Forum: P:C Asset Development
- Topic: PC_Data - Requests
- Replies: 55
- Views: 52137
Re: PC_Data - Requests
Why?worsas wrote:I would like to keep that one SHOTN-exclusive.Tes96 wrote:Can we get "Sky_In_Rock_04_29" ported into PC_Data? I use it quite often in my SHotN cave claims and would use it in PC caves too if we had it. It's the rectangular one. Thanks.
- Tue Mar 10, 2015 1:37 pm
- Forum: P:C Asset Development
- Topic: PC_Data - Requests
- Replies: 55
- Views: 52137
Re: PC_Data - Requests
Can we get "Sky_In_Rock_04_29" ported into PC_Data? I use it quite often in my SHotN cave claims and would use it in PC caves too if we had it. It's the rectangular one. Thanks.
- Tue Mar 10, 2015 1:40 am
- Forum: Completed
- Topic: Karthwasten Claim Cave 07 [Scamp]
- Replies: 22
- Views: 11591
Re: Karthwasten Claim Cave 07 [Scamp]
It didn't dawn on me at the time when I was playing it in-game. I just thought "boy, what a blundering mistake on Scamp's part". :proerich wrote:I think that's the door leading out of the cave.
- Mon Mar 09, 2015 7:20 pm
- Forum: Completed
- Topic: Karthwasten Claim Cave 07 [Scamp]
- Replies: 22
- Views: 11591
Re: Karthwasten Claim Cave 07 [Scamp]
Also, yeah, I totally forgot to remove the loading door. Reviewer can remove it. You'll just have to remember to use tcl ingame every time you want to exit the cave. :roll: That's the spirit, Scamp! :mrgreen: After all, any player character who has achieved CHIM can 'coc' themselves anywhere in the...
- Mon Mar 09, 2015 4:30 am
- Forum: SHotN General Discussion
- Topic: Goals for 2015
- Replies: 36
- Views: 28630
Re: Goals for 2015
I'm in the process of reviewing cave 03. Most of those reviews I can't do because they are mine. Someone else will have to do them. Thanks for that list, Yeti.
- Mon Mar 09, 2015 12:53 am
- Forum: Completed
- Topic: Karthwasten Claim Cave 07 [Scamp]
- Replies: 22
- Views: 11591
Re: Karthwasten Claim Cave 07 [Scamp]
The problem is not with the polygon count by any means. The problem is the ref count. Also, have you tried walking around this in game? It's near impossible. I hope you don't want NPC's in here. I'm getting 40-60 frames per second with MGE XE enabled in all 5 interior cells. My laptop only has an i...
- Tue Mar 03, 2015 2:20 pm
- Forum: Completed
- Topic: Karthwasten Claim Cave 07 [Scamp]
- Replies: 22
- Views: 11591
Re: Karthwasten Claim Cave 07 [Scamp]
A pox on gamebryo. OpenMW can handle over ten thousand references in a single cell.Yeti wrote:The Gamebryo engine can't handle your crazy skillz, Scamp (this cave looks awesome).
Maybe the wizard could be a crazy old member of Clan Direnni?
- Sun Mar 01, 2015 8:13 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-15 [COMPLETED]
- Replies: 19
- Views: 18081
Re: Gold Coast Interior Claim PC_i2-15 [Tes96]
Sloadic architecture seems to consist entirely out of (magically?) shaped coral back on Thras. Most sources on them state that they are incapable of producing their own kinds of art, cannot read or write, and that their slug-like hands are incapable of holding tools. They can, however, order their ...
- Sun Mar 01, 2015 7:12 pm
- Forum: HR High Rock Discussion
- Topic: Regions and Settlements of High Rock
- Replies: 11
- Views: 16055
Re: Regions and Settlements of High Rock
Yes, Shornhelm isn't in TESII but after the Warp, i.e. TESIII and IV's timelines, Shornhelm does appear in the map.SGMonkey wrote:No, not at all.
Shedungent.
Shornhelm.
Shornhelm isnt in TES 2. Look at any map of Tamriel or High Rock.
Honestly, I don't know how you got to that
- Sun Mar 01, 2015 6:34 pm
- Forum: HR High Rock Discussion
- Topic: Regions and Settlements of High Rock
- Replies: 11
- Views: 16055
Re: Regions and Settlements of High Rock
Is Shornhelm supposed to be Shedungent, where the agent (you) finds Nulfaga?
- Sat Feb 28, 2015 9:47 pm
- Forum: HR High Rock Discussion
- Topic: Map Discussion
- Replies: 3
- Views: 7720
Map Discussion
I'm assuming our province will look more like this , with the islands of Balfiera and Betony still being under Breton control, considering Sentinel lost the Betony War. This page has good variations of the TESII Daggerfall map, like climate, heightmap, political and concept. Probably neither the Dag...
- Sat Feb 28, 2015 8:28 pm
- Forum: P:C Playtesting & Error Reporting
- Topic: Exterior & Interior Error Reporting
- Replies: 14
- Views: 15410
Re: PC_Data Error Reporting Thread
Bleeding flora in southern gold coast region.
x -902155
y -443744
z 5033
Flickering issues with the outer and inner circles of the ayleid tower
x -919906
y -414918
z 10873
x -902155
y -443744
z 5033
Flickering issues with the outer and inner circles of the ayleid tower
x -919906
y -414918
z 10873
- Sat Feb 28, 2015 3:53 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-15 [COMPLETED]
- Replies: 19
- Views: 18081
Re: Gold Coast Interior Claim PC_i2-15 [Tes96]
Damn, I'm not sure what keyword I was searching for then. I think I was tired when I was looking for them. I like those docks with the moss or barnacles (whatever) growing on the posts. Perhaps I may use a couple of those. Just stuff like this . I may not use it. The Sload who came to Smoke Hole Cav...
- Fri Feb 27, 2015 8:52 pm
- Forum: Completed
- Topic: Gold Coast Interior Claim PC_i2-15 [COMPLETED]
- Replies: 19
- Views: 18081
Re: Gold Coast Interior Claim PC_i2-15 [Tes96]
I want to use some of the PC_Furn_Col_Barr and PC_In_Col_Barr pieces for the Sload lair. Is it okay if I mix in these pieces with the gold coast tile sets? They look pretty good mixed in with the GC rock tile sets since most of the col_barr pieces are cobbled rocks but I want to check with you if it...