Anvil Interior Claim PC_i2-Anv02[Reviewed][Kaiel]

View and discuss completed claims
Post Reply
Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Anvil Interior Claim PC_i2-Anv02[Reviewed][Kaiel]

Post by Torlof »

Anvil Lighthouse

Building 02 on this map:
Image

Notes:
Ulfgar Fog-Eye (Nord, m, caretaker): geriatric lighthouse keeper.
Please use the T_Imp_SetGC_I_Lighthouse asset.

The exterior file can be found in this thread.
Always use the latest file.

User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

Claiming

User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

Finished and ready for review. File is Clean.

NOTE TO MERGER: Exterior needs a corresponding trapdoor on the top platform.
Attachments
Clean PC_i2-Anv02.esp
(11.43 KiB) Downloaded 120 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Clean: Yes
Northmarker: Backwards
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added

Floaters:
T_Com_ClothRag_01
T_CyrImp_FurnP_Dw1CCmMGC
T_Imp_Cm_PantsColWest_01
T_Imp_Cm_ShirtColWest_06
T_Imp_Cm_PantsColWest_06
T_Com_Var_Cleaver_01 - resting on a point
Light_Com_Candle_01
light_com_lamp_01
Furn_colony_ladder01

Bleeders:
Light_Com_Candle_01
T_IngFood_Grape_01 - model changed
T_CyrCom_Var_Bl1DriCol

Other:
Furn_colony_ladder01 - replaced with unique door with same model
Added pathgrid

NOTE TO MERGER: Exterior needs a corresponding trapdoor on the top platform.
Attachments
PC_i2-Anv02.esp
(12.06 KiB) Downloaded 151 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

merged

Post Reply

Return to “Completed”