Abecean Sea 09 - North [Silvone]

View and discuss completed claims here
Post Reply
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Abecean Sea 09 - North [Silvone]

Post by Silvone »

This is an underwater detailing claim for flat and over-kelped sea floor.
Attachments
Screenshot from 2024-05-05 16-13-10.png
Screenshot from 2024-05-05 16-13-10.png (160.7 KiB) Viewed 3179 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Taking this on soon.
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Erased everything but the shipwrecks
Attachments
PC_AS_09_v01.ESP
Blank Canvas
(786.67 KiB) Downloaded 507 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Dropping for now. Might return to it closer to release if no one does it before me.
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Reclaiming this with an updated file
Attachments
PC_AS_09_v01.ESP
(853.42 KiB) Downloaded 566 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

1/9 cells complete
Attachments
PC_AS_09_v02.ESP
(923.84 KiB) Downloaded 566 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Approximately halfway through detailing process
Attachments
PC_AS_09_v03.ESP
(970.47 KiB) Downloaded 497 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Boots test -126, -41
Attachments
PC_AS_09_v03.ESP
Boots Test
(971.04 KiB) Downloaded 500 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Penultimate file. Detailing finished, just need to clean and do a quick "review".
Attachments
PC_AS_09_v04.ESP
(1011.87 KiB) Downloaded 564 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Ready for Review
Attachments
PC_AS_09_v06.ESP
R4R
(683.42 KiB) Downloaded 603 times
Silvone
Lead Dev
Posts: 159
Joined: Tue Mar 21, 2023 5:31 pm

Post by Silvone »

Very basic border match with AS_02. Most of the area needs another touch up with the newer water objects anyway.
Attachments
Clean PC_AS_09_v07.ESP
(596.31 KiB) Downloaded 476 times
User avatar
MinerMan60101
PT Modder
Posts: 445
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
User avatar
MinerMan60101
PT Modder
Posts: 445
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Clean: Yes
Bordermatched: Yes

General:
Marked the three Y=-40 cells north of this claim for deletion upon merge into Cyr_Main.esm
I leave it to a quest reviewer to check out PC_i2_BreathtakingBoots, assuming the discord feedback wasn't sufficient
Cleaned up Tani's Mischarstette edits

Abecean Sea Region -128,-41
Bordermatching cell
Object errors:
Floating kelp and rock - moved to cell border

Abecean Sea Region -127,-41
Region: Correct
Terrain errors:
Jagged terrain on southern hill
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp3_03 - slightly growing out of rock

Abecean Sea Region -126,-41
Region: Correct
Terrain errors:
Jagged terrain at western cell border x2
Static flora: Good
Container flora: Good
Object errors:
T_Cyr_TerrRockGC_Rock_19 - bleeding weirdly
T_Glb_Flora_Kelp1Group_02 - had X/Y rotation

Abecean Sea Region -125,-41
Region: Correct
Terrain errors:
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Fauna_StarF_01c - bleeding into rock
T_Glb_Fauna_SeaUrch02d - as above
T_Glb_Flora_Kelp2Group_01 - had X/Y rotation

Abecean Sea Region -128,-42
Bordermatching cell
Terrain errors:
Object cluster missing shading

Abecean Sea Region -127,-42
Region: Correct
Terrain errors:
Shading not matched with -128,-42
Jagged terrain under T_Glb_Mine_RedCoral03 x2
Slightly uncovered texture seam near northeast cell border
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp2_01 - slightly growing out of rock

Abecean Sea Region -126,-42
Region: Correct
Terrain errors:
Jagged terrain near northeast cell border
Texture seam near southern cell border
Static flora: Good
Container flora: Good
Object errors: None

Abecean Sea Region -125,-42
Region: Correct
Terrain errors:
Static flora: Good
Container flora: Good
Object errors:
T_Glb_Flora_Kelp1Group_02 - had X/Y rotation

Abecean Sea Region -128,-43
Bordermatching cell
Terrain errors:
Some jagged terrain which was my fault

Abecean Sea Region -127,-43
Region: Correct
Terrain errors:
Jagged terrain near western cell border
Shading not matched with -127,-44
Static flora: Good
Container flora: Good
Object errors:
Galleon wreck cabin doormarkers stuck in railings
T_Glb_Flora_Kelp2Group_01 - had X/Y rotation

Abecean Sea Region -126,-43
Region: Correct
Terrain errors:
Jagged terrain at eastern cell border
Static flora: Good
Container flora: Good
Object errors: None

Abecean Sea Region -125,-43
Region: Correct
Terrain errors:
Slight landscape seam at southern cell border
Shading not matched with -125,-44
Jagged terrain on rock near southwestern cell border
Static flora: Good
Container flora: Good
Object errors:
T_Rga_SetHarbor_ShipWreckMst_01 - floating slightly on one point, raised rock to match
Attachments
PC_AS_09_Reviewed.ESP
(806.68 KiB) Downloaded 436 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
User avatar
Taniquetil
Site Admin
Posts: 2164
Joined: Sun Jun 25, 2017 8:25 am

Post by Taniquetil »

Merged into Cyr_Main
A far green country, under a swift sunrise
she/her
Post Reply

Return to “Completed”