Abecean Sea 09 - North [Silvone]
Abecean Sea 09 - North [Silvone]
This is an underwater detailing claim for flat and over-kelped sea floor.
- Attachments
-
- Screenshot from 2024-05-05 16-13-10.png (160.7 KiB) Viewed 3179 times
Taking this on soon.
Erased everything but the shipwrecks
- Attachments
-
- PC_AS_09_v01.ESP
- Blank Canvas
- (786.67 KiB) Downloaded 507 times
Dropping for now. Might return to it closer to release if no one does it before me.
Reclaiming this with an updated file
- Attachments
-
- PC_AS_09_v01.ESP
- (853.42 KiB) Downloaded 566 times
1/9 cells complete
- Attachments
-
- PC_AS_09_v02.ESP
- (923.84 KiB) Downloaded 566 times
Approximately halfway through detailing process
- Attachments
-
- PC_AS_09_v03.ESP
- (970.47 KiB) Downloaded 497 times
Boots test -126, -41
- Attachments
-
- PC_AS_09_v03.ESP
- Boots Test
- (971.04 KiB) Downloaded 500 times
Penultimate file. Detailing finished, just need to clean and do a quick "review".
- Attachments
-
- PC_AS_09_v04.ESP
- (1011.87 KiB) Downloaded 564 times
Ready for Review
- Attachments
-
- PC_AS_09_v06.ESP
- R4R
- (683.42 KiB) Downloaded 603 times
Very basic border match with AS_02. Most of the area needs another touch up with the newer water objects anyway.
- Attachments
-
- Clean PC_AS_09_v07.ESP
- (596.31 KiB) Downloaded 476 times
- MinerMan60101
- PT Modder
- Posts: 445
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 445
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Bordermatched: Yes
General:
Marked the three Y=-40 cells north of this claim for deletion upon merge into Cyr_Main.esm
I leave it to a quest reviewer to check out PC_i2_BreathtakingBoots, assuming the discord feedback wasn't sufficient
Cleaned up Tani's Mischarstette edits
Abecean Sea Region -128,-41
Bordermatching cell
Object errors:
Floating kelp and rock - moved to cell border
Abecean Sea Region -127,-41
Region: Correct
Terrain errors:
Jagged terrain on southern hill
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp3_03 - slightly growing out of rock
Abecean Sea Region -126,-41
Region: Correct
Terrain errors:
Jagged terrain at western cell border x2
Static flora: Good
Container flora: Good
Object errors:
T_Cyr_TerrRockGC_Rock_19 - bleeding weirdly
T_Glb_Flora_Kelp1Group_02 - had X/Y rotation
Abecean Sea Region -125,-41
Region: Correct
Terrain errors:
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Fauna_StarF_01c - bleeding into rock
T_Glb_Fauna_SeaUrch02d - as above
T_Glb_Flora_Kelp2Group_01 - had X/Y rotation
Abecean Sea Region -128,-42
Bordermatching cell
Terrain errors:
Object cluster missing shading
Abecean Sea Region -127,-42
Region: Correct
Terrain errors:
Shading not matched with -128,-42
Jagged terrain under T_Glb_Mine_RedCoral03 x2
Slightly uncovered texture seam near northeast cell border
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp2_01 - slightly growing out of rock
Abecean Sea Region -126,-42
Region: Correct
Terrain errors:
Jagged terrain near northeast cell border
Texture seam near southern cell border
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -125,-42
Region: Correct
Terrain errors:
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp1Group_02 - had X/Y rotation
Abecean Sea Region -128,-43
Bordermatching cell
Terrain errors:
Some jagged terrain which was my fault
Abecean Sea Region -127,-43
Region: Correct
Terrain errors:
Jagged terrain near western cell border
Shading not matched with -127,-44
Static flora: Good
Container flora: Good
Object errors:
Galleon wreck cabin doormarkers stuck in railings
T_Glb_Flora_Kelp2Group_01 - had X/Y rotation
Abecean Sea Region -126,-43
Region: Correct
Terrain errors:
Jagged terrain at eastern cell border
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -125,-43
Region: Correct
Terrain errors:
Slight landscape seam at southern cell border
Shading not matched with -125,-44
Jagged terrain on rock near southwestern cell border
Static flora: Good
Container flora: Good
Object errors:
T_Rga_SetHarbor_ShipWreckMst_01 - floating slightly on one point, raised rock to match
Bordermatched: Yes
General:
Marked the three Y=-40 cells north of this claim for deletion upon merge into Cyr_Main.esm
I leave it to a quest reviewer to check out PC_i2_BreathtakingBoots, assuming the discord feedback wasn't sufficient
Cleaned up Tani's Mischarstette edits
Abecean Sea Region -128,-41
Bordermatching cell
Object errors:
Floating kelp and rock - moved to cell border
Abecean Sea Region -127,-41
Region: Correct
Terrain errors:
Jagged terrain on southern hill
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp3_03 - slightly growing out of rock
Abecean Sea Region -126,-41
Region: Correct
Terrain errors:
Jagged terrain at western cell border x2
Static flora: Good
Container flora: Good
Object errors:
T_Cyr_TerrRockGC_Rock_19 - bleeding weirdly
T_Glb_Flora_Kelp1Group_02 - had X/Y rotation
Abecean Sea Region -125,-41
Region: Correct
Terrain errors:
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Fauna_StarF_01c - bleeding into rock
T_Glb_Fauna_SeaUrch02d - as above
T_Glb_Flora_Kelp2Group_01 - had X/Y rotation
Abecean Sea Region -128,-42
Bordermatching cell
Terrain errors:
Object cluster missing shading
Abecean Sea Region -127,-42
Region: Correct
Terrain errors:
Shading not matched with -128,-42
Jagged terrain under T_Glb_Mine_RedCoral03 x2
Slightly uncovered texture seam near northeast cell border
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp2_01 - slightly growing out of rock
Abecean Sea Region -126,-42
Region: Correct
Terrain errors:
Jagged terrain near northeast cell border
Texture seam near southern cell border
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -125,-42
Region: Correct
Terrain errors:
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp1Group_02 - had X/Y rotation
Abecean Sea Region -128,-43
Bordermatching cell
Terrain errors:
Some jagged terrain which was my fault
Abecean Sea Region -127,-43
Region: Correct
Terrain errors:
Jagged terrain near western cell border
Shading not matched with -127,-44
Static flora: Good
Container flora: Good
Object errors:
Galleon wreck cabin doormarkers stuck in railings
T_Glb_Flora_Kelp2Group_01 - had X/Y rotation
Abecean Sea Region -126,-43
Region: Correct
Terrain errors:
Jagged terrain at eastern cell border
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -125,-43
Region: Correct
Terrain errors:
Slight landscape seam at southern cell border
Shading not matched with -125,-44
Jagged terrain on rock near southwestern cell border
Static flora: Good
Container flora: Good
Object errors:
T_Rga_SetHarbor_ShipWreckMst_01 - floating slightly on one point, raised rock to match
- Attachments
-
- PC_AS_09_Reviewed.ESP
- (806.68 KiB) Downloaded 436 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Taniquetil
- Site Admin
- Posts: 2164
- Joined: Sun Jun 25, 2017 8:25 am
Merged into Cyr_Main
A far green country, under a swift sunrise
she/her
she/her