[Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]

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roerich
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[Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]

Post by roerich »

Area marked CH_01 on this map:
Image

Hal Verovar is an isolated Highlands settlement. Towns such as these pride themselves on being true Colovians, independent frontiersmen who eke out an existence on the edge of Imperial civilization. Despite this, the town is dependent on trade with the lowlands for most of their necessities. They work in logging camps, charcoal burning, farming and goat herding. The town is governed by Lord Wariel, a paranoid and suspicious noble.

Region references for Colovian Highlands:
(This claim)
http://www.project-tamriel.com/viewtopi ... 108&t=1611
viewtopic.php?p=15267#p15267 (Asset guide)

Quick editor script for cutting:
DELETE FROM exteriorCells WHERE
(gridX <-112 OR gridX >-110 OR gridY >-43 OR gridY <-46);
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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spineinside
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Post by spineinside »

This is my propositon of rock asset placement, dense, might be reduced
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Clean CH_01v2.rar
(165.17 KiB) Downloaded 147 times

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worsas
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Post by worsas »

The whole claim offset by 4000 units.
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CH_01v3.7z
(138.25 KiB) Downloaded 154 times

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chef
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Post by chef »

South row of cells with some cells from PC_Anvil, and 2 cells from PC_Landmass
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CH_03_WithExtraGC.ESP
(305.03 KiB) Downloaded 144 times

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spineinside
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Post by spineinside »

CH_01 cells changes:

Image

Included 3 GC cells on south
Included 2 KP cells on east
Excluded 3 CH cells on north (roerich has them)
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PC_xCH_01v4.rar
(201.61 KiB) Downloaded 160 times

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roerich
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Post by roerich »

Here's your cells back with basic bordermatching. We can trade again later.
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PC_CH_01_2019-10-31.esp
(407.7 KiB) Downloaded 135 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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spineinside
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Post by spineinside »

Image

Got back all my northern cells from roerich.
Cut off all western CH border cells - C0da works on them (CH_06)
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PC_xCH_01v5.rar
(198.58 KiB) Downloaded 141 times

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c0dacan0n
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Post by c0dacan0n »

returning border cells
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06border spiney.ESP
(139.27 KiB) Downloaded 131 times

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spineinside
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Post by spineinside »

all cells back from guys (plus additional bottom GC and KP cells)
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PC_xCH_01v6.ESP
(667.91 KiB) Downloaded 146 times

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spineinside
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Post by spineinside »

Image

Giving back 3 GC cells adjusted to CH claim height and detailed.

NEEDS REVIEW and grass re-generation
Attachments
Clean PC_xGC_ReleaseMissingCells.ESP
(219.86 KiB) Downloaded 131 times

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spineinside
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Post by spineinside »

Image

update (unavailable col house instances on map)
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PC_xCH_01v8.ESP
(511.99 KiB) Downloaded 147 times

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chef
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Post by chef »

taking back those border cells for anvil

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chef
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Post by chef »

Claim borders back to the original size shown on the map, did some border matching with 04, will need another go at it when we can all border match with 02
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PC_xCH_01v9.ESP
(450.01 KiB) Downloaded 196 times

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spineinside
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Post by spineinside »

update:

almost all needed rocks has been placed,

plain fort ruins

some static flora placement

minor changes around Wariel mansion
Attachments
PC_xCH_01v10.ESP
(497.74 KiB) Downloaded 156 times

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