Garden District Sewers
Sewer area marked 76 on the following map:
The sewers under the garden disctrict.
Please use the T_Imp_DngSewers- Set
The exterior file can be found in this thread.
Always use the latest file.
The entrances have been properly oriented already, use the attached file as a starting point.
Anvil Interior Claim PC_i2-Anv76[mojo187][Reviewed]
Anvil Interior Claim PC_i2-Anv76[mojo187][Reviewed]
- Attachments
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- PC_i2-Anv76_Garden_Sewers.ESP
- (9.58 KiB) Downloaded 116 times
Should be ready. Anv_07, Anv_06 and Anv_03 are the ints that should be connected. Added an exit to Anv_04 too, if it's not intended to be there then feel free to cut it.
- Attachments
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- PC_i2-Anv76_Garden_Sewers.ESP
- (47.58 KiB) Downloaded 83 times
Reviewed.
Name:PC_i2-Anv76 Anvil, Garden District Sewers
Clean: No
Lighting: Good, adjusted slightly
Northmarker: Incorrect, off by 5*
Fits exterior: Yes
Pathgrid: Mostly good, modified slightly
Illegal to Sleep Here: No, correct
Gridsnap: Yes
Bleeders:
com_sack_02_pos
Com_Sack_02_Gold_05
crate_02_bottle05_5
T_CyrCom_Var_Bl2Smug
T_Imp_Var_ColLantern01_128 x2
T_Imp_DngSewers_I_BigEnd_01
furn_com_pm_stool_02
Floaters:
T_Com_Furn_Bedroll_01
T_CyrCom_Var_Bl2Torch
T_Imp_DngSewers_Exit_01 x4
T_Com_Var_CratePanel_01
T_Com_Var_PlankBrokenA_03
T_Com_Var_CrateBroken_02
T_Glb_Var_SpiderWeb_05a
furn_hook_01 x2
Other:
Added a hall end to the open shell hallway
Replaced T_Imp_DngSewers_I_RndGrate_02 with T_Imp_DngSewers_I_RndGrate_03
Added some clutter
*Northmarker was aligned to the Marina District Sewers, but since there are multiple entrances, I assume there is no true northmarker due to the multiple entrances.
Note: Load with addon.
Name:PC_i2-Anv76 Anvil, Garden District Sewers
Clean: No
Lighting: Good, adjusted slightly
Northmarker: Incorrect, off by 5*
Fits exterior: Yes
Pathgrid: Mostly good, modified slightly
Illegal to Sleep Here: No, correct
Gridsnap: Yes
Bleeders:
com_sack_02_pos
Com_Sack_02_Gold_05
crate_02_bottle05_5
T_CyrCom_Var_Bl2Smug
T_Imp_Var_ColLantern01_128 x2
T_Imp_DngSewers_I_BigEnd_01
furn_com_pm_stool_02
Floaters:
T_Com_Furn_Bedroll_01
T_CyrCom_Var_Bl2Torch
T_Imp_DngSewers_Exit_01 x4
T_Com_Var_CratePanel_01
T_Com_Var_PlankBrokenA_03
T_Com_Var_CrateBroken_02
T_Glb_Var_SpiderWeb_05a
furn_hook_01 x2
Other:
Added a hall end to the open shell hallway
Replaced T_Imp_DngSewers_I_RndGrate_02 with T_Imp_DngSewers_I_RndGrate_03
Added some clutter
*Northmarker was aligned to the Marina District Sewers, but since there are multiple entrances, I assume there is no true northmarker due to the multiple entrances.
Note: Load with addon.
- Attachments
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- PC_i2-Anv76_Garden_Sewers Reviewed.ESP
- (47.25 KiB) Downloaded 71 times
Just a quick edit to remove the window lights that connect to the marina sewers
- Attachments
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- PC_i2-Anv76_Garden_Sewers Reviewed 2.ESP
- (47.18 KiB) Downloaded 75 times