Anvil Interior Claim PC_i2-Anv75[chef]

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Kaiel
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Anvil Interior Claim PC_i2-Anv75[chef]

Post by Kaiel » Thu Jun 25, 2020 6:32 pm

Marina District Sewers

Sewer area marked 75 on the following map:
Image

The main sewer hub. Should include entrances to the other three areas.

Please use the T_Imp_DngSewers- Set

The exterior file can be found in this thread.
Always use the latest file.

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chef
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Post by chef » Thu Jun 25, 2020 7:18 pm

Early Abecette matching + mapped out city pre cutting into different cells
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PC_i2-Anv75_Marina_Sewers.ESP
(28.55 KiB) Downloaded 7 times

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chef
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Post by chef » Sat Jun 27, 2020 7:50 pm

Made the connection to the garden sewers and my new unadded ext entrance, needs the newest addon
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PC_i2-Anv75_Marina_Sewers_2020-06-27.ESP
(34 KiB) Downloaded 10 times

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chef
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Post by chef » Sun Jun 28, 2020 2:57 am

All right, here is every sewer cell mapped out with proper grid layout and water height. The western layout in 75 isn't very pretty at the moment, just needed to measure where the entrances would be.
Needs addon.
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Sewer ESPs.7z
(8.57 KiB) Downloaded 9 times

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chef
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Post by chef » Tue Jul 07, 2020 11:34 pm

South side shell made, little bit of detailing. Made notes for door linking, should only be removed upon merging and linking.
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PC_i2-Anv75_Marina_Sewers.ESP
(46.54 KiB) Downloaded 22 times

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chef
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Post by chef » Fri Jul 10, 2020 9:14 pm

Getting close, all potential entrances mapped out
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PC_i2-Anv75_Marina_Sewers_v47.ESP
(61.6 KiB) Downloaded 22 times

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chef
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Post by chef » Sun Jul 12, 2020 8:00 pm

Done. Tunnels are a bit bare but not sure if they really need much
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PC_i2-Anv75_Marina_Sewers_2020-07-12.ESP
(84.03 KiB) Downloaded 17 times

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MinerMan60101
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Post by MinerMan60101 » Wed Jul 15, 2020 1:23 am

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Location: California

Post by MinerMan60101 » Wed Jul 15, 2020 2:32 am

Clean: No, addon objects
Northmarker: Correct
Fits exterior: Yes
Lighting: Good
Pathgrid: Edited

Floaters:
T_CyrCom_Var_Bl2Lamp - on slightle uneven surface
T_Glb_Var_SpiderWeb_11

Bleeders:
T_CyrCom_Furn_Ch1Empt - some objects can be incorrectly f'ed twice
T_CyrCom_Var_Bl1Lamps - as above
misc_com_bottle_06

Other:
pc_i2-Anv75_DeadBosmer - renamed PC_i2-Anv75_DeadBosmer
Made pathgrid not go through spider webs

The sewer tileset is great, and I think the level of clutter is good.
Attachments
PC_i2-Anv75_Marina_Sewers.ESP
(83.27 KiB) Downloaded 13 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef » Wed Jul 15, 2020 4:04 am

merged

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