Solitude Forest | Dragonbridge (Sky_xHf_10) [mojo187]

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chef
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Solitude Forest | Dragonbridge (Sky_xHf_10) [mojo187]

Post by chef »

Claim for updating the location marked Hf_10 on the following map:
Image
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Create the village Dragonbridge (T_Nor_SetHaaf_*)
-Minor Jarldom controlling the mouth of Lake Skirling. Major southern defense of Haafinheim against naval attacks from Reach.
-5-10 houses
-1 Inn
-1 Minor clanhall for the jarl
-Fill the forest with container plants
-Thin out the forest for navigability (See Hf_11)
-The shores of the lake should be updated to match the Markarth section and HF_05
-The river sides should be less steep, utilize more terrain and rock variety. Could be made wider
-Add detail to the mine and logging camps if needed
-Fill in the blank areas with forest
-Add points of interest (caves, barrows, ruins, camps)
-Create the road connections shown on the gridmap (doesn't need to be exact) you could utilize the empty areas for part of this
-The dotted line on the gridmap between Markarth and Dragonbridge should be made as a major road instead of a dirt road

Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-98 OR gridX >-94 OR gridY >26 OR gridY <21) OR
(gridX =-98 AND gridY =26) OR
(gridX =-98 AND gridY =25) OR
(gridX =-98 AND gridY =24);
Attachments
Sky_xHf_10.esp
(4.4 MiB) Downloaded 139 times

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chef
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Post by chef »

Briefly grabbing some cells for border work with the markarth section (tomorrow)
Edit: done
Attachments
Sky_xHf_10_v0.ESP
(4.41 MiB) Downloaded 158 times

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chef
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Post by chef »

Grass cut from file to encourage terrain editing.
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Sky_xHf_10_v0.ESP
(2.34 MiB) Downloaded 119 times

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chef
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Post by chef »

Updated the Valstaag Highlands cells to the temperate Solitude forest region. Requires November 12th TD addon or later
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Sky_xHf_10_v0.1.ESP
(2.34 MiB) Downloaded 118 times

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mojo187
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Post by mojo187 »

claiming to close at least a few tasks later

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mojo187
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Post by mojo187 »

Uploading a WIP
-De-meshifyed the coasts, made them steeper where it was possible, will be filling them with containers and ice glaciers in the next update.
-Filled cells marked with blue check marks with container plants (in a pic posted in Discord). Also trimmed them a bit. Added a cave, might add a bandit camp somewhere later.
- Reworked two roads (one going north-east from Dragonbridge -- will need bordermatching though! Second's going from Dragonbridge to southeast). Even with poles!
- Reworked a lumber camp using Haaf set -- might need an asset request for woodcutting mill setup and needs another round of detailing
Attachments
Sky_xHf_10_v0.2.ESP
(2.4 MiB) Downloaded 79 times

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chef
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Post by chef »

border work done with markarth and southeast hf12
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Sky_xHf_10-3.ESP
(2.44 MiB) Downloaded 61 times

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mojo187
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Post by mojo187 »

Dirty update.
The file uploaded by chef contains most changes, particularly lakework: filling out the lakebed together with culling extra rocks and rockgroups, adding ice and reeds all over. This file has the wilderness road being fleshed out better and cells to the west of it filled out with containers and static flora.
Attachments
Sky_xHf_10-3.ESP
(2.47 MiB) Downloaded 72 times

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chef
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Post by chef »

Cut the bottom square per request
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Sky_xHf_10-4.ESP
(1.82 MiB) Downloaded 78 times

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mojo187
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Post by mojo187 »

An update (dirty, sorry!)
- Placed all the needed containers through 2,5 cells
- Further forest detailing here and there, planted trees on pretty much all remaining empty spots
- Fiddled with the big barrow, its' hill and surroundings and smaller hills nearby
- Added a properly sunk, poled and vertex-shaded major road to the south
- Started the process of making texturing a bit more diverse, also went through several cells around the new road in order to fix texture seams.
Attachments
Sky_xHf_10-5.ESP
(1.93 MiB) Downloaded 148 times

Jani
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Post by Jani »

Cleaned and bordermatched.
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Sky_xHf_10.esp
(1.87 MiB) Downloaded 49 times

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