Refurbishment Claim PC_i2-29: Lost Stars Hollow/Nefa[c0dacan0n]

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Kaiel
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Refurbishment Claim PC_i2-29: Lost Stars Hollow/Nefa[c0dacan0n]

Post by Kaiel » Thu Oct 31, 2019 1:03 pm

This claim is to create an interior of a quality, tone, and style consistent with the other interiors created for Anvil Section. The original claim will be included in the thread. The claimant can use as much or as little of the original as they wish, whether only as inspiration or trying to fix the original, as long as a quality result is delivered.
29. Lost Stars Hollow/Nefa
Lost Stars Hollow is a cave with Welkynd crystals growing in it. Nefa is an Ayleid mine/ Welkynd farm buried in the cave.
a. Welkynd Spirits
b. Aurorans and other daedra
c. Redeemed Servants
Notes: I'd suggest expanding the cave slightly by adding more ravines and unreachable areas, with welkynds glowing at the bottoms of the ravines and on far walls, to really lean into the "Lost Stars" name. The layout of Nefa is also quite anticlimactic and nonsensical compared to the impressive exterior. Rationalizing the layout and sprucing it up with some loot and new furniture, etc will go a long way. Infragris also noted a possible puzzle or quest to open the place up, so making it more undisturbed than most Ayleid ruins would be a plus.
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PC_i2-29.esp
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c0dacan0n
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Post by c0dacan0n » Tue Nov 19, 2019 3:38 pm

claiming, with a first WIP.
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PC_i2-29 v2.0.esp
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c0dacan0n
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Post by c0dacan0n » Mon Nov 25, 2019 3:03 am

new WIP; pathgrids added to lost stars hollow, shell for nefa finished.
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Clean PC_i2-29 v2.1.esp
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c0dacan0n
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Post by c0dacan0n » Wed Dec 04, 2019 5:36 am

submitting for review!
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Clean PC_i2-29 v2.2.1.esp
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MinerMan60101
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Post by MinerMan60101 » Tue Jun 02, 2020 9:53 pm

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Wed Jun 03, 2020 1:04 am

Clean: No, a chest was dirtied.
Northmarkers: Absent in Nefa, incorrect in cave
Fits Exterior: Yes
Lighting: Made cave lighting less red
Pathgrid: Fixed missing connections and paths through objects

Floaters:
T_Cyr_TerrRockGC_Rock_15 - caspering
T_Ayl_DngRuin_I_RoomFlr_01 - caspering corner where floor was absent
T_Ayl_Knife_01
T_Glb_Light_CaveRay06_256
T_Ayl_DngRuin_Welkynd01_64 x2 - resting on two points
T_Ayl_DngRuin_F_Chest_01
T_Ayl_ClayJar_01
T_Ayl_ClayJar_02

Bleeders:
flora_bc_vine_03 - lowered almost completely into ground, raised
T_Cyr_Flora_Wispstalk01 x3
T_Cyr_CaveGC_I_Spire_01 - bleeding weirdly
T_Ayl_DngRuin_Welkynd01_64 x2

Other:
pc_i2-29_key_01 - renamed PC_i2-29_Key, renamed item to Nefa Keystone
pc_i2-29_wall_01 - capitalized name to PC_i2-29_Wall_01 and enabled "references persist" which allows it to be targeted by a script
pc_i2-29_wall_02 - as above
pc_i2-29_button_01 - as above
pc_i2-29_button_02 - as above
T_Glb_Light_CaveRay06_256 - added another next to it
Deleted parts of towers outside of playable area
T_Ayl_WelkyndInv_01 x6 - replaced with T_Ayl_DngRuin_Welkynd01_64
Did some tweaks to the minimap objects in Nefa
T_Ayl_DngRuin_DoorLightfix_01 - missing
Deleted the rocks on the ceiling of the secret passageway as they blocked movement

Consider moving PC_i2-29_Button_01 closer or repositioning the rocks so that it can be reached without telekinesis.
Attachments
PC_i2-29_Reviewed.esp
(153.81 KiB) Downloaded 9 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef » Wed Jun 03, 2020 1:39 am

merged

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