[PC_q2_AnvMG01-09_Journal] Anvil Mages Guild Questline [abby][Reviewed]
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[PC_q2_AnvMG01-09_Journal] Anvil Mages Guild Questline [abby][Reviewed]
This outline is pasted from Violet's draft document with only slight edits to some quest names. It may need further adjustments depending on discord conversations. Claim opened by request.
Characters:
Tisia, Sorcerer. Redguard Female Wizard Rank. Current Head of the Guild Hall and on her way to retirement. Has a fascination with Lamia, and doesn’t care for much else aside from her own research into the subject. Hannibal Traven is her apprentice and heir to the position of Anvil Head of the Mages Guild. Her questline ends with her leaving the guild hall to pursue her research outside of the guild, moving back to Hegathe (her home) in the interest of attending a Lamia gathering near there. She then puts Hannibal Traven as the new head of the guild.
Carahil, Mage. Altmer Female Apprentice Rank. Will offer the lower level quests. She is an expat from Firsthold in the Summerset Isles, Carahil has a dim view of necromancy as it is practiced by the easterners, and she finds the Court Wizard of Anvil – the fellow Mages Guild member Baeralorn – to be particularly distasteful. She deals with the more local and pressing jobs while Tisia is neck-deep in whatever subject that has caught her eye currently. Offers Illusion, Restoration, and Mysticism training.
Hannibal Traven, Enchanter (Service). Imperial Male Evoker Rank. Doesn’t offer quests and advances to Wizard upon Tisia’s retirement. He is Tisia’s replacement and her apprentice both in the arcane and managerial spaces. As such, Hannibal’s main duty and role within the questline is in doing the paperwork for the jobs and services the Anvil guild hall provides, as well as keeping infighting to a minimum – something he struggles with when it comes to the current Carahil vs Baeralorn situation. If Carahil finds necromancy distasteful, Hannibal finds necromancy detestable. However, it should be made abundantly clear that both Hannibal’s and Carahil’s opinions on the matter are unpopular ones. Both in internal and external politics. Due to his personal bias against necromancers, he tries to stay out of the Carahil vs Baeralorn conflict, though Carahil has repeatedly attempted to suck him into the fight. Offers Spellmaking and Enchanting services (selling soul gems/scrolls, offers enchanting)
Felen Relas, Alchemist. Dunmer Male Evoker Rank. Is a rival to Hannibal, though it’s clear to him and everyone else that Tisia will choose Hannibal for her replacement. Has a reputation as a heartbreaker in Anvil. Barters ingredients and alchemy equipment, as well as offers training in Alchemy and (insert two other skills here).
Thaurron, Mage. Bosmer Male Journeyman Rank. Is a spell merchant. Thaurron has friends in the Bosmer community, which includes many scouts. He can give a vague clue as to the location of the lost Mauloch Shrine near Sutch.
Solius Corcidius, Guild Guide. Imperial Male Apprentice Rank. Is a guild guide.
Vicae Entorea, Healer. Imperial Female Associate Rank. Is a spell merchant. Offers training in Restoration, Alteration, and Enchanting.
Some questline notes:
Carahil’s quests are meant to reflect the inner workings of the guild. Do grunt work, meet some of the local members, and handle petty disputes. Main plot thread in MG01-05 would be Carahil vs Baeralorn. Gets the player to visit Fort Strand, Brina Cross, Castle Umbranox, and travel along the country side. If the player hasn’t started the Shore King questline, this bulk of quests should be able to entice the player into maybe trying to figure out how to start it one of these days. Tisia’s quests on the other hand, tend to be on the wackier side of things (for lack of a better fitting term), though they are grounded in her current obsessions with Lamia and her obligations as guild steward of the Anvil Mages Guild. She has a much more whimsical and “off” side to her than your usual guild steward – though this shouldn’t be played up all that much. She’s mostly moved her stewardship responsibilities onto her apprentice Hannibal Traven and his apprentice Carahil. Due to her nature, the only quest that she gives that is a bit more serious/down to earth is the only quest in which it was someone else that approached her for the job (Retrieval of the Lamp), rather than her giving you a personal errand. Her leaving should evoke a feeling of “I’m gonna miss the old crazy hag”, if you will. The climax should be an emotional one rather than an action heavy one.
Carahil’s quests:
PC_q2_MG01_Journal – Delivery to Fort Strand
Euratta of Fort Strand has requested 10 Potions of Health and 10 Potions of Fatigue, and as you’re a fresh face to the Anvil Chapter, you’re the perfect candidate for the job. Grab the potions from Traven, who has just finished doing inventory on them, deliver it to Euratta, return back to Carahil. As this is a grunt work type of quest, the only real “action” involved would be any enemies the player may encounter on their way to the fort.
PC_q2_MG02_Journal – Alchemical Courtship
Settle a dispute between a Felen Relas, the Mages Guild alchemist and alchemy trainer, and a bitter ex-lover attempting to sabotage his potions and ingredients. Carahil suggests you speak to Lantin Chaskav in Castle Umbranox in order for the city guard to handle it. Felen, however, suggests you speak to Baeralorn, Court Wizard and fellow member of the Mages Guild. If you ask Tisia, she will say some somewhat incoherent ramblings and then suggest speaking to Traven, who will simply suggest you speak to the Felen’s ex and bar her from entering the guild hall (you can also simply tell her this without speaking to Traven). Picking one or the other changes the rewards and disposition changes, naturally. Lantin Chaskav will ask you to collect evidence of the sabotage in order for him to make an arrest, as he will not do anything without evidence first. Baeralorn, who has Countess Millona’s ear, will convince her to forcibly arrest the saboteur without the need for evidence. However, Baeralorn will ask you for a favor first – assuming you don’t have enough Faction Rep, which until more PC releases happen, you won’t – Baeralorn needs someone to find him a new body for his Necromantic practices. (Look in the PC_q2_MG05_Journal “To Not Raise A Ruckus” description for Baeralorn’s favor summary) The errand Baeralorn has you do will be the same one he wants you to do later, if went with Lantin Chaskav here. If you spoke to Felen’s ex directly, either on your own or with Traven’s advice, she will begrudgingly except, as there’s nothing she can really do about it.
PC_q2_MG03_Journal - Tantha Business
The MG has been contacted by a client - A young, local man from the dock district. He is rather embarrassed, but tells how he had been courting a girl from one of the more successful merchant houses of the city (punching a bit above his weight romantically), which had eventually paid off in form of a beach trip on the banks of the Strid east of the city. Things looked swell, but while skinny dipping, a pack of tanthas had been ravaging their clothes and equipment, stealing most of it while the lovers had their thoughts (and eyes) elsewhere. When they to their horror found out, they had to (very unsuccessfully) sneak back into the city covered by palm leaves. Worse, the girl had an expensive enchanted ring in one of her pockets, a family heirloom. Needless to say, the bachelor isn't exactly marriage material of the year in the eyes of the girl or her family. They have demanded that he finds and returns the ring, or he will be held accountable. He has managed to scout the whereabouts of the tantha pack, but he needs the help of the MG to find out exactly which tantha is carrying the ring (externally or...), since taking on a pack of tanthas isn't exactly an easy or enjoyable endeavor. If "detect enchantment" works on creatures, the player is tasked with casting such a spell and finding and killing the specific tantha. If it doesn't, the ring should be found somewhere on the ground in the nesting area.
PC_q2_MG04_Journal – Enchantment Collector
A rare enchantment that the Anvil Mages Guild has long held has been sold to Salonia Halgern, after Lord Protector Thelius Halgern of Brina Cross made an offer Carahil couldn’t refuse. You are to deliver it to her in Brina Cross. However, upon approaching the manor, you are approached by a stranger’s forcegreeting. They ask you to give them the enchanted item, claiming to be a servant of Lord Thelius Halgern. You can give it to them, in which case they’ll disable in a day or two. Speaking to either Carahil, Salonia, or Thelius will result in you failing the quest, and losing faction rep (you are not expelled. You can’t be expelled from a Guild for being a trusting idiot. But it WILL make things hard for you to rise up through the ranks). Otherwise, ignore the stranger’s offer, or steal the item back from them before they leave (you’ll beat the quest, but get a lesser reward and barely any faction rep if you give it to them and steal it back).
PC_q2_MG05_Journal – Body for Baeralorn
Carahil’s final quest. Carahil has petitioned a closed audience with Countess Millona, though is reluctant to speak on the matter of things. Asking some of the members of the Mages Guild what they think it’s for should give wildly different theories, from trouble with the family back home in Firsthold, to wanting Millona to step in and try to force/convince Tisia to make her the next guildhall steward, to wanting to aide against the rising threat of the Shore King cult (if the Shore King questline hasn’t been completed). I don’t think the proper reason should be stated, but I’m perfectly happy with the claimant making one up if they want to. However, Carahil believes Baeralorn has been blocking the petition, as she believes Baeralorn suspects her of removing him from his position as Court Wizard, or supplanting him. Carahil wants you to convince Baeralorn to stop keeping her from seeing the Countess. However, when confronting Baeralorn, he claims he doesn’t know anything about this petition, though he will help her seek an audience behind closed doors if you do his favor (if you did so in PC_q2_MG02_Journal “Alchemical Courtship”, skip the rest of this paragraph, as you have already earned his favor). Baeralorn is a Necromancer, and he has need of a new corpse for study. He would like you to go down to the Arkay Chapel in Anvil, and see if there is any deceased in the area that has given their permission to be taken in for Necromantic practices. Turns out there is; there is a Census & Excise member over in Stirk with a dead relative who consented for his corpse to be used for pretty much anything, the Arkayan Priest knows only because the funeral was at Anvil. Talk to the C&E member about it, and they’ll tell you that yes… But only for a price. If you raise his disposition, he’ll admit that actually no, he didn’t, but he could use the money and he’s sure the deceased wouldn’t mind. Make the deal and return to Baeralorn, who will set everything up.
After having done Baeralorn’s favor, he informs you that it was the Countess herself that has ignored the petition. As said letter had no clear reason for a private audience given, Carahil’s hatred for one of Millona’s most trusted members of her court is known far and wide, and finally, if the player has not finished the Shore King questline yet – Millona is also busy dealing with them to entertain a private meeting with someone like Carahil at the moment (this isn’t meant to be read as a “she’s better than her” thing, just that she’s really busy). Baeralorn suggests you speak to Millona, and when you do, she’ll accept Carahil’s request (with a Disposition check). Tell Carahil what happened to claim your reward.
Tisia’s quests:
PC_q2_MG06_Journal – Lampless
A member of the Order of the Lamp has gone missing somewhere in the Gold Coast. A group of bandits had stolen a shipment of scrolls from the Mages Guild. The Order suspected the Thieves Guild at first, but quickly noticed the general lack of finesse typical of a Thieves Guild burglary of this magnitude (if the Thieves Guild were to steal a bulk of enchanted scrolls when the guild hall, they would’ve sent their best, or at least waited until a better time to do so). As a result, a relatively local Lampknight had tracked a group of bandits to a cave near Anvil, believing them to have committed the burglary. They haven’t returned since. Because of this, 2 Lampknights have arrived in Anvil’s Mages Guildhall looking to search for the Order member. They’ve been asking Tisia for a local Guild member to join them, as they’re unfamiliar with the local area. As Tisia has all other available mages there doing other tasks, and she wants to see how capable you are for yourself, she elects you to escort them to a local dungeon, where the Lampknight has been captured. Rescue the wounded Order member and kill the bandits therein. You may also be able to convince Tisia to teach you a Heal Companion type of spell for the purposes of the quest. Otherwise, you’ll need to rely on the Lampknights to handle themselves. Your rewards (potions and/or soul gems maybe) in this quest are based on the number of companions remain. With the best rewards being if both survive, and the worst being if none survive.
PC_q2_MG07_Journal – The Siren’s Riddle
Tisia wishes to learn more of the Lamia. This will not be an easy task, as they often attack travelers on sight. She had met one that seemed friendly enough to speak to during the last Witches’ Festival, though it spoke in broken Tamrielic too difficult for her to make out. The Lamia have been a subject of fascination and obsession for her ever since. She has asked a friend of the guild and Lamia expert from the Summerset Isles to visit so that he might translate for her, but in order for him to translate Lamian to Tamrielic for her, she must first find said Lamia. You are sent to Thresvy, where the locals claim the lighthouse keeper is visited by sirens at night. He will tell you that just off the beaches below, there’s a beautiful woman who dances for him in the waters, inviting him in – though he is always too nervous to join her. Enter the water at night, in which case you’ll be forcegreeted by the Lamia in broken dialogue. The Lamia in question wants something beautiful in exchange for not killing you, which she describes in riddle (as this is the only way she knows how to describe it in Tamrielic). You’ll need to go to Anvil and find someone who knows what it means. It turns out it’s a very old Breton riddle. Figure it out, meet Tisia’s Lamia expert, and escort him to the beach at night (you can simply travel by boat with him from Anvil to Thresvy). Speak to the Lamia again and give her what she asked for, then leave the expert with her for the night. Return to Tisia in a day to receive your reward.
PC_q2_MG08_Journal – Language of the Lamia
A rumor has been going around about an uptick in Lamia activity in the Abecean. Thanks to the info the expert relayed to her from the Lamia, Tisia has a good idea of where this might be. Apparently, there is some kind of slab nearby, carved in indecipherable writing by the Lamia. The Lamia the expert talked to mentioned a shrine underneath the water, some kind of temple or gathering place – though not in a strictly religious sense. If the tablet is anywhere in the Abecean, then it’s probably there. You are to wander off the coast of Anvil and retrieve it for her. She will give you a powerful enchantment of Water Walking to aid in your quest (NOTE: This shouldn’t be a unique item, but a rare enchantment that could be sold/found elsewhere in Cyrodiil), though she is also willing to teach you a spell of Water Walking if you insist. Be warned, though, you’ll be fighting quite a lot of Lamia on your descent, and they’re high level enemies. The slab will be on a sort of make-shift alter thing on the seafloor, surrounded by lots of lights to improve visibility. Grab it, and return to Tisia.
PC_q2_MG09_Journal – Tisia’s Choice (PLACEHOLDER NAME)
it’s clear Tisia’s research on the Lamia is leading her out of Cyrodiil and the Abecean entirely. As such, she is relinquishing her position prematurely. She proposes some kind of game (something magic-based) between Hannibal Traven and Felen Relas – whoever wins gets the position of her replacement. The player gets to decide who they’ll help (and thus, who gets in charge).
Characters:
Tisia, Sorcerer. Redguard Female Wizard Rank. Current Head of the Guild Hall and on her way to retirement. Has a fascination with Lamia, and doesn’t care for much else aside from her own research into the subject. Hannibal Traven is her apprentice and heir to the position of Anvil Head of the Mages Guild. Her questline ends with her leaving the guild hall to pursue her research outside of the guild, moving back to Hegathe (her home) in the interest of attending a Lamia gathering near there. She then puts Hannibal Traven as the new head of the guild.
Carahil, Mage. Altmer Female Apprentice Rank. Will offer the lower level quests. She is an expat from Firsthold in the Summerset Isles, Carahil has a dim view of necromancy as it is practiced by the easterners, and she finds the Court Wizard of Anvil – the fellow Mages Guild member Baeralorn – to be particularly distasteful. She deals with the more local and pressing jobs while Tisia is neck-deep in whatever subject that has caught her eye currently. Offers Illusion, Restoration, and Mysticism training.
Hannibal Traven, Enchanter (Service). Imperial Male Evoker Rank. Doesn’t offer quests and advances to Wizard upon Tisia’s retirement. He is Tisia’s replacement and her apprentice both in the arcane and managerial spaces. As such, Hannibal’s main duty and role within the questline is in doing the paperwork for the jobs and services the Anvil guild hall provides, as well as keeping infighting to a minimum – something he struggles with when it comes to the current Carahil vs Baeralorn situation. If Carahil finds necromancy distasteful, Hannibal finds necromancy detestable. However, it should be made abundantly clear that both Hannibal’s and Carahil’s opinions on the matter are unpopular ones. Both in internal and external politics. Due to his personal bias against necromancers, he tries to stay out of the Carahil vs Baeralorn conflict, though Carahil has repeatedly attempted to suck him into the fight. Offers Spellmaking and Enchanting services (selling soul gems/scrolls, offers enchanting)
Felen Relas, Alchemist. Dunmer Male Evoker Rank. Is a rival to Hannibal, though it’s clear to him and everyone else that Tisia will choose Hannibal for her replacement. Has a reputation as a heartbreaker in Anvil. Barters ingredients and alchemy equipment, as well as offers training in Alchemy and (insert two other skills here).
Thaurron, Mage. Bosmer Male Journeyman Rank. Is a spell merchant. Thaurron has friends in the Bosmer community, which includes many scouts. He can give a vague clue as to the location of the lost Mauloch Shrine near Sutch.
Solius Corcidius, Guild Guide. Imperial Male Apprentice Rank. Is a guild guide.
Vicae Entorea, Healer. Imperial Female Associate Rank. Is a spell merchant. Offers training in Restoration, Alteration, and Enchanting.
Some questline notes:
Carahil’s quests are meant to reflect the inner workings of the guild. Do grunt work, meet some of the local members, and handle petty disputes. Main plot thread in MG01-05 would be Carahil vs Baeralorn. Gets the player to visit Fort Strand, Brina Cross, Castle Umbranox, and travel along the country side. If the player hasn’t started the Shore King questline, this bulk of quests should be able to entice the player into maybe trying to figure out how to start it one of these days. Tisia’s quests on the other hand, tend to be on the wackier side of things (for lack of a better fitting term), though they are grounded in her current obsessions with Lamia and her obligations as guild steward of the Anvil Mages Guild. She has a much more whimsical and “off” side to her than your usual guild steward – though this shouldn’t be played up all that much. She’s mostly moved her stewardship responsibilities onto her apprentice Hannibal Traven and his apprentice Carahil. Due to her nature, the only quest that she gives that is a bit more serious/down to earth is the only quest in which it was someone else that approached her for the job (Retrieval of the Lamp), rather than her giving you a personal errand. Her leaving should evoke a feeling of “I’m gonna miss the old crazy hag”, if you will. The climax should be an emotional one rather than an action heavy one.
Carahil’s quests:
PC_q2_MG01_Journal – Delivery to Fort Strand
Euratta of Fort Strand has requested 10 Potions of Health and 10 Potions of Fatigue, and as you’re a fresh face to the Anvil Chapter, you’re the perfect candidate for the job. Grab the potions from Traven, who has just finished doing inventory on them, deliver it to Euratta, return back to Carahil. As this is a grunt work type of quest, the only real “action” involved would be any enemies the player may encounter on their way to the fort.
PC_q2_MG02_Journal – Alchemical Courtship
Settle a dispute between a Felen Relas, the Mages Guild alchemist and alchemy trainer, and a bitter ex-lover attempting to sabotage his potions and ingredients. Carahil suggests you speak to Lantin Chaskav in Castle Umbranox in order for the city guard to handle it. Felen, however, suggests you speak to Baeralorn, Court Wizard and fellow member of the Mages Guild. If you ask Tisia, she will say some somewhat incoherent ramblings and then suggest speaking to Traven, who will simply suggest you speak to the Felen’s ex and bar her from entering the guild hall (you can also simply tell her this without speaking to Traven). Picking one or the other changes the rewards and disposition changes, naturally. Lantin Chaskav will ask you to collect evidence of the sabotage in order for him to make an arrest, as he will not do anything without evidence first. Baeralorn, who has Countess Millona’s ear, will convince her to forcibly arrest the saboteur without the need for evidence. However, Baeralorn will ask you for a favor first – assuming you don’t have enough Faction Rep, which until more PC releases happen, you won’t – Baeralorn needs someone to find him a new body for his Necromantic practices. (Look in the PC_q2_MG05_Journal “To Not Raise A Ruckus” description for Baeralorn’s favor summary) The errand Baeralorn has you do will be the same one he wants you to do later, if went with Lantin Chaskav here. If you spoke to Felen’s ex directly, either on your own or with Traven’s advice, she will begrudgingly except, as there’s nothing she can really do about it.
PC_q2_MG03_Journal - Tantha Business
The MG has been contacted by a client - A young, local man from the dock district. He is rather embarrassed, but tells how he had been courting a girl from one of the more successful merchant houses of the city (punching a bit above his weight romantically), which had eventually paid off in form of a beach trip on the banks of the Strid east of the city. Things looked swell, but while skinny dipping, a pack of tanthas had been ravaging their clothes and equipment, stealing most of it while the lovers had their thoughts (and eyes) elsewhere. When they to their horror found out, they had to (very unsuccessfully) sneak back into the city covered by palm leaves. Worse, the girl had an expensive enchanted ring in one of her pockets, a family heirloom. Needless to say, the bachelor isn't exactly marriage material of the year in the eyes of the girl or her family. They have demanded that he finds and returns the ring, or he will be held accountable. He has managed to scout the whereabouts of the tantha pack, but he needs the help of the MG to find out exactly which tantha is carrying the ring (externally or...), since taking on a pack of tanthas isn't exactly an easy or enjoyable endeavor. If "detect enchantment" works on creatures, the player is tasked with casting such a spell and finding and killing the specific tantha. If it doesn't, the ring should be found somewhere on the ground in the nesting area.
PC_q2_MG04_Journal – Enchantment Collector
A rare enchantment that the Anvil Mages Guild has long held has been sold to Salonia Halgern, after Lord Protector Thelius Halgern of Brina Cross made an offer Carahil couldn’t refuse. You are to deliver it to her in Brina Cross. However, upon approaching the manor, you are approached by a stranger’s forcegreeting. They ask you to give them the enchanted item, claiming to be a servant of Lord Thelius Halgern. You can give it to them, in which case they’ll disable in a day or two. Speaking to either Carahil, Salonia, or Thelius will result in you failing the quest, and losing faction rep (you are not expelled. You can’t be expelled from a Guild for being a trusting idiot. But it WILL make things hard for you to rise up through the ranks). Otherwise, ignore the stranger’s offer, or steal the item back from them before they leave (you’ll beat the quest, but get a lesser reward and barely any faction rep if you give it to them and steal it back).
PC_q2_MG05_Journal – Body for Baeralorn
Carahil’s final quest. Carahil has petitioned a closed audience with Countess Millona, though is reluctant to speak on the matter of things. Asking some of the members of the Mages Guild what they think it’s for should give wildly different theories, from trouble with the family back home in Firsthold, to wanting Millona to step in and try to force/convince Tisia to make her the next guildhall steward, to wanting to aide against the rising threat of the Shore King cult (if the Shore King questline hasn’t been completed). I don’t think the proper reason should be stated, but I’m perfectly happy with the claimant making one up if they want to. However, Carahil believes Baeralorn has been blocking the petition, as she believes Baeralorn suspects her of removing him from his position as Court Wizard, or supplanting him. Carahil wants you to convince Baeralorn to stop keeping her from seeing the Countess. However, when confronting Baeralorn, he claims he doesn’t know anything about this petition, though he will help her seek an audience behind closed doors if you do his favor (if you did so in PC_q2_MG02_Journal “Alchemical Courtship”, skip the rest of this paragraph, as you have already earned his favor). Baeralorn is a Necromancer, and he has need of a new corpse for study. He would like you to go down to the Arkay Chapel in Anvil, and see if there is any deceased in the area that has given their permission to be taken in for Necromantic practices. Turns out there is; there is a Census & Excise member over in Stirk with a dead relative who consented for his corpse to be used for pretty much anything, the Arkayan Priest knows only because the funeral was at Anvil. Talk to the C&E member about it, and they’ll tell you that yes… But only for a price. If you raise his disposition, he’ll admit that actually no, he didn’t, but he could use the money and he’s sure the deceased wouldn’t mind. Make the deal and return to Baeralorn, who will set everything up.
After having done Baeralorn’s favor, he informs you that it was the Countess herself that has ignored the petition. As said letter had no clear reason for a private audience given, Carahil’s hatred for one of Millona’s most trusted members of her court is known far and wide, and finally, if the player has not finished the Shore King questline yet – Millona is also busy dealing with them to entertain a private meeting with someone like Carahil at the moment (this isn’t meant to be read as a “she’s better than her” thing, just that she’s really busy). Baeralorn suggests you speak to Millona, and when you do, she’ll accept Carahil’s request (with a Disposition check). Tell Carahil what happened to claim your reward.
Tisia’s quests:
PC_q2_MG06_Journal – Lampless
A member of the Order of the Lamp has gone missing somewhere in the Gold Coast. A group of bandits had stolen a shipment of scrolls from the Mages Guild. The Order suspected the Thieves Guild at first, but quickly noticed the general lack of finesse typical of a Thieves Guild burglary of this magnitude (if the Thieves Guild were to steal a bulk of enchanted scrolls when the guild hall, they would’ve sent their best, or at least waited until a better time to do so). As a result, a relatively local Lampknight had tracked a group of bandits to a cave near Anvil, believing them to have committed the burglary. They haven’t returned since. Because of this, 2 Lampknights have arrived in Anvil’s Mages Guildhall looking to search for the Order member. They’ve been asking Tisia for a local Guild member to join them, as they’re unfamiliar with the local area. As Tisia has all other available mages there doing other tasks, and she wants to see how capable you are for yourself, she elects you to escort them to a local dungeon, where the Lampknight has been captured. Rescue the wounded Order member and kill the bandits therein. You may also be able to convince Tisia to teach you a Heal Companion type of spell for the purposes of the quest. Otherwise, you’ll need to rely on the Lampknights to handle themselves. Your rewards (potions and/or soul gems maybe) in this quest are based on the number of companions remain. With the best rewards being if both survive, and the worst being if none survive.
PC_q2_MG07_Journal – The Siren’s Riddle
Tisia wishes to learn more of the Lamia. This will not be an easy task, as they often attack travelers on sight. She had met one that seemed friendly enough to speak to during the last Witches’ Festival, though it spoke in broken Tamrielic too difficult for her to make out. The Lamia have been a subject of fascination and obsession for her ever since. She has asked a friend of the guild and Lamia expert from the Summerset Isles to visit so that he might translate for her, but in order for him to translate Lamian to Tamrielic for her, she must first find said Lamia. You are sent to Thresvy, where the locals claim the lighthouse keeper is visited by sirens at night. He will tell you that just off the beaches below, there’s a beautiful woman who dances for him in the waters, inviting him in – though he is always too nervous to join her. Enter the water at night, in which case you’ll be forcegreeted by the Lamia in broken dialogue. The Lamia in question wants something beautiful in exchange for not killing you, which she describes in riddle (as this is the only way she knows how to describe it in Tamrielic). You’ll need to go to Anvil and find someone who knows what it means. It turns out it’s a very old Breton riddle. Figure it out, meet Tisia’s Lamia expert, and escort him to the beach at night (you can simply travel by boat with him from Anvil to Thresvy). Speak to the Lamia again and give her what she asked for, then leave the expert with her for the night. Return to Tisia in a day to receive your reward.
PC_q2_MG08_Journal – Language of the Lamia
A rumor has been going around about an uptick in Lamia activity in the Abecean. Thanks to the info the expert relayed to her from the Lamia, Tisia has a good idea of where this might be. Apparently, there is some kind of slab nearby, carved in indecipherable writing by the Lamia. The Lamia the expert talked to mentioned a shrine underneath the water, some kind of temple or gathering place – though not in a strictly religious sense. If the tablet is anywhere in the Abecean, then it’s probably there. You are to wander off the coast of Anvil and retrieve it for her. She will give you a powerful enchantment of Water Walking to aid in your quest (NOTE: This shouldn’t be a unique item, but a rare enchantment that could be sold/found elsewhere in Cyrodiil), though she is also willing to teach you a spell of Water Walking if you insist. Be warned, though, you’ll be fighting quite a lot of Lamia on your descent, and they’re high level enemies. The slab will be on a sort of make-shift alter thing on the seafloor, surrounded by lots of lights to improve visibility. Grab it, and return to Tisia.
PC_q2_MG09_Journal – Tisia’s Choice (PLACEHOLDER NAME)
it’s clear Tisia’s research on the Lamia is leading her out of Cyrodiil and the Abecean entirely. As such, she is relinquishing her position prematurely. She proposes some kind of game (something magic-based) between Hannibal Traven and Felen Relas – whoever wins gets the position of her replacement. The player gets to decide who they’ll help (and thus, who gets in charge).
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I will tackle this.
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Putting up the WIP. It's not done yet, just placing it here for safekeeping. The quests here work up to MG6, though 6 has some placeholder text.
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- PT Modder
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Updating now that MG7 is completed.
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Just adding the latest version of the .esp, which includes MG9. While all the quests are here, they aren't quite ready for review yet since I still need to do some testing/finetuning. I will also make some merge notes for future reference.
MG9:
T_CyrImp_FurnR_Lc1Scrol should be merged with PC_q2_AnvMG9_Lectern in Anvil, Guild of Mages.
T_CyrCom_Furn_Ch3Jewel should be merged with PC_q2_AnvMG9_Chest in Anvil, Hasi Manor: Upper Floor
MG9:
T_CyrImp_FurnR_Lc1Scrol should be merged with PC_q2_AnvMG9_Lectern in Anvil, Guild of Mages.
T_CyrCom_Furn_Ch3Jewel should be merged with PC_q2_AnvMG9_Chest in Anvil, Hasi Manor: Upper Floor
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- PT Modder
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I'm submitting it for review.
Notes:
1) The subplot with Baeralorn has been removed from MG2, and is now only in MG5 (as per Discord discussion)
2) MG9's story has been completely changed. Instead of managing a contest, the player must solve the mystery of who murdered a prominent necromancer (as per Discord discussion).
3) T_CyrImp_FurnR_Lc1Scrol should be merged with PC_q2_AnvMG9_Lectern in Anvil, Guild of Mages.
4) T_CyrCom_Furn_Ch3Jewel should be merged with PC_q2_AnvMG9_Chest in Anvil, Hasi Manor: Upper Floor
5) The final room in the Blackfish Cave has a misplaced staircase. It's suppose to connect with a platform, but extends well beyond it.
6) Massive thanks to pralec, Evil Eye, and Rakanishu for helping me with the scripting. I got a lot of help from a lot of people, so if I forgot to mention your name, I apologize. I've been working on this on and off since last summer, so some of the details are bit blurry for me.
Notes:
1) The subplot with Baeralorn has been removed from MG2, and is now only in MG5 (as per Discord discussion)
2) MG9's story has been completely changed. Instead of managing a contest, the player must solve the mystery of who murdered a prominent necromancer (as per Discord discussion).
3) T_CyrImp_FurnR_Lc1Scrol should be merged with PC_q2_AnvMG9_Lectern in Anvil, Guild of Mages.
4) T_CyrCom_Furn_Ch3Jewel should be merged with PC_q2_AnvMG9_Chest in Anvil, Hasi Manor: Upper Floor
5) The final room in the Blackfish Cave has a misplaced staircase. It's suppose to connect with a platform, but extends well beyond it.
6) Massive thanks to pralec, Evil Eye, and Rakanishu for helping me with the scripting. I got a lot of help from a lot of people, so if I forgot to mention your name, I apologize. I've been working on this on and off since last summer, so some of the details are bit blurry for me.
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- PC_q2_AnvMG_Quests.esp
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I was only able to make it to the second quest but here are the issues I found and some general advice.
Tisia should tell the player to talk to Carahil for their first duties.
I'm not given an option to tell Ria to stay away from the guild.
The journal entry should specify Lantin Chaskav is located in the garrison, rather than just in Castle Umbranox, in case the player forgets.
Under the "Felen and Ria" topic woes is misspelled as "wose"
Ria's apartment no longer exists and was replaced by the court artist's apartment in Castle Umbranox, and the proof in that apartment is likely no longer there.
Once this is fixed I'll continue my testing.
Tisia should tell the player to talk to Carahil for their first duties.
I'm not given an option to tell Ria to stay away from the guild.
The journal entry should specify Lantin Chaskav is located in the garrison, rather than just in Castle Umbranox, in case the player forgets.
Under the "Felen and Ria" topic woes is misspelled as "wose"
Ria's apartment no longer exists and was replaced by the court artist's apartment in Castle Umbranox, and the proof in that apartment is likely no longer there.
Once this is fixed I'll continue my testing.
- Snailsting
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- Location: Guelders
Playtested this one a bit on OpenMW 0.48 RC7
Joining the Mages Guild and getting started
- It’d probably be a good idea for Carahil to point any prospective members towards Tisia
- Likewise it would also be a good idea for Tisia to point the player towards Carahil for duties, as Nacho already mentioned
Q1: Delivery to Fort Strand
- The directions Carahil gives to the player state that there is no road connecting Anvil to Fort Strand, while there is in fact a road
The directions should probably be something along the lines of: “Take the Gold Road out of the city and turn right at the statue of Talos, then keep following the path east until you reach Fort Strand.”
Q2: Alchemical Courtship
- I didn’t encounter any issues here, besides the typo Nacho mentioned
Q3: Tantha Business
- All dialogue refers to the river Strid, while the Actual quest related stuff happens along the Petty Strid
The Strid is the river that functions as the border between Cyrodiil and Valenwood, While the smaller river that springs from the hills of the eastern Gold Coast and flows into the Abecean north of Anvil is the Petty Strid
Q4: Enchantment Collector
- I think it would be nice if Septiand Matelian had some specific dialogue for when the player confronts him after speaking to Lord Halgern
Right now he just keeps insisting he’ll bring the amulet to Lord Halgern, even if Halgern already told the player that Septiand is just a thief
Q5: Body for Baeralorn
- Baeralorn gives no directions towards Prirra, though that probably just stems from her location not being nailed down at the time
- I feel that Prirra could probably get an older looking face, her current head looks a bit too young for a grey-haired widow whose husband died of old age, IMO at least
Q6: Lampless
- Similarly to the FG questline, the equipment on some of the bandits is probably somewhat overly exotic
Q7: The Siren's Riddle
- The directions Tisia gives the player to reach Thresvy by foot lead to the ruins of Fort Wavemoth
If the player takes the second path west after passing Lindasael they will reach Thresvy, rather than going west immediately after passing it as Tisia suggests
Nevermind, i forgot the road does actually continue towards Thresvy from there
- The cell name of the lighthouse changed somewhere along the way, so the lighthouse keeper is in now in an empty cell using the old name
The cell name might change again before the questline gets merged, so it might be wise to just place him outside for the time being
- Falamen’s response to the topic “the Lamia of Thresvy” before travelling together is missing a space between the first and the second sentence
(Meeting a Lamia at midnight seems ill-advised…)
- Tisia’s response to the topic “the Lamia of Thresvy” after getting Falenmer’s report is lacking a space between the third and the fourth sentence
(This is astounding! I've read Falamen’s report…)
Q8: The Language of the Lamia
- Making an imprint wouldn’t work for some reason
I’ve played the quest on the same version of the file a while back without any issues so I’m not sure what’s up, it could just be something on my side
Joining the Mages Guild and getting started
- It’d probably be a good idea for Carahil to point any prospective members towards Tisia
- Likewise it would also be a good idea for Tisia to point the player towards Carahil for duties, as Nacho already mentioned
Q1: Delivery to Fort Strand
- The directions Carahil gives to the player state that there is no road connecting Anvil to Fort Strand, while there is in fact a road
The directions should probably be something along the lines of: “Take the Gold Road out of the city and turn right at the statue of Talos, then keep following the path east until you reach Fort Strand.”
Q2: Alchemical Courtship
- I didn’t encounter any issues here, besides the typo Nacho mentioned
Q3: Tantha Business
- All dialogue refers to the river Strid, while the Actual quest related stuff happens along the Petty Strid
The Strid is the river that functions as the border between Cyrodiil and Valenwood, While the smaller river that springs from the hills of the eastern Gold Coast and flows into the Abecean north of Anvil is the Petty Strid
Q4: Enchantment Collector
- I think it would be nice if Septiand Matelian had some specific dialogue for when the player confronts him after speaking to Lord Halgern
Right now he just keeps insisting he’ll bring the amulet to Lord Halgern, even if Halgern already told the player that Septiand is just a thief
Q5: Body for Baeralorn
- Baeralorn gives no directions towards Prirra, though that probably just stems from her location not being nailed down at the time
- I feel that Prirra could probably get an older looking face, her current head looks a bit too young for a grey-haired widow whose husband died of old age, IMO at least
Q6: Lampless
- Similarly to the FG questline, the equipment on some of the bandits is probably somewhat overly exotic
Q7: The Siren's Riddle
- The directions Tisia gives the player to reach Thresvy by foot lead to the ruins of Fort Wavemoth
If the player takes the second path west after passing Lindasael they will reach Thresvy, rather than going west immediately after passing it as Tisia suggests
Nevermind, i forgot the road does actually continue towards Thresvy from there
- The cell name of the lighthouse changed somewhere along the way, so the lighthouse keeper is in now in an empty cell using the old name
The cell name might change again before the questline gets merged, so it might be wise to just place him outside for the time being
- Falamen’s response to the topic “the Lamia of Thresvy” before travelling together is missing a space between the first and the second sentence
(Meeting a Lamia at midnight seems ill-advised…)
- Tisia’s response to the topic “the Lamia of Thresvy” after getting Falenmer’s report is lacking a space between the third and the fourth sentence
(This is astounding! I've read Falamen’s report…)
Q8: The Language of the Lamia
- Making an imprint wouldn’t work for some reason
I’ve played the quest on the same version of the file a while back without any issues so I’m not sure what’s up, it could just be something on my side
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Here's the updated version! Sorry it's taken a while.
Currently, this uses Cyr_Main_2022_12_14 and PC_Anvil_v0108. I apologize if I'm behind on the updates.
I've updated the journal so that it lists Chaskav as being in the garrison, and also fixed the typo.
Ria's apartment never had any proof. But one of the other artists in the Painters' Guild is a friend of Ria's, and can be persuaded to give you one of the tainted potions.
The typos have been fixed.
Currently, this uses Cyr_Main_2022_12_14 and PC_Anvil_v0108. I apologize if I'm behind on the updates.
Thanks for taking a look. If you speak to Hannibal after getting the quest, he suggests simply talking to Ria. You can persuade her to leave.Nacho wrote: ↑Wed Mar 01, 2023 9:55 pm I was only able to make it to the second quest but here are the issues I found and some general advice.
Tisia should tell the player to talk to Carahil for their first duties.
I'm not given an option to tell Ria to stay away from the guild.
The journal entry should specify Lantin Chaskav is located in the garrison, rather than just in Castle Umbranox, in case the player forgets.
Under the "Felen and Ria" topic woes is misspelled as "wose"
Ria's apartment no longer exists and was replaced by the court artist's apartment in Castle Umbranox, and the proof in that apartment is likely no longer there.
Once this is fixed I'll continue my testing.
I've updated the journal so that it lists Chaskav as being in the garrison, and also fixed the typo.
Ria's apartment never had any proof. But one of the other artists in the Painters' Guild is a friend of Ria's, and can be persuaded to give you one of the tainted potions.
Done.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Playtested this one a bit on OpenMW 0.48 RC7
Joining the Mages Guild and getting started
- It’d probably be a good idea for Carahil to point any prospective members towards Tisia
- Likewise it would also be a good idea for Tisia to point the player towards Carahil for duties, as Nacho already mentioned
Done.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q1: Delivery to Fort Strand
- The directions Carahil gives to the player state that there is no road connecting Anvil to Fort Strand, while there is in fact a road
The directions should probably be something along the lines of: “Take the Gold Road out of the city and turn right at the statue of Talos, then keep following the path east until you reach Fort Strand.”
The typo's been fixed.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q2: Alchemical Courtship
- I didn’t encounter any issues here, besides the typo Nacho mentioned
Done.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q3: Tantha Business
- All dialogue refers to the river Strid, while the Actual quest related stuff happens along the Petty Strid
The Strid is the river that functions as the border between Cyrodiil and Valenwood, While the smaller river that springs from the hills of the eastern Gold Coast and flows into the Abecean north of Anvil is the Petty Strid
I added some dialogue to Septiand, as well as Lord and Lady Halgern, to better fit with the developing storyline.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q4: Enchantment Collector
- I think it would be nice if Septiand Matelian had some specific dialogue for when the player confronts him after speaking to Lord Halgern
Right now he just keeps insisting he’ll bring the amulet to Lord Halgern, even if Halgern already told the player that Septiand is just a thief
If I recall correctly, they were planning to add an apartment for Prirra. Once that's done, directions can be given. I also gave her an older face.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q5: Body for Baeralorn
- Baeralorn gives no directions towards Prirra, though that probably just stems from her location not being nailed down at the time
- I feel that Prirra could probably get an older looking face, her current head looks a bit too young for a grey-haired widow whose husband died of old age, IMO at least
I removed the artisan Breton sword, another exotic weapon (forget exactly which kind), and the chitin armor. They've been replaced by generic magic weapons and Colovian fur armor.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q6: Lampless
- Similarly to the FG questline, the equipment on some of the bandits is probably somewhat overly exotic
I put Brennius outside of the lighthouse. Unfortunately, he's wandering around. When I click on the AI button to set wander to 0, the CS shuts down on me. I've tried this several times, and I'm not sure how to fix this.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q7: The Siren's Riddle
- The directions Tisia gives the player to reach Thresvy by foot lead to the ruins of Fort Wavemoth
If the player takes the second path west after passing Lindasael they will reach Thresvy, rather than going west immediately after passing it as Tisia suggests
Nevermind, i forgot the road does actually continue towards Thresvy from there
- The cell name of the lighthouse changed somewhere along the way, so the lighthouse keeper is in now in an empty cell using the old name
The cell name might change again before the questline gets merged, so it might be wise to just place him outside for the time being
- Falamen’s response to the topic “the Lamia of Thresvy” before travelling together is missing a space between the first and the second sentence
(Meeting a Lamia at midnight seems ill-advised…)
- Tisia’s response to the topic “the Lamia of Thresvy” after getting Falenmer’s report is lacking a space between the third and the fourth sentence
(This is astounding! I've read Falamen’s report…)
The typos have been fixed.
This one works fine for me.Snailsting wrote: ↑Wed Mar 08, 2023 5:19 am Q8: The Language of the Lamia
- Making an imprint wouldn’t work for some reason
I’ve played the quest on the same version of the file a while back without any issues so I’m not sure what’s up, it could just be something on my side
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- Taniquetil
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After discussion on discord, votes were taken and only Carahil will be retained (not as a questgiver). The rest of the TESIV MG NPCs, including Traven, will be replaced. Abby offered to review this questline and help rework the ending. WTC, do you want to rejoin discord so we three can discuss this in DMs or discuss on the server?
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Painful as that is, I ultimately think you have made the right decisions here. It felt weird shoehorning in all the Oblivion's stuff, and I don't like the precedent it sets.Taniquetil wrote: ↑Sat Aug 05, 2023 10:48 pm After discussion on discord, votes were taken and only Carahil will be retained (not as a questgiver). The rest of the TESIV MG NPCs, including Traven, will be replaced. Abby offered to review this questline and help rework the ending. WTC, do you want to rejoin discord so we three can discuss this in DMs or discuss on the server?
So how extensively will this have to be refitted? If it's quite extensive, it may be better to hand this off to someone else. If it's just the last quest and then attaching existing dialogue and scripts (with some edits) to new NPCs, I can probably do it.
For personal reasons, I'm a little reluctant to make a new Discord account. But let me think it over a bit and get back to you.
- Taniquetil
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I think that besides just swapping out the NPCs (which I can handle), the quest content only really needs the ending to change. I forgot to mention that Baeralorn is being retained also.
No pressure on reinstalling discord. If you prefer to drop this, just let me know. I'm going to push the thread back into indev for now.
No pressure on reinstalling discord. If you prefer to drop this, just let me know. I'm going to push the thread back into indev for now.
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Alright, I'm looking at reviewing this once the Anvil section with replaced MG stuff gets uploaded. How do I request to review? I'm guessing I don't have my reviewing perms on the PT site right now.
- Taniquetil
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Moving this to reviewing
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Q1 and Q2 done. cute little connection to baeralorn down in the topics. i'm in more of a groove now, so i should have some more progress soon
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- PC_MG.ESP
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q3 now
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- PC_MG.ESP
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Q4 done. Didnt end up having anyone attack you because it just didn't make that much sense the more I thought about it. Quest still is a good excuse to send you to the Coracan Aster.
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- PC_MG_Clean.esp
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Q5
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- PC_MG_Clean.esp
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Q6, swapped lorgren for Olen -- need to do Q7, playtest, NPC Valsur and Benirus crypt, check reputation and rewards, then done. should be done tomorrow, if not then by sunday.
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the people clamor for WIPs
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- PC_MG_Clean.esp
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done in theory
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- PC_Anvil_MG.esp
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silly little bugfix
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- PC_Anvil_MG.esp
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- PT Modder
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playtested up to a point, exciting stuff!
hope this is helpful
Q1: Euratta's greeting doesn't update after delivering the scrolls, "Stident Shore" -> "Strident Coast"
Q2: an extra symbol in "books from Benirus Manor" dialogue results, the choice doesn't appear
also N'Gasta book is misspelled in the books topic when you get the quest
Q3: another instance of "Strident Shore" in Aeril topic
Q4: "Coracan Aster" -> "Corcaran Aster" in 2 places
also missing rotation argument for positioncell command in dialogue results speaking with Tisia after the escort
it stops the journal update and blocks the questline currently, managed to fix it on my end to continue
Q5: didn't have any issues
leaving it at that for today, gtg now
a very fun and focused questline so far!
hope this is helpful
Q1: Euratta's greeting doesn't update after delivering the scrolls, "Stident Shore" -> "Strident Coast"
Q2: an extra symbol in "books from Benirus Manor" dialogue results, the choice doesn't appear
also N'Gasta book is misspelled in the books topic when you get the quest
Q3: another instance of "Strident Shore" in Aeril topic
Q4: "Coracan Aster" -> "Corcaran Aster" in 2 places
also missing rotation argument for positioncell command in dialogue results speaking with Tisia after the escort
it stops the journal update and blocks the questline currently, managed to fix it on my end to continue
Q5: didn't have any issues
leaving it at that for today, gtg now
a very fun and focused questline so far!
r4r
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- PC_Anvil_MG_r4r.esp
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Ready for merge
Merge notes:
If the pathgrid on the Corcaran Aster and the steps leading to the pier get fixed (and work for this purpose) then Anaryan could be moved back onto the deck of the ship, which I think would be slightly preferable. But I've put him directly on the pier now to play it safe.
Review notes: https://docs.google.com/document/d/1--x ... sp=sharing
Merge notes:
If the pathgrid on the Corcaran Aster and the steps leading to the pier get fixed (and work for this purpose) then Anaryan could be moved back onto the deck of the ship, which I think would be slightly preferable. But I've put him directly on the pier now to play it safe.
Review notes: https://docs.google.com/document/d/1--x ... sp=sharing
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- PC_Anvil_MG_rev.esp
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- Taniquetil
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Merged into Cyr_Main
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