Abecean Sea 06 - Anvil area

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Silvone
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Abecean Sea 06 - Anvil area

Post by Silvone »

This is an underwater detailing claim for the southern Gold Coast.
Attachments
AS_06_07_08.png
AS_06_07_08.png (189.37 KiB) Viewed 319 times
PC_GC_Main_Coast_Edits.ESP
(605.99 KiB) Downloaded 10 times
Last edited by Silvone on Fri Feb 09, 2024 7:57 pm, edited 2 times in total.

Silvone
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Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Four cells finished, two rockstrocities demolished. Need to decide how I'm going to approach Goldstone or if I'm just going to leave most of its supporting rocks.
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PC_AS_06_v2.ESP
(741.93 KiB) Downloaded 7 times

Silvone
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Post by Silvone »

Goldstone itself is complete. Should be smooth, no texture seams, properly shaded, etc. Still need to detail the underwater areas though.
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PC_AS_06_Goldstone.ESP
(963 KiB) Downloaded 6 times

Silvone
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Post by Silvone »

New WIP since I got so much done today.
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PC_AS_06_v3.ESP
(1.14 MiB) Downloaded 8 times

Silvone
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Post by Silvone »

-Reworked the lighthouse island landscape and rock use
-Cleaned up the Anvil docks and placed sparse kelp and coral
-Cleaned out remaining cells and began process of detailing sea floor surrounding the lighthouse island
-Changed seafloor texture to significantly reduce wavy sand textures
Attachments
PC_AS_06_v4.ESP
(1.56 MiB) Downloaded 9 times

Silvone
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Post by Silvone »

-finished de-rocking last island and a bit of the coast by the fort
-finished landscaping of empty cells
-finished detailing dock areas and all cells directly adjacent to Anvil

-one cell left to detail
-need to make a final pass on vcol, texture seams, and land spikes
-need to clean the file
Attachments
PC_AS_06_v5.ESP
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Silvone
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Post by Silvone »

Submitting for review
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PC_AS_06_Final_Clean.esp
(1.45 MiB) Downloaded 12 times

Silvone
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Post by Silvone »

New file with driftwood statics and updated red coral ID's
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PC_AS_06_Final_Clean.esp
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MinerMan60101
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Location: California

Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Location: California

Post by MinerMan60101 »

Clean: Yes
Bordermatched: n/a

General:
Cleaned up hidden ltex in Anvil
Patched up landscape seams with wilderness cells (ignored -117,-58 for now)

Gold Coast Region -124,-54
Bordermatching cell

Gold Coast Region -125,-54
Bordermatching cell

Abecean Sea Region -125,-55
Bordermatching cell

Gold Coast Region -124,-55
Region: Correct
Terrain errors:
Texture seam at northern cell border x2
Static flora: Good
Container flora: Good
Object errors: None

Fort Telodrach -123,-55
Region: Correct
Terrain errors:
Jagged terrain around docks
Got rid of janky sand slope
Weird vertex shading near docks
Static flora: Good
Container flora: Good
Object errors:
Added ladder to galleon to compensate for janky sand slope removal

Anvil, Port Quarter -122,-55
Region: Correct
Terrain errors:
Weird vertex shading near docks
Static flora: Good
Container flora: Good
Object errors: None

Anvil, Marina -121,-55
Bordermatching cell

Anvil, Marina -120,-55
Bordermatching cell

Gold Coast Region -124,-56
Region: Correct
Terrain errors:
Jagged terrain near northwestern cell border
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Mine_RedCoral02 - caspering

Gold Coast Region -123,-56
Region: Correct
Terrain errors:
Partially uncovered texture seam next to smaller island
Static flora: Good
Container flora: Good
Object errors: None

Anvil, Port Quarter -122,-56
Good

Anvil, Port Quarter -121,-56
Region: Correct
Terrain errors:
Tried to clean up terrain next to shipworks
Somewhat jagged terrain on slopes leading up to land
Static flora: Good
Container flora: Good
Object errors: None

Anvil, Garden Quarter -120,-56
Region: Correct
Terrain errors:
Texture seam near temple
Static flora: Good
Container flora: Good
Object errors: None

Abecean Sea Region -124,-57
Region: Correct
Terrain errors:
Jagged terrain near southeast cell border
Jagged terrain near northern cell border
Static flora: Good
Container flora: Good
Object errors: None

Gold Coast Region -123,-57
Region: Correct
Terrain errors:
Jagged terrain around southern end of island
T_Cyr_TerrRockGC_Rock_18 - missing shading
Jagged terrain near southeast cell border
Jagged terrain near eastern cell border
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp2Group_01 - bleeding into rock
T_Glb_Fauna_SeaUrch02f - mostly buried

Goldstone -122,-57
Region: Correct
Terrain errors:
Jagged terrain around southern end of island
T_Cyr_TerrRockGC_Rock_18 - missing shading
Jagged terrain near southeast cell border
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Fauna_StarF_03c - completely buried

Goldstone -121,-57
Good

Anvil, Garden Quarter -120,-57
Region: Correct
Terrain errors:
Jagged terrain on rock next to city wall
Static flora: Good
Container flora: Good
Object errors: None

Anvil, Garden Quarter -119,-57
Region: Correct
Terrain errors:
Texture seam between wavy sand and grass
Static flora: Good
Container flora: Good
Object errors: None

Gold Coast Region -118,-57
Good

Gold Coast Region -117,-57
Bordermatching cell

Abecean Sea Region -124,-58
Region: Correct
Terrain errors:
Jagged terrain on rock
Static flora: Good
Container flora: Good
Object errors: None

Gold Coast Region -123,-58
Region: Correct
Terrain errors:
Jagged terrain on rock
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Mine_RedCoral01 - caspering

Gold Coast Region -122,-58
Region: Correct
Terrain errors:
Negligibly revealed texture seam near grass
Static flora: Good
Container flora: Good
Object errors: None

Gold Coast Region -121,-58
Good

Gold Coast Region -120,-58
Region: Correct
Terrain errors:
Jagged terrain in the shallow area
Static flora: Good
Container flora: Good
Object errors: None

Gold Coast Region -119,-58
Region: Correct
Terrain errors:
Very slightly uncovered texture seam near boat
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Mine_RedCoral01 x2 - caspering

Gold Coast Region -118,-58
Region: Correct
Terrain errors:
Slightly uncovered texture seam at wavy sand
Static flora: Good
Container flora: Good
Object errors: None

Gold Coast Region -117,-58
Region: Correct
Terrain errors:
Slightly uncovered texture seam near southern cell border
Static flora: Good
Container flora: Good
Object errors: None

Gold Coast Region -116,-58
Bordermatching cell
Fixed texture seam with -117,-58
Attachments
PC_AS_06_Reviewed.esp
(1.48 MiB) Downloaded 10 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Taniquetil
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Joined: Sun Jun 25, 2017 8:25 am

Post by Taniquetil »

Merged
A far green country, under a swift sunrise
she/her

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