Search found 390 matches
- Sun May 07, 2017 1:32 pm
- Forum: SHotN Asset Development
- Topic: Possible Reachmen voice replacer
- Replies: 10
- Views: 12992
Re: Possible Reachmen voice replacer
This is an impressive amount of work, rot. Is that your voice? It's fitting for Reachmen and doesn't sound out of place next to Morrowind's other voices. The audio isn't as clean as a professional recording, but I think it's acceptable. If' you'd like more lines to record, I could write some suggest...
- Fri May 05, 2017 1:17 pm
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 87218
Re: Dragonstar (Sky_xRe_Ds) [roerich]
No need to rush, roerich. I just wanted to know what stage it was at. I look forward to seeing the final version!
- Fri May 05, 2017 7:11 am
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 87218
Re: Dragonstar (Sky_xRe_Ds) [roerich]
What further work does Dragonstar's exterior need? It would be nice to pass this through review before putting up interior claims.
- Thu May 04, 2017 11:53 am
- Forum: SHotN Characters & Questing
- Topic: Karthgad - Two More Quests
- Replies: 0
- Views: 5514
Karthgad - Two More Quests
Karthgad could stand to have two more quests. This might be more than most settlements its size warrant, but I'd say it's central location in the Reach and status as our mod's first fully fleshed-out settlement gives it reasons to have more. These two proposals are very simple by design, and are pri...
- Thu May 04, 2017 4:31 am
- Forum: SHotN Playtesting & Error Reporting
- Topic: Adjustments to the Release area
- Replies: 0
- Views: 5611
Adjustments to the Release area
I'm not sure where else to put this. These are just adjustments I'd like to make to the release file, and errors I've seen while playtesting. Braign Camp - Add a few more dialogue topics - Lower NPC base dispositions by 10 points to 30. These tribes-people should be unfriendly. Karthwasten - Increas...
- Thu May 04, 2017 4:20 am
- Forum: SHotN Playtesting & Error Reporting
- Topic: SHotN Oddities and Bugs
- Replies: 41
- Views: 40994
Re: SHotN Oddities and Bugs
Our roasters seem to growl like werewolves. Also, you can kill farm animals in Karthgad and no one will try to stop you. I'm not sure this is something we can fix, though. In general, I think our log cabin interior shells need adjusting. You should haven't to jump to get from the lower part of the f...
- Wed May 03, 2017 7:25 am
- Forum: SHotN Screenshot Gallery
- Topic: Videos & trailers
- Replies: 28
- Views: 39571
Re: Videos & trailers
Thank you so much for doing this for us Darkelfguy. We really should have told you about this ahead of time, but it was a bit of a rush to get everything ready for the anniversary. Would it be possibly for you to add Nexus links to the text of your old videos? I'm sure plenty of people could still c...
- Tue May 02, 2017 8:38 pm
- Forum: SHotN Playtesting & Error Reporting
- Topic: My bug reports
- Replies: 2
- Views: 6140
Re: My bug reports
Thank you for your bug reports, destinedtodie. we appreciate you taking the time to test the mod with OpenMW. Compatibility with the new engine is very important to our project.
- Tue May 02, 2017 9:52 am
- Forum: SHotN Playtesting & Error Reporting
- Topic: SHotN Oddities and Bugs
- Replies: 41
- Views: 40994
Re: SHotN Oddities and Bugs
Were the errors listed in Lord Berandas' older post ever fixed?
- Tue May 02, 2017 9:49 am
- Forum: SHotN Playtesting & Error Reporting
- Topic: Public release BetaComments
- Replies: 3
- Views: 6875
Re: Public release BetaComments
Sky_iRe_KW_Dada-Dar00000000 Karthwasten, Imperial Cult Chapel 5181 3805 15903 "'news of our lost sister' = is this greeting supposed to have a clickable topic?" The quest for this has not been made yet. Sky_iRe_KW_Dalla00000000 Karthwasten, Imperial Cult Chapel 4754 3545 15874 "are v...
- Mon May 01, 2017 9:48 pm
- Forum: News
- Topic: Skyrim: Home of the Nords Playable Beta
- Replies: 6
- Views: 51298
Re: Skyrim: Home of the Nords Playable Beta
We've come a long way, since the days of the 2012 teaser release. Thanks everyone for helping make this dream a reality.
- Mon May 01, 2017 12:40 am
- Forum: Completed
- Topic: Druadach Highlands - House (Sky_iRe_DH04)
- Replies: 21
- Views: 11862
- Sun Apr 30, 2017 9:52 pm
- Forum: SHotN Characters & Questing
- Topic: Quest design ideas
- Replies: 22
- Views: 26006
Re: Quest design ideas
He sort of looks more like a Redguard, doesn't he? Hard to tell either way, I guess. His name sounds more Redguard than Breton to me, at least, and there's this old TR book that treats him as one. I like the idea of a famous Redguard mage, since there aren't that many of them. Is this okay? For now,...
- Sun Apr 30, 2017 11:38 am
- Forum: SHotN Characters & Questing
- Topic: Quest design ideas
- Replies: 22
- Views: 26006
Re: Quest design ideas
Oh, okay. Thanks for letting me know, roerich. I'll fix that that.
- Sun Apr 30, 2017 9:13 am
- Forum: SHotN Characters & Questing
- Topic: Quest design ideas
- Replies: 22
- Views: 26006
Re: Quest design ideas
This probably needs to be fleshed out more, but I'll share it now as a reminder. Karthwasten Terrified farmers from the countryside around Karthwasten have been talking of skeletons wandering the countryside. The guards don't think much of these reports, and frankly have better things to do than inv...
- Fri Apr 28, 2017 9:15 pm
- Forum: Completed
- Topic: Sundered Hills|Ridgelands (Sky_xRe_23) [Drathar]
- Replies: 24
- Views: 16954
Re: Sundered Hills (Sky_xRe_16+23) [Wolli]
Would this be a good place for a Horme camp? We'd probably have to figure out to distinguish them from regular bandits, though. Other than that, I think this stretch of wilderness can get by on the kind of locations you mentioned, roerich. Maybe have one bandit cave, one natural cave with animals in...
- Wed Mar 29, 2017 4:48 pm
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12816
Re: Haimtír NPC + Dialogue Planning
Alrighy. By my count, we still need: 2 friendly greetings 1 latest rumor topic 2 little advice topics Plus any unique dialogue for notable characters. A specific place topic isn't really needed for a village this small. Again, I'd love for more people to contribute topics, to add more variety. The s...
- Sun Mar 26, 2017 1:47 am
- Forum: The Reach
- Topic: NPC Planning: Markarth
- Replies: 5
- Views: 9694
Re: NPC Planning: Markarth
Ideas for Markarth I wrote on a slip of paper, which I misplaced but recently found: The Reach's highest ranking mage is a strict and unpleasant Bosmer woman, who is dedicated more to guild bureaucracy (enforcing its rules and magical monopolies) than actual research. She won't have jobs for the pla...
- Sun Mar 26, 2017 1:18 am
- Forum: SHotN Characters & Questing
- Topic: [Karthwasten release] Quest planning thread
- Replies: 13
- Views: 13117
Re: [Karthwasten release] Quest planning thread
I have ideas for Karthwasten's FG quests (and the beginnings of a potential "main quest" idea that begins in Karthwasten about investigating the Sogat Dur-Gada). I can write them up into a post if needed. Doing a full set of faction quests can be difficult, though, and would probably push ...
- Thu Mar 16, 2017 4:25 am
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12816
Re: Haimtír NPC + Dialogue Planning
Great contribution, roerich. Thanks for posting. I had a burst of inspiration lately. After transferring so much older dialogue into the CS, I felt like writing something new. Greeting (High Disposition) Best not linger long in Haimtír, friend. People here don’t trust strangers, I’m afraid. Latest r...
- Sat Jan 28, 2017 4:38 pm
- Forum: Completed
- Topic: Karthgad NPC & Dialouge Overhaul
- Replies: 30
- Views: 19645
Re: Karthgad NPC & Dialouge Overhaul
I'll take care of changing names when we merge the quest in. A bigger problem is probably me changing the IDs. What are all the NPCs your quest uses?
- Mon Jan 23, 2017 12:44 am
- Forum: Completed
- Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
- Replies: 50
- Views: 33284
Re: Karthwasten Quests: Thieves Guild
While working on NPCs, I noticed that Sky_iRe_KW_23 (Karthwasten, Rianard: Alchemist) would work great in a Thieve Guild robbery quest. There are various different paths for breaking into different parts of the interior, including unlocking doors, using an outdoor balcony, and levitating up an atriu...
- Sat Jan 07, 2017 7:48 am
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12816
Re: Haimtír NPC + Dialogue Planning
I'll get the ball rolling: Greetings (High Disposition) You've reached Haimtír, traveler, a village on the Braig Cnoss mesa. Anything you need help with? Greetings (Low Disposition) You've reached the village of Haimtír. You won't find much else on the Braig Cnoss mesa. You're a stranger. We don't l...
- Wed Jan 04, 2017 10:54 am
- Forum: SHotN Characters & Questing
- Topic: Dialogue - Entries in Skyrim_Data
- Replies: 9
- Views: 10243
Re: Dialogue - Entries in Skyrim_Data
I've actually started putting this together, adapting some of the dialogue Infragris compiled for Project Cyrodiil.
Link
Link
- Wed Jan 04, 2017 4:47 am
- Forum: Falkreath
- Topic: Mountain clans
- Replies: 2
- Views: 11498
Re: Mountain clans
I like the sound of these clans. They should give Falkreath another interesting feature.
Do we know when the Count of Chorrol died? Maybe it could happen during a quest in our mod?
Do we know when the Count of Chorrol died? Maybe it could happen during a quest in our mod?
- Wed Jan 04, 2017 4:44 am
- Forum: SHotN Lore
- Topic: Reachman Lore
- Replies: 44
- Views: 44999
Re: Reachman Lore
I agree we should make a decision on this after the release. Either way, we'll definitely need new voice overs for the Reachmen at some point down the line.
- Tue Jan 03, 2017 2:44 am
- Forum: SHotN Lore
- Topic: Reachman Lore
- Replies: 44
- Views: 44999
Re: Reachman Lore
You know, with our new concept for the Reachmen, I can't help but feel it might've been better to make the Reachmen a race, and not a faction subcategory of the Bretons. The Ashlander faction worked fine in the vanilla game, but there's a lot more about the Reachmen that separates them from regular ...
- Thu Dec 29, 2016 8:04 pm
- Forum: The Reach
- Topic: NPC Planning: Markarth
- Replies: 5
- Views: 9694
Re: NPC Planning: Markarth
Here's an idea I meant to post some time ago: One of the Nord clans in Markarth is growing in wealth, taking over resources in the city's vicinity. They can serve as a homage to the Silver-Blood family from TESV, though it shouldn't be an overt reference. A quest could involve them harassing Reachme...
- Thu Dec 29, 2016 7:53 pm
- Forum: SHotN Characters & Questing
- Topic: Haimtír NPC + Dialogue Planning
- Replies: 14
- Views: 12816
Haimtír NPC + Dialogue Planning
I'm opening up a discussion of Haimtír's characters and dialogue, starting with a proposed list of my own, which we can build off of. Feel free to use this thread to submit dialogue for the topics listed below, along with possible quest ideas. Haimtír's inhabitants are peaceful, but suspicious. They...
- Tue Dec 27, 2016 10:36 pm
- Forum: Completed
- Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
- Replies: 54
- Views: 50404
Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)
The garden might look better with different plants, ones that aren't so pretty.
Otherwise, this looks wonderful.
Otherwise, this looks wonderful.