PC_i3-Sut06 Sutch, Abelius Manor [Lumpag][Reviewed]

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Vern
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PC_i3-Sut06 Sutch, Abelius Manor [Lumpag][Reviewed]

Post by Vern »

Exterior Location #6 on the map
Image

Manor of Cenori Abelius, a nobleman.
  • Cenori Abelius (Colovian, M, noble): a modest nobleman and landowner. Married to Jonia Abelius, a steadfast friend of Ysra Fastilius, the Baron’s niece (present in the Two Bridges Inn). Like most landed Colovian gentry, Cenori is a rentier who lives on the profits of his properties and investments (like all nobility in Sutch, he is invested in the saltworks). As a devout follower of the Great Faiths, he often makes donations to the nearby monastery of Kynareth. A classic example of the sober and fiscally responsible Colovian gentry.
  • Constans Votrius (Colovian, M, commoner): Cenori’s geriatric and fussy servant.
This claim should use com/imp R furniture throughout outside of kitchens/cellars/servants' quarters, which should use M.

Please use the T_Imp_SetGC set, with rich and stone wall coverings throughout the int.

The exterior file can be found in this thread
Always use the latest file.

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Taniquetil
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Post by Taniquetil »

Opening and updating with new desc from Infragris doc
A far green country, under a swift sunrise
she/her

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Lumpag
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Location: your walls

Post by Lumpag »

Claiming
RIP Vrenmalog 2002-2022

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Taniquetil
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Post by Taniquetil »

granted - enjoy
A far green country, under a swift sunrise
she/her

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Lumpag
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Location: your walls

Post by Lumpag »

Submitting for Review. Please add a chimney on the little outcropping of the house on the exterior while merging.
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PC_i3-Sut06 Sutch, Abelius Manor.ESP
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RIP Vrenmalog 2002-2022

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Kaiel
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Post by Kaiel »

Reviewing

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Kaiel
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Post by Kaiel »

Name: PC_i3-Sut06 Abelius Manor
Clean: Yes
Fits exterior: Needs chimney added to sticky outy bit on side closest to doors
Lighting: Settings okay, added lamps throughout due to lack of light sources
Northmarker: Off by 10 degrees, fixed
Pathgrid: Yes
Illegal to Sleep: Yes, Good
Gridsnap: About 85% on grid, rooms missing in places using addons

First Floor:

Bleeders:
T_Imp_Furn_RugBigXp_07 x1
T_CyrImp_FurnR_Dw2Empty x1
The entire cooking bar area bled into the walls and floor x1

Floaters:
light_com_candle_05_64 x1
T_IngSpice_Pepper_01 x1
Misc_Com_Bottle_08 x1
T_Imp_FurnR_Basin_01 x1
T_Imp_Drink_WineTamikaClr_01 x1
T_Imp_Var_GoldCandle02_128 x1

Other:
Replaced T_Imp_FurnR_Basin_01 x1 with T_Imp_FurnR_Basin_02 and T_Imp_FurnR_Basin_02_w
Placed some missing R Pillar covers, remember Rm areas use pillars but not walls
Replaced servant quarters with m furniture as per manor standarad

Second Floor:

Bleeders:
T_CyrImp_FurnR_Display1 x1
T_Imp_FurnR_Table_01 x1

Floaters:
T_Imp_FurnR_Chair_04 x1
light_com_candle_03_64 x1

Other:
Replaced regular furn_planter(considered DE) with Imp planters
Replaced Aloe Vera with Aquilegia due to planter fitting issue (can we get wider planters in the Imp syle? We have tiny and huge now, some mid size would be useful)
No areas with wall addons had rooms around them, fixed
Placed some missing R Pillar covers
Adjusted Paintings throughout for floating
Replaced ext door with int door

Third Floor:

Bleeders:
active_com_bed_06 x1
T_Imp_FurnR_Wallscreen_01x1 into floor and rug

Floaters:
light_com_candle_08_64 x1
Misc_Inkwell x1
T_Com_BookendRich_01 x1
T_BkGen_BusinessLedger_02 x1 into bookshelf back, watch out

Other:
Replaced T_Imp_FurnR_Bath_01 with T_Imp_FurnR_Bath_02 and T_Imp_FurnR_Bath_02_w
Replaced rug underneath with Chape Tile 05 per Tani
Placed some missing R Pillar covers, and wall addons
No areas with wall addons had rooms around them, fixed
Removed pillows from R bed, the hump is meant to be pillows
Adjusted Paintings throughout for floating
Replaced ext door with int door
Attachments
PC_i3-Sut06 Sutch, Abelius Manor.ESP
(32.36 KiB) Downloaded 19 times

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Taniquetil
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Post by Taniquetil »

Merged into Sutch v20
A far green country, under a swift sunrise
she/her

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