PC_i3-Sut25 Sutch, Cocinius Cliff Dwelling [DangerDog]
PC_i3-Sut25 Sutch, Cocinius Cliff Dwelling [DangerDog]
Home of the Cocinius twins, a pair of Colo-Redguards who run a pawnbroker's stall in the merchant gallery. Both Baral and Dinok are Colo-Redguards, but culturally almost entirely Redguard.
Please use the T_Imp_SetGCPoor set and FurnP furniture.
The exterior file can be found in this thread. Always use the latest file.
- Taniquetil
- Site Admin
- Posts: 1209
- Joined: Sun Jun 25, 2017 8:25 am
Posting to push edited + opened claim to top of list.
A far green country, under a swift sunrise
she/her
she/her
I would like to claim this one as my first go around, if that would be alright.
I have done preliminary layout work based on similar ints and the claim description, although further details would be appreciated, particularly as to their business. I expect to be able to do updates every weekend.
I have done preliminary layout work based on similar ints and the claim description, although further details would be appreciated, particularly as to their business. I expect to be able to do updates every weekend.
Ok folks, finished my initial draft of this guy for review.
Description
The front half is a de facto storage area for the character's stall, in part to accommodate the odd shape of the int's ext shell. There are a lot of containers in this section, so please let me know if I should cut down on them or if they have the wrong type of stuff in them.
Second half is the living area, meant to emphasize the character's redguard culture. I left a good deal of negative space for the potential inclusion of more rga assets as they get approved. For now the furniture is about 50/50 redguard and imperial.
I kitbashed a fireplace/kitchen area together following the lead of some of the other cliff dwellings. I believe that is the only instance of kitbashing, let me know what you all think.
Notes
-Entranceway has noticeable gap in the ceiling and in the sides. I've been told that this is a known issue with the mesh.
-Walls on the side of the entranceway may look a bit off, I tried to disguise this a bit with the banners and pots. Let me know what you guys think.
-Storage area to the side is for fancier/more expensive goods and should be locked accordingly.
Download
Description
The front half is a de facto storage area for the character's stall, in part to accommodate the odd shape of the int's ext shell. There are a lot of containers in this section, so please let me know if I should cut down on them or if they have the wrong type of stuff in them.
Second half is the living area, meant to emphasize the character's redguard culture. I left a good deal of negative space for the potential inclusion of more rga assets as they get approved. For now the furniture is about 50/50 redguard and imperial.
I kitbashed a fireplace/kitchen area together following the lead of some of the other cliff dwellings. I believe that is the only instance of kitbashing, let me know what you all think.
Notes
-Entranceway has noticeable gap in the ceiling and in the sides. I've been told that this is a known issue with the mesh.
-Walls on the side of the entranceway may look a bit off, I tried to disguise this a bit with the banners and pots. Let me know what you guys think.
-Storage area to the side is for fancier/more expensive goods and should be locked accordingly.
Download