Search found 390 matches

by Yeti
Sun May 07, 2017 1:32 pm
Forum: SHotN Asset Development
Topic: Possible Reachmen voice replacer
Replies: 10
Views: 12992

Re: Possible Reachmen voice replacer

This is an impressive amount of work, rot. Is that your voice? It's fitting for Reachmen and doesn't sound out of place next to Morrowind's other voices. The audio isn't as clean as a professional recording, but I think it's acceptable. If' you'd like more lines to record, I could write some suggest...
by Yeti
Fri May 05, 2017 1:17 pm
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 87218

Re: Dragonstar (Sky_xRe_Ds) [roerich]

No need to rush, roerich. I just wanted to know what stage it was at. I look forward to seeing the final version!
by Yeti
Fri May 05, 2017 7:11 am
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 87218

Re: Dragonstar (Sky_xRe_Ds) [roerich]

What further work does Dragonstar's exterior need? It would be nice to pass this through review before putting up interior claims.
by Yeti
Thu May 04, 2017 11:53 am
Forum: SHotN Characters & Questing
Topic: Karthgad - Two More Quests
Replies: 0
Views: 5514

Karthgad - Two More Quests

Karthgad could stand to have two more quests. This might be more than most settlements its size warrant, but I'd say it's central location in the Reach and status as our mod's first fully fleshed-out settlement gives it reasons to have more. These two proposals are very simple by design, and are pri...
by Yeti
Thu May 04, 2017 4:31 am
Forum: SHotN Playtesting & Error Reporting
Topic: Adjustments to the Release area
Replies: 0
Views: 5611

Adjustments to the Release area

I'm not sure where else to put this. These are just adjustments I'd like to make to the release file, and errors I've seen while playtesting. Braign Camp - Add a few more dialogue topics - Lower NPC base dispositions by 10 points to 30. These tribes-people should be unfriendly. Karthwasten - Increas...
by Yeti
Thu May 04, 2017 4:20 am
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 41
Views: 40994

Re: SHotN Oddities and Bugs

Our roasters seem to growl like werewolves. Also, you can kill farm animals in Karthgad and no one will try to stop you. I'm not sure this is something we can fix, though. In general, I think our log cabin interior shells need adjusting. You should haven't to jump to get from the lower part of the f...
by Yeti
Wed May 03, 2017 7:25 am
Forum: SHotN Screenshot Gallery
Topic: Videos & trailers
Replies: 28
Views: 39571

Re: Videos & trailers

Thank you so much for doing this for us Darkelfguy. We really should have told you about this ahead of time, but it was a bit of a rush to get everything ready for the anniversary. Would it be possibly for you to add Nexus links to the text of your old videos? I'm sure plenty of people could still c...
by Yeti
Tue May 02, 2017 8:38 pm
Forum: SHotN Playtesting & Error Reporting
Topic: My bug reports
Replies: 2
Views: 6140

Re: My bug reports

Thank you for your bug reports, destinedtodie. we appreciate you taking the time to test the mod with OpenMW. Compatibility with the new engine is very important to our project.
by Yeti
Tue May 02, 2017 9:52 am
Forum: SHotN Playtesting & Error Reporting
Topic: SHotN Oddities and Bugs
Replies: 41
Views: 40994

Re: SHotN Oddities and Bugs

Were the errors listed in Lord Berandas' older post ever fixed?
by Yeti
Tue May 02, 2017 9:49 am
Forum: SHotN Playtesting & Error Reporting
Topic: Public release BetaComments
Replies: 3
Views: 6875

Re: Public release BetaComments

Sky_iRe_KW_Dada-Dar00000000 Karthwasten, Imperial Cult Chapel 5181 3805 15903 "'news of our lost sister' = is this greeting supposed to have a clickable topic?" The quest for this has not been made yet. Sky_iRe_KW_Dalla00000000 Karthwasten, Imperial Cult Chapel 4754 3545 15874 "are v...
by Yeti
Mon May 01, 2017 9:48 pm
Forum: News
Topic: Skyrim: Home of the Nords Playable Beta
Replies: 6
Views: 51298

Re: Skyrim: Home of the Nords Playable Beta

We've come a long way, since the days of the 2012 teaser release. Thanks everyone for helping make this dream a reality.
by Yeti
Mon May 01, 2017 12:40 am
Forum: Completed
Topic: Druadach Highlands - House (Sky_iRe_DH04)
Replies: 21
Views: 11862

Re: Druadach Highlands - House (Sky_iRe_DH04)

Merged
by Yeti
Sun Apr 30, 2017 9:52 pm
Forum: SHotN Characters & Questing
Topic: Quest design ideas
Replies: 22
Views: 26006

Re: Quest design ideas

He sort of looks more like a Redguard, doesn't he? Hard to tell either way, I guess. His name sounds more Redguard than Breton to me, at least, and there's this old TR book that treats him as one. I like the idea of a famous Redguard mage, since there aren't that many of them. Is this okay? For now,...
by Yeti
Sun Apr 30, 2017 11:38 am
Forum: SHotN Characters & Questing
Topic: Quest design ideas
Replies: 22
Views: 26006

Re: Quest design ideas

Oh, okay. Thanks for letting me know, roerich. I'll fix that that.
by Yeti
Sun Apr 30, 2017 9:13 am
Forum: SHotN Characters & Questing
Topic: Quest design ideas
Replies: 22
Views: 26006

Re: Quest design ideas

This probably needs to be fleshed out more, but I'll share it now as a reminder. Karthwasten Terrified farmers from the countryside around Karthwasten have been talking of skeletons wandering the countryside. The guards don't think much of these reports, and frankly have better things to do than inv...
by Yeti
Fri Apr 28, 2017 9:15 pm
Forum: Completed
Topic: Sundered Hills|Ridgelands (Sky_xRe_23) [Drathar]
Replies: 24
Views: 16954

Re: Sundered Hills (Sky_xRe_16+23) [Wolli]

Would this be a good place for a Horme camp? We'd probably have to figure out to distinguish them from regular bandits, though. Other than that, I think this stretch of wilderness can get by on the kind of locations you mentioned, roerich. Maybe have one bandit cave, one natural cave with animals in...
by Yeti
Wed Mar 29, 2017 4:48 pm
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12816

Re: Haimtír NPC + Dialogue Planning

Alrighy. By my count, we still need: 2 friendly greetings 1 latest rumor topic 2 little advice topics Plus any unique dialogue for notable characters. A specific place topic isn't really needed for a village this small. Again, I'd love for more people to contribute topics, to add more variety. The s...
by Yeti
Sun Mar 26, 2017 1:47 am
Forum: The Reach
Topic: NPC Planning: Markarth
Replies: 5
Views: 9694

Re: NPC Planning: Markarth

Ideas for Markarth I wrote on a slip of paper, which I misplaced but recently found: The Reach's highest ranking mage is a strict and unpleasant Bosmer woman, who is dedicated more to guild bureaucracy (enforcing its rules and magical monopolies) than actual research. She won't have jobs for the pla...
by Yeti
Sun Mar 26, 2017 1:18 am
Forum: SHotN Characters & Questing
Topic: [Karthwasten release] Quest planning thread
Replies: 13
Views: 13117

Re: [Karthwasten release] Quest planning thread

I have ideas for Karthwasten's FG quests (and the beginnings of a potential "main quest" idea that begins in Karthwasten about investigating the Sogat Dur-Gada). I can write them up into a post if needed. Doing a full set of faction quests can be difficult, though, and would probably push ...
by Yeti
Thu Mar 16, 2017 4:25 am
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12816

Re: Haimtír NPC + Dialogue Planning

Great contribution, roerich. Thanks for posting. I had a burst of inspiration lately. After transferring so much older dialogue into the CS, I felt like writing something new. Greeting (High Disposition) Best not linger long in Haimtír, friend. People here don’t trust strangers, I’m afraid. Latest r...
by Yeti
Sat Jan 28, 2017 4:38 pm
Forum: Completed
Topic: Karthgad NPC & Dialouge Overhaul
Replies: 30
Views: 19645

Re: Karthgad NPC & Dialouge Overhaul

I'll take care of changing names when we merge the quest in. A bigger problem is probably me changing the IDs. What are all the NPCs your quest uses?
by Yeti
Mon Jan 23, 2017 12:44 am
Forum: Completed
Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
Replies: 50
Views: 33284

Re: Karthwasten Quests: Thieves Guild

While working on NPCs, I noticed that Sky_iRe_KW_23 (Karthwasten, Rianard: Alchemist) would work great in a Thieve Guild robbery quest. There are various different paths for breaking into different parts of the interior, including unlocking doors, using an outdoor balcony, and levitating up an atriu...
by Yeti
Sat Jan 07, 2017 7:48 am
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12816

Re: Haimtír NPC + Dialogue Planning

I'll get the ball rolling: Greetings (High Disposition) You've reached Haimtír, traveler, a village on the Braig Cnoss mesa. Anything you need help with? Greetings (Low Disposition) You've reached the village of Haimtír. You won't find much else on the Braig Cnoss mesa. You're a stranger. We don't l...
by Yeti
Wed Jan 04, 2017 10:54 am
Forum: SHotN Characters & Questing
Topic: Dialogue - Entries in Skyrim_Data
Replies: 9
Views: 10243

Re: Dialogue - Entries in Skyrim_Data

I've actually started putting this together, adapting some of the dialogue Infragris compiled for Project Cyrodiil.

Link
by Yeti
Wed Jan 04, 2017 4:47 am
Forum: Falkreath
Topic: Mountain clans
Replies: 2
Views: 11498

Re: Mountain clans

I like the sound of these clans. They should give Falkreath another interesting feature.

Do we know when the Count of Chorrol died? Maybe it could happen during a quest in our mod?
by Yeti
Wed Jan 04, 2017 4:44 am
Forum: SHotN Lore
Topic: Reachman Lore
Replies: 44
Views: 44999

Re: Reachman Lore

I agree we should make a decision on this after the release. Either way, we'll definitely need new voice overs for the Reachmen at some point down the line.
by Yeti
Tue Jan 03, 2017 2:44 am
Forum: SHotN Lore
Topic: Reachman Lore
Replies: 44
Views: 44999

Re: Reachman Lore

You know, with our new concept for the Reachmen, I can't help but feel it might've been better to make the Reachmen a race, and not a faction subcategory of the Bretons. The Ashlander faction worked fine in the vanilla game, but there's a lot more about the Reachmen that separates them from regular ...
by Yeti
Thu Dec 29, 2016 8:04 pm
Forum: The Reach
Topic: NPC Planning: Markarth
Replies: 5
Views: 9694

Re: NPC Planning: Markarth

Here's an idea I meant to post some time ago: One of the Nord clans in Markarth is growing in wealth, taking over resources in the city's vicinity. They can serve as a homage to the Silver-Blood family from TESV, though it shouldn't be an overt reference. A quest could involve them harassing Reachme...
by Yeti
Thu Dec 29, 2016 7:53 pm
Forum: SHotN Characters & Questing
Topic: Haimtír NPC + Dialogue Planning
Replies: 14
Views: 12816

Haimtír NPC + Dialogue Planning

I'm opening up a discussion of Haimtír's characters and dialogue, starting with a proposed list of my own, which we can build off of. Feel free to use this thread to submit dialogue for the topics listed below, along with possible quest ideas. Haimtír's inhabitants are peaceful, but suspicious. They...
by Yeti
Tue Dec 27, 2016 10:36 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 50404

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

The garden might look better with different plants, ones that aren't so pretty.

Otherwise, this looks wonderful.

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