PC_i3-Sut03 Sutch, Guard Barracks [Khazar][Reviewed]
Bumping as to not bury it beneath design claims.
He/Him
I'd like to claim this one.
I'm pretty new to working with T_Imp_SetGC and non-military imperial ints as a whole, so I'd like to use this topic to ask questions and advice.
First, I'd like to give a status update on the WIP:
I have got a broad idea of what I want the interior to be like. 3x5 upstairs and 3x7 downstairs (this includes a 3x2 space underneath the terrace to the west/left of 03)
I would like to know if these barracks also needs a mess room and kitchen (this might necessitate the addition of a chimney somewhere on the ext), otherwise it'll be pretty big for a barracks that will house just 3 bunk beds (6 beds in total). Other than that I'm planning to use some of the space as a training/sparring room and perhaps a separate room for the captain of the guard?
Thanks in advance for all your tips.
First, I'd like to give a status update on the WIP:
I have got a broad idea of what I want the interior to be like. 3x5 upstairs and 3x7 downstairs (this includes a 3x2 space underneath the terrace to the west/left of 03)
I would like to know if these barracks also needs a mess room and kitchen (this might necessitate the addition of a chimney somewhere on the ext), otherwise it'll be pretty big for a barracks that will house just 3 bunk beds (6 beds in total). Other than that I'm planning to use some of the space as a training/sparring room and perhaps a separate room for the captain of the guard?
Thanks in advance for all your tips.
A kitchen might be a bit overkill, but a mess hall with the new long Imp_FurnM tables and so on sounds perfectly fitting.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Great, should I include a separate quarters for the captain of the guard or do they reside somewhere else in town?
Please ask your questions on Discord, not on the forum claim thread. It makes it easier for all devs to see it. #pc_interiors is the place to ask.
He/Him
WIP (dirty)
- Attachments
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- PC_Sutch, Guard Barracks.ESP
- (17.4 KiB) Downloaded 130 times
Ready for review!
- Attachments
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- PC_Sutch, Guard Barracks_Cleaned.esp
- (23.85 KiB) Downloaded 86 times
I've purged most redguard assets from this int as I was recently told this should be quite strictly non redguard. I only kept two bottles of redguard liquor in the mess room.
- Attachments
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- PC_Sutch, Guard Barracks_Cleaned_v2.esp
- (23.18 KiB) Downloaded 186 times
Name: PC_Sutch, Guard Barracks
Esm dependency: Ok
Clean: Yes
Northmarker: Ok
Light: Lowered Sunlight
Illegal to sleep here: Yes
Pathgrid: Added 1 node.
Fits exterior: Yes
Bleeders:
⦁ T_Bk_ManualOfArmorPC
⦁ 2 x steel longbow
⦁ T_Com_Iron_Saber_03
⦁ steel spear
Floaters:
⦁ T_Imp_GuardTown1_HelmSut_01
⦁ T_Com_Lute_01
⦁ 4 x T_Imp_ColClayPlatter_01
⦁ T_Com_Pipe_01
⦁ T_Com_Steel_Longsword_01
⦁ T_Com_Steel_Shortsword_01
⦁ some wall candles
⦁ T_Com_Steel_Broadsword_01
⦁ T_Com_Steel_Shortsword_01
Adjusted:
⦁ window lights.
⦁ pillows
⦁ tapestries
⦁ clay cups
⦁ some bottles on the racks
Replaced:
⦁ 5 x ceiling chandeliers with dimmer versions (greenlight).
⦁ One purple bottle with T_Com_Subst_Perfume_02.
⦁ 2 x practice dummies with 2 x archery targets.
⦁ 2 x vanilla cupboards with T_CyrImp_Furn_Cb1BowlWd and T_CyrImp_Furn_Cb1UtWood.
⦁ T_Imp_GuardTown1_HelmSut_01 with standard restore health potion.
Added:
⦁ furn_com_pm_stool_02
Other:
⦁ Linked with exterior.
Esm dependency: Ok
Clean: Yes
Northmarker: Ok
Light: Lowered Sunlight
Illegal to sleep here: Yes
Pathgrid: Added 1 node.
Fits exterior: Yes
Bleeders:
⦁ T_Bk_ManualOfArmorPC
⦁ 2 x steel longbow
⦁ T_Com_Iron_Saber_03
⦁ steel spear
Floaters:
⦁ T_Imp_GuardTown1_HelmSut_01
⦁ T_Com_Lute_01
⦁ 4 x T_Imp_ColClayPlatter_01
⦁ T_Com_Pipe_01
⦁ T_Com_Steel_Longsword_01
⦁ T_Com_Steel_Shortsword_01
⦁ some wall candles
⦁ T_Com_Steel_Broadsword_01
⦁ T_Com_Steel_Shortsword_01
Adjusted:
⦁ window lights.
⦁ pillows
⦁ tapestries
⦁ clay cups
⦁ some bottles on the racks
Replaced:
⦁ 5 x ceiling chandeliers with dimmer versions (greenlight).
⦁ One purple bottle with T_Com_Subst_Perfume_02.
⦁ 2 x practice dummies with 2 x archery targets.
⦁ 2 x vanilla cupboards with T_CyrImp_Furn_Cb1BowlWd and T_CyrImp_Furn_Cb1UtWood.
⦁ T_Imp_GuardTown1_HelmSut_01 with standard restore health potion.
Added:
⦁ furn_com_pm_stool_02
Other:
⦁ Linked with exterior.
- Attachments
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- PC_Sutch, Guard Barracks r4m.esp
- (23.8 KiB) Downloaded 3 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Added 4 pillar blocks to cover caspers
- Attachments
-
- PC_Sutch, Guard Barracks r4m.esp
- (24.16 KiB) Downloaded 1 time
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18