Anvil Interior Claim PC_i2-Anv15[Reviewing][chef]

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worsas
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Anvil Interior Claim PC_i2-Anv15[Reviewing][chef]

Post by worsas »

The Abecette, a gambling palace.

Building 15 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris »

This is a pretty important claim. The jewel of Anvil bay, the Grand Abecette hotel and gambling palace is the foremost casino of the Gold Coast. The interior is divided into two parts: the publicly accessible common floors, where people can gamble on nine-holes and other normal games, and the exclusive, invitation-only inner floors where masked high society members gamble with much higher stakes, consume illegal drugs, and bet on pit fights. Much of the inner floors can be underground. Other features can be back rooms, rentable inn rooms, and a well-guarded vault (subject of a thieves guild quest).

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Post by Excuses&Accusations »

Claiming this if that's alright with everyone.

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Kaiel
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Post by Kaiel »

Notice: If an update is not uploaded within the year this claim will be revoked.

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Post by Excuses&Accusations »

Belated update that should have been posted some time ago but is at least here in time to greet the new year (if I actually manage to upload the file this time) !
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Post by Excuses&Accusations »

Dropping this claim.

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chef
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Post by chef »

claimn

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Post by chef »

A shell for the building + tower, no fight pit yet. Decided to put the fog intensity to 1.2 because of all the cigars that probably get smoked here. Not too sure if the caged area is gonna stay, just an experiment. Using RM bar set for now.
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chef
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Post by chef »

Another update before bed. Praying to dagoth for a rich bar/winerack set
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Post by chef »

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Post by chef »

Outer hall done, some prog on the rooms begun. Load with Atra's newest data hotfix
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Post by chef »

More room detailing, new worsas assets (PRAISE!) download assets here: http://www.project-tamriel.com/viewtopi ... 171#p15171 remember to download the newest tamriel data.
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chef
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Post by chef »

Rooms cluttered, tomorrow work on the inner hall begins.
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Post by chef »

Nightly build. bit of inner hall detailing, filled up the closet upstairs and did some very minor fight pit cell stuff.
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Post by chef »

Fight pit update. Cells a mess but there's something there now. Also added some stairs to a vault.
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Post by chef »

Inner hall detailing, some stone wall experimenting with http://www.project-tamriel.com/viewtopi ... 214#p15214
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Post by chef »

Inner hall detailed, fight pit lit up
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Post by chef »

Ready for review.
Load with the latest tamriel data. Do not clean out the statics until we get a data addon.
These 2 assets are needed to load this file:
http://www.project-tamriel.com/viewtopi ... 171#p15171
http://www.project-tamriel.com/viewtopi ... 214#p15214
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Post by chef »

cleaned out things that are now in an addon viewtopic.php?p=15473#p15473
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Post by chef »

Guide to Anvil added, remember to get this https://github.com/TD-Addon/TD_Addon
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Post by chef »

Added stone tiles to some rooms, added rich door jambs and pillars, replaced some dock panels with addon pieces. load with addon
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Fürst Thal
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Post by Fürst Thal »

Reviewing!

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Post by Fürst Thal »

Needs some more work.

Clean: No.
Lightning: Good.
Fits Exterior: Yes.
Illegal To Sleep: Yes.
Northmarker: Set and Correct.
Pathgrid: Set and good, though a bit to excessive.

PC_i2-Anv15 The Abecette:

1.Floor:

Floaters:

Nothing Noteworthy: Good.

Bleeders:

Nothing Noteworthy: Good.

Others:

T_Imp_SetGC_I_PillarRich_03(Many): Offgrid.
misc_com_bucket_01(Two): Replaced with T_Com_Bucket_02.

2.Floor:

Floaters:

Nothing Noteworthy: Good.

Bleeders:

T_CyrImp_Furn_ColA2G: Bleeded a bit.

Others:

Improved the door positioning everywhere.
Locked some chests.

PC_i2-Anv15 The Abecette, Attic:

1.Floor:

Floaters:

Nothing: Good.

Bleeders:

T_CyrCom_Var_Cr1Empty: Bleeded.

PC_i2-Anv15 The Abecette, Fight Pit:

Floaters:

T_Imp_FurnR_BarStool_01: Floated.

Bleeders:

Nothing: Good.

Others:

Looked some chests.
Swapped some tilesets out for the actually supposed to be used tiles.

PC_i2-Anv15 The Abecette, Inner Hall:

1.Floor:

Floaters:

T_Com_FurnR_Chandelier_256(Two): Reverse? Floated. Weren't connected to the roof.

Bleeders:

Nothing: Good.

Others:

Rotated some bootles.

Basement:

Floaters:

Nothing: Good.

Bleeders:

Nothing: Good.

Others:

Locked some chests.

What needs fixing:

The bootles in "PC_i2-Anv15 The Abecette, Inner Hall:" are all not rotated. They should be a bit.

The lanterns everywhere look to poor. Please replace them with richer ones or remove them and add some other lightsources instead.

The Attic has a trapdoor as a connection through which all the things in it barely pass through and even then only by killing every second servant who has to transport these things up and down a ladder. The Attic itself also has the problem of its tileset being heavily non-gridsnapped and looking weird. We have some new half-wall tiles that could be used to fix that.
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Post by chef »

Bottles not being rotated: untrue, the bottles have different rotations. They are just placed label up in the inner hall to show that the private area is better organized.
Colovian lanterns: replaced with sconces in expensive areas.
Attic: already discussed on discord, left as is.
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Fürst Thal
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Post by Fürst Thal »

Looks good.

Note to merger: This int has many doors and chests that I was not quite sure if looking them is neccesary. It may be good before merging it, to go over it with some leads who know how exactly these things should be implemented.
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chef
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Post by chef »

merged

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