That's the stuff!
Will you consider posting PGE2 and PGE3 entries too?
Search found 293 matches
- Thu Apr 07, 2016 10:33 pm
- Forum: P:C General Discussion
- Topic: The Pocket Guide to the Empire, First Edition: Cyrodiil
- Replies: 5
- Views: 10926
- Thu Apr 07, 2016 10:12 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
Regardless of what the motivation behind a piece of interesting lore is, if it fits and is widely accepted, I don't see what is so wrong about taking it into consideration. Metaphysics are just as huge a part in TES as any other facet of the world. Despite their mistake, ZOS made up for it in their...
- Thu Apr 07, 2016 11:01 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
Reason being, they were likely a result of the Ayleids' kingship of the Tower , and thus, when humans took it, these Tower-bound beings would have been altered to suit the nature of the Nedes; and even if that never happened or people take issue with such metaphysics, these things scream Ayleid, an...
- Wed Apr 06, 2016 6:07 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
You're completely right. This is something I've been struggling with as well, except I couldn't really put it into words. Morrowind has its alien bug/reptilian premise, Skyrim has its prehistorical vibe, Cyrodiil has ... exotica? Bizarro jungle? schizo-mythology? Composite creatures? We lack a them...
- Wed Apr 06, 2016 10:36 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
My opinion is that Cyrodiil should be much different than real life. Morrowind, I see as being alien to the rest of Tamriel due to it's giant insectoid creatures, inhospitable environments, and odd, xenophobic social With this horn and antler theme in mind, I'd like to introduce the concept of antl...
- Sat Apr 02, 2016 7:00 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
The prevalence of Daedra in Ayleid ruins already fills that role - they too have immunities to common weapons. Hollowed Wraiths: walking, hollow suits of armor. These are some concepts for Second Era Imperial Legion gear. I'm gonna say that these are animated by, let's say, their undying loyalty to...
- Sat Apr 02, 2016 11:24 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
It's also a gameplay problem: "undead", like "daedra", is a creature category in the CS. It affects which weapons and spells influence them (detect life, turn undead, silver weapons, ...) Having too many undead around actually cheapens the game by reducing the usefulness of cert...
- Sat Apr 02, 2016 11:03 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
If we have 4 different dungeon types with undead in them already, adding undead to certain ayleid ruins will not make them stand out very much anymore. I understand, didn't disagree on that. Just wanted to clarify. What are the types of undead in those, by the way? I mean, according to Fleshy/Flesh...
- Sat Apr 02, 2016 10:26 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
Compared to this, almost all of our current dungeon designs require some variety of undead shuffler: Colovian Tombs, Remanite ruins, Imperial crypts and fort ruins, ... At this point, it becomes important to have some places that avert the pattern. Don't you guys have Goblin and Animal and Monster ...
- Thu Mar 31, 2016 9:48 am
- Forum: P:C Asset Development
- Topic: Ayleid Artifacts, Items, Clothing, and Clutter
- Replies: 58
- Views: 64771
Re: Ayleid Artifacts, Items, Clothing, and Clutter
There is another problem with the potion way - merchant sell/buy item class. If the WS are made as potions, the Player will only be able to sell them to alchemists, not enchanters. If they are scrolls, then it's okay. As for the MCP, I think it safe to say the majority of players use it nowadays, an...
- Thu Mar 31, 2016 6:39 am
- Forum: P:C Asset Development
- Topic: Ayleid Artifacts, Items, Clothing, and Clutter
- Replies: 58
- Views: 64771
Re: Ayleid Artifacts, Items, Clothing, and Clutter
Unfortunately, I'm not too knowledgeable in the technical department, however, I know that PeterBitt (and abot) seemed able to make them work as they should, as can be seen HERE. Perhaps he can be contacted for advice or permission to use his stones as a resource (as the Nexus page does state for h...
- Thu Mar 31, 2016 5:34 am
- Forum: P:C Asset Development
- Topic: Ayleid Artifacts, Items, Clothing, and Clutter
- Replies: 58
- Views: 64771
Re: Ayleid Artifacts, Items, Clothing, and Clutter
Ah I see, makes sense. Although I was thinking not of some one-sided distinction (modest females pompous males), but more along the lines that female fashion would gravitate towards elegance (think crows) and male fashion - towards flamboyancy. Welkynd Stones There are different ways to make these ...
- Wed Mar 30, 2016 8:10 pm
- Forum: P:C Asset Development
- Topic: Ayleid Artifacts, Items, Clothing, and Clutter
- Replies: 58
- Views: 64771
Re: Ayleid Artifacts, Items, Clothing, and Clutter
If we go full bird, won't it make sense to make male clothing more vibrant and pompous? Elder Scrolls in general already has very small distinction between sexes, so this theme in underexplored.Ayleid male clothing was often indistinguishable from female
- Tue Mar 15, 2016 10:07 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
High fantasy? I don't think these are more fantasy-esque than, say, minotaurs and lamias and magic star-worshipping elves. Then again, it's up to you guys. Wisps were extremely annoying in Oblivion and I'd love to meet them in your version of Cyrod too, the same way I love cliff racers. I have a mos...
- Fri Mar 04, 2016 4:00 pm
- Forum: P:C Asset Development
- Topic: PC_Data - Requests
- Replies: 55
- Views: 52263
- Fri Jan 15, 2016 11:55 am
- Forum: General Discussion
- Topic: Show us what you're working on
- Replies: 42
- Views: 64107
Re: Show us what you're working on
Messaged the authors about the support-less parts.
Here's the link by the way:
https://mega.nz/#!BMR3wZ6a!Kv-usT6EFIfQ ... zxk5a_tO1Q" onclick="window.open(this.href);return false;
Here's the link by the way:
https://mega.nz/#!BMR3wZ6a!Kv-usT6EFIfQ ... zxk5a_tO1Q" onclick="window.open(this.href);return false;
- Thu Jan 14, 2016 5:14 pm
- Forum: General Discussion
- Topic: Show us what you're working on
- Replies: 42
- Views: 64107
- Sun Oct 04, 2015 9:21 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 370478
Re: Jiub's Projects
'Kay, that's doable.
- Sat Oct 03, 2015 11:27 pm
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 370478
Re: Jiub's Projects
Very nice! Any suggestions on the model, by the way?
Yep, it uses an ogrim nipple ring texture, I'm sorry. I'm using a custom retexture for it, so it didn't look that out of place in my game.
Yep, it uses an ogrim nipple ring texture, I'm sorry. I'm using a custom retexture for it, so it didn't look that out of place in my game.
- Tue Sep 29, 2015 12:58 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
Love, love, love what you've done with it! I really need to retouch those textures though... :? Thanks! The textures are fine in my book, but I understand they are refitted textures for the common bull? Not sure it's a wise choice if so, as minotaurs aren't simply bulls spliced with men, but a dege...
- Sun Sep 27, 2015 4:45 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
I'm interested, what's your current consensus on Men o'Tor anyway? Locations, culture, stats?Infragris wrote:I think we can include some savage minotaurs, especially in the deep forests, away from civilization.
- Sun Sep 27, 2015 12:31 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256
Re: Cyrodiil Creatures
I see. Well, it's fun working on this thing anyway, so I guess I'll just finish it and upload it here, and then it's up to you guys whether to use the model or not. I like the savage minotaurs more myself, them being living relics from the Alessian Age. Here's the comparison image , listing all the ...
- Fri Sep 25, 2015 9:10 pm
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 201256