Please include three cells in this claim: the distillery, the staff lodgings, and an underground wine cellar for storage. Distillery claim should make use of the distillery pieces in TD - see the other examples in Brina Cross and Thresvy.
This claim should use M/P com furniture as appropriate.
Talan's Vineyard - Distillery and Staff Lodgings [Cream Sandwich][Reviewed]
- Taniquetil
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- Posts: 1713
- Joined: Sun Jun 25, 2017 8:25 am
Talan's Vineyard - Distillery and Staff Lodgings [Cream Sandwich][Reviewed]
- Attachments
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- talan winery.PNG (2.1 MiB) Viewed 1164 times
A far green country, under a swift sunrise
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- PT Modder
- Posts: 59
- Joined: Sun May 12, 2024 2:30 pm
- Taniquetil
- Site Admin
- Posts: 1713
- Joined: Sun Jun 25, 2017 8:25 am
granted!
A far green country, under a swift sunrise
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- PT Modder
- Posts: 59
- Joined: Sun May 12, 2024 2:30 pm
Quick dirty WIP
- Attachments
-
- PC_Talans Vineyard_Dist_Cellar.ESP
- (97.44 KiB) Downloaded 15 times
-
- PT Modder
- Posts: 59
- Joined: Sun May 12, 2024 2:30 pm
RFR
This file contains 2 custom books (T_i3_Talan_CellarBook and T_i3_Talan_Ledger)
This file contains 2 custom books (T_i3_Talan_CellarBook and T_i3_Talan_Ledger)
- Attachments
-
- PC_Talans Vineyard_Dist_Cellar_RFR.esp
- (118.18 KiB) Downloaded 14 times
Name: Talan's Vineyard, Staff Lodgings
Clean: Yes
Esm dependencies: Ok
Northmarker: ok
Light: tweaked ambience.
Illegal to sleep here: Yes, correct.
Pathgrid: Ok
Fits exterior: Yes
Floaters:
⦁ T_Com_Var_Knife_02
⦁ 2 x T_Com_WoodKnife_c01
⦁ T_Com_Hammer_05
⦁ T_Com_FireplaceShovel_01
⦁ T_Com_BrokenBottle_02
⦁ T_Com_WoodKnife_a01
⦁ T_Imp_ColPipeCob_01
Adjusted:
⦁ a ring
Other:
⦁ Replaced 2 x chandaliers that were clipping with opened doors with lamps.
⦁ Rotated apples.
⦁ Replaced T_Imp_Grinder_01 with mortar and pestle.
⦁ Rotated bottles.
⦁ Added 2 x T_Imp_SetGC_I_PillarBlock_01.
⦁ Fixed broken shell on the top stairs.
⦁ Culled an apple.
⦁ Linked with exterior.
Name: Talan's Vineyard, Distillery
Northmarker: Ok
Light: Tweaked ambience.
Illegal to sleep here: Yes, correct.
Pathgrid: Ok
Fits exterior: Yes
Floaters:
⦁ T_Imp_Scrollcase_01
⦁ T_Com_WoodKnife_c01
⦁ T_Com_Farm_Hatchet_01
⦁ T_Com_SetFarm_Bucket_02
⦁ T_Imp_ColPipeCob_01
⦁ T_Com_Hammer_05
⦁ T_Com_Var_Knife_02
⦁ T_Com_Var_Knife_03
Bleeders:
⦁ T_Cyr_Flora_Fern_01
Other:
⦁ Replaced T_Com_Furn_BathHalfbarrel_01 with a bucket.
⦁ Randomised empty bottles, wine bottles, jugs and corks rotation.
⦁ Rotated the interior door upstairs 180 degrees for ease of passing through it. Removed one rack for this.
⦁ Added a hook and a noose to fix the crane in the lifted position.
⦁ Culled some bottles.
⦁ Reworked the roped crave somewhat.
⦁ Moved a shelf.
⦁ Replaced a drill with a corkscrew.
⦁ Replaced a reed pen with a quill.
⦁ Replaced 8 combinations of pairs of pillars connected via a wooden block with one long pillar in each place.
⦁ Extruded the connection with the cellar, making a short corridor two tiles long and one tile deep.
⦁ Moved an exterior well from the spot above the wine cellar. Fixed vcol and culled a tub with water.
⦁ Linked with exterior.
Name: Talan's Vineyard, Wine Cellar
Northmarker: ok
Light: ok
Illegal to sleep here: Yes, correct.
Pathgrid: Added 3 nodes and adjusted 2 other nodes.
Fits exterior: No - it bleeds through the terrain of the wineyard. Also, the connection with the cistern claim is a bit off. Fixed in the distillery interior.
Floaters:
⦁ T_Com_WoodKnife_c01
Adjusted:
⦁ a sledgehammer
⦁ a hatchet
Other:
⦁ Lifted up the 4 giant barrels so it would be possible to fit a bottle/bucket under the tap. The vertical beams holding the barrels bleed a little into the back wall, but it's not a problem - they could be a part of the wall.
⦁ Rotated copied bottles.
Clean: Yes
Esm dependencies: Ok
Northmarker: ok
Light: tweaked ambience.
Illegal to sleep here: Yes, correct.
Pathgrid: Ok
Fits exterior: Yes
Floaters:
⦁ T_Com_Var_Knife_02
⦁ 2 x T_Com_WoodKnife_c01
⦁ T_Com_Hammer_05
⦁ T_Com_FireplaceShovel_01
⦁ T_Com_BrokenBottle_02
⦁ T_Com_WoodKnife_a01
⦁ T_Imp_ColPipeCob_01
Adjusted:
⦁ a ring
Other:
⦁ Replaced 2 x chandaliers that were clipping with opened doors with lamps.
⦁ Rotated apples.
⦁ Replaced T_Imp_Grinder_01 with mortar and pestle.
⦁ Rotated bottles.
⦁ Added 2 x T_Imp_SetGC_I_PillarBlock_01.
⦁ Fixed broken shell on the top stairs.
⦁ Culled an apple.
⦁ Linked with exterior.
Name: Talan's Vineyard, Distillery
Northmarker: Ok
Light: Tweaked ambience.
Illegal to sleep here: Yes, correct.
Pathgrid: Ok
Fits exterior: Yes
Floaters:
⦁ T_Imp_Scrollcase_01
⦁ T_Com_WoodKnife_c01
⦁ T_Com_Farm_Hatchet_01
⦁ T_Com_SetFarm_Bucket_02
⦁ T_Imp_ColPipeCob_01
⦁ T_Com_Hammer_05
⦁ T_Com_Var_Knife_02
⦁ T_Com_Var_Knife_03
Bleeders:
⦁ T_Cyr_Flora_Fern_01
Other:
⦁ Replaced T_Com_Furn_BathHalfbarrel_01 with a bucket.
⦁ Randomised empty bottles, wine bottles, jugs and corks rotation.
⦁ Rotated the interior door upstairs 180 degrees for ease of passing through it. Removed one rack for this.
⦁ Added a hook and a noose to fix the crane in the lifted position.
⦁ Culled some bottles.
⦁ Reworked the roped crave somewhat.
⦁ Moved a shelf.
⦁ Replaced a drill with a corkscrew.
⦁ Replaced a reed pen with a quill.
⦁ Replaced 8 combinations of pairs of pillars connected via a wooden block with one long pillar in each place.
⦁ Extruded the connection with the cellar, making a short corridor two tiles long and one tile deep.
⦁ Moved an exterior well from the spot above the wine cellar. Fixed vcol and culled a tub with water.
⦁ Linked with exterior.
Name: Talan's Vineyard, Wine Cellar
Northmarker: ok
Light: ok
Illegal to sleep here: Yes, correct.
Pathgrid: Added 3 nodes and adjusted 2 other nodes.
Fits exterior: No - it bleeds through the terrain of the wineyard. Also, the connection with the cistern claim is a bit off. Fixed in the distillery interior.
Floaters:
⦁ T_Com_WoodKnife_c01
Adjusted:
⦁ a sledgehammer
⦁ a hatchet
Other:
⦁ Lifted up the 4 giant barrels so it would be possible to fit a bottle/bucket under the tap. The vertical beams holding the barrels bleed a little into the back wall, but it's not a problem - they could be a part of the wall.
⦁ Rotated copied bottles.
- Attachments
-
- PC_Talans Vineyard_Dist_Cellar.esp
- (149.31 KiB) Downloaded 10 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
- Taniquetil
- Site Admin
- Posts: 1713
- Joined: Sun Jun 25, 2017 8:25 am
Merged into PC_Sutch
A far green country, under a swift sunrise
she/her
she/her