Additional notes:24. Gula Cave/Ayleid Ruin
Gula Cave has been overrun by goblins, including the Ayleid ruin within. The ruin used to be a remote hunting lodge for the Sorceror-King of Garlas Agea.
a. Goblins
b. Welkynd Spirits
c. Aurorans and other daedra
d. Redeemed Servants
Infragris' notes:
PC_i2-24 Gula Cave
Small cave that turns into an Ayleid ruin halfway through. Contains a couple of goblin things, but otherwise very sparse.
NOTE: uses tribunal goblin stuff: was this permitted or are we adamant about only using our own goblin gear?
NOTE: Spruce up the place with more ayleid furn stuff once it it ported
NOTE: maybe shift focus from goblin to pure Ayleid - daedra, spirits etc. Lot of gobbo stuff already
I think expanding the cave and Ayleid areas both and separating them into two cells would go a long way. Have the Goblins mostly in the cave area, with a little barricade set up at the outer Ayleid area and then go Daedra and spirits in the Ayleid interior.