PC_i3-Sut23 Sutch, Hut [Remiros] [Reviewed]
PC_i3-Sut23 Sutch, Hut [Remiros] [Reviewed]
Sutch, Hut
Exterior Location #23 on the map
Hut, fisher. 1 resident.
Please use the T_Imp_SetGCPoor set.
The exterior file can be found in this thread
Always use the latest file.
Exterior Location #23 on the map
Hut, fisher. 1 resident.
Please use the T_Imp_SetGCPoor set.
The exterior file can be found in this thread
Always use the latest file.
Could I claim this?
Not yet, sutch claims are waiting on some assets, Note how its marked [design]
Look for ones marked [unclaimed] those are free to start.
Look for ones marked [unclaimed] those are free to start.
Ah ok, since im new i wasn't sure. Thanks!
NP.
Will say though, do be an idea to ask such questions on the discord for quicker replies.
Will say though, do be an idea to ask such questions on the discord for quicker replies.
I'd love to claim this as an introduction to doing interiors for P:C.
sure, make sure to ask in #pc_interiors on discord if you have any questions
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Granting to Remiros per discord request
A far green country, under a swift sunrise
she/her
she/her
Ready for review
- Attachments
-
- PC_i3-Sut23 Sutch.ESP
- (7.25 KiB) Downloaded 8 times
Updated with proper door markers and window tapestries that match the exterior. Apologies.
- Attachments
-
- PC_i3-Sut23 Sutch.ESP
- (7.54 KiB) Downloaded 11 times
Name: PC_i3-Sut23 Sutch
Clean: Has a dirty exterior cell (Sutch). Cleaned with TESAme.
Esm dependencies: Ok
Northmarker: Ok
Light: Sunlight shouldn’t go above 20 (otherwise during the day it may render the lighting in the interior too bright). Fog should be above 0 (some videocards can have trouble rendering an interior with 0 Fog – it appears to be pitch black). Tweaked.
Illegal to sleep here: No, incorrect.
Gridsnap: Ok
Pathgrid: Cut the number of nodes in half.
Fits exterior: Yes
Floaters:
- T_Com_Cm_Pants_01 – many (vanilla and other) cloth pieces require a second F-drop after placement because their back side is slightly higher than the front side.
Adjusted:
- T_Com_Var_Rope_06 – scaled it down to 0.5 because it’s a too big rope inside a fisherman’s house (this particular rope is used on ships and docks). There are misc ropes too in Data, but I find this one here to be a good variety.
- 2 x T_CyrCom_Var_Bl1Fish – restored their original scale.
Other:
- Removed muck.
- Replaced the brass candlestick light_com_candle_02 with a dimmer candle light_com_candle_02_64.
- Replaced two colovian lanterns – one with a dimmer variant and another one with an off variant (they were too bright for such a small place – green light hazard).
- I’m afraid the rug at the door is too fancy. It was used in the queen’s castle in Anvil.
- Replaced colovian clay cup with a wooden cup. Colovian clay is fairly expensive.
- Added window lights (64 radii).
General: The amount of detail is delightful. I enjoy the scattered coins. And the potted ginseng looks very lovely (I didn't know we had a separate pot piece until now!). I'm looking forward to your other works <3
Clean: Has a dirty exterior cell (Sutch). Cleaned with TESAme.
Esm dependencies: Ok
Northmarker: Ok
Light: Sunlight shouldn’t go above 20 (otherwise during the day it may render the lighting in the interior too bright). Fog should be above 0 (some videocards can have trouble rendering an interior with 0 Fog – it appears to be pitch black). Tweaked.
Illegal to sleep here: No, incorrect.
Gridsnap: Ok
Pathgrid: Cut the number of nodes in half.
Fits exterior: Yes
Floaters:
- T_Com_Cm_Pants_01 – many (vanilla and other) cloth pieces require a second F-drop after placement because their back side is slightly higher than the front side.
Adjusted:
- T_Com_Var_Rope_06 – scaled it down to 0.5 because it’s a too big rope inside a fisherman’s house (this particular rope is used on ships and docks). There are misc ropes too in Data, but I find this one here to be a good variety.
- 2 x T_CyrCom_Var_Bl1Fish – restored their original scale.
Other:
- Removed muck.
- Replaced the brass candlestick light_com_candle_02 with a dimmer candle light_com_candle_02_64.
- Replaced two colovian lanterns – one with a dimmer variant and another one with an off variant (they were too bright for such a small place – green light hazard).
- I’m afraid the rug at the door is too fancy. It was used in the queen’s castle in Anvil.
- Replaced colovian clay cup with a wooden cup. Colovian clay is fairly expensive.
- Added window lights (64 radii).
General: The amount of detail is delightful. I enjoy the scattered coins. And the potted ginseng looks very lovely (I didn't know we had a separate pot piece until now!). I'm looking forward to your other works <3
- Attachments
-
- PC_i3-Sut23 Sutch Reviewed.esp
- (7.43 KiB) Downloaded 12 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18