Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)

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roerich
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Falkheim (Sky_xHf_01) [mojo187] (REVIEWED)

Post by roerich »

A claim for the area marked Hf_01 on this map:
Image
The northwesternmost part of Skyrim proper; a windblown, barren stretch of land which sees heavy storms and regular snowfall. Huge cliff formations are creating dramatic vistas on the coastline, where rocks and seaweeds litter the beaches. Across the border lies the Western Reach city-state of Jehenna, currently occupied by the Kingdom of Haafinheim since the War of Bend'r Mahk. The border could be barred by rocks and cliffs, but not mountain-sized. There are no settlements in this claim, but a simple Bloodmoon-style barrow and 1-3 natural caves would be appropriate. A small camp of nomad Reachman belonging to the northern Nourthu tribes could be living here as well; hunting game and herding goats.

Note: The claimant should bordermatch carefully with Fk_01, where the canyon starting north of Dragonstar ends out in a narrow river canyon and a small stream that should end out in the ocean.
For a visual reference on the Falkheim region, check the finished claim Re_02 here: viewtopic.php?f=126&t=652 Hf_02 includes a half-finished example of how to use the coastal seaweeds assets.

Region planning thread:
http://project-tamriel.com/viewtopic.php?f=87&t=646"
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Sky_xHf_01.esp
(488.39 KiB) Downloaded 173 times
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Meriyal
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Post by Meriyal »

Requesting claim.

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roerich
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Post by roerich »

Grant!

Be sure to ask if you have any questions, and have fun!
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Meriyal
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Post by Meriyal »

First progress.
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Sky_xHf_01_06.ESP
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Meriyal
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Post by Meriyal »

Dropping due to hardware failure.

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chef
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Post by chef »

yoink

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Post by chef »

Dropping, I can't really think of what to do here right now, and I think its better if I try to finish Beorinhal for the Markarth release and work on Sutch for now.
Not much is changed but the cells are unnamed and I switched a cave into a barrow.
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Sky_xHf_01_07.ESP
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mojo187
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Post by mojo187 »

claiming

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Post by mojo187 »

WIP uploaded. Played around with rocks, made some minor elevation changes here and there. Made some progress with detailing the western part of the claim and the river.
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Sky_xHf_01_07.ESP
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mojo187
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Post by mojo187 »

Detailed the cost and also started iceworking.
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Sky_xHf_01_0.1.ESP
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mojo187
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Post by mojo187 »

More ice all the way, almost completed the icework.
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Sky_xHf_01_0.2.ESP
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mojo187
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Post by mojo187 »

made a mountain
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Sky_xHf_01_0.3.ESP
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Post by mojo187 »

Major update: detailing the shore (some finishing touches like hanging seaweed and seagull nests will be done later), close seafloor, added grass to the good half of the claim with additional detailing
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folk.ESP
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mojo187
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Post by mojo187 »

Ready for review.
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Sky_xHf_01.ESP
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roerich
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Post by roerich »

Grabbing to bordermatch with FK01
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chef
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Post by chef »

Updated and reviewing (I am roerich)
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Sky_xHf_01.esp
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Post by chef »

Clean: Mostly, some junk land textures and border claim creatures are dirty
Border matched: Yes

General:
Could probably do away with a bunch of the seaweed when we do a consistency pass on the Sea of Ghosts
Ice chunks could also use a bit of a cull when the coast is fully merged

Sea of Ghosts -112,32
Potentially cut this cell

Sea of Ghosts -111,32
Potentially cut this cell

Sea of Ghosts -110,32

Sea of Ghosts -112,31
Potentially cut this cell

Sea of Ghosts -111,31

Falkheim Region -110,31
Region: Correct
Texture seams: 0
Terrain errors: Jagged terrain along the Sand ltex
Vertex shading: Good
Static flora: Good
Container flora: Good-N/A
T_Sky_Flora_Seaweed_02 hidden beneath rock x2
T_Sky_TerrRockRE_Rock_35 hidden beneath terrain

Falkheim Region -112,30
Region: Correct
Texture seams: 0
Terrain errors: Small jagged spot in the corner
Vertex shading: Good
Static flora: Good
Container flora: Good-N/A
T_Sky_Flora_Seaweed_01 hidden beneath rock

Falkheim Region -111,30
Region: Correct
Texture seams: 0
Terrain errors: Jagged spot on slope
Vertex shading: Good
Static flora: Good
Container flora: Good-N/A

Falkheim Region -110,30
Region: Correct
Texture seams: 0
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
T_Sky_Flora_GrassPod02 bleeding into rock
Terrain_BM_snow_01 caspering x5

Falkheim Region -112,29
Region: Correct
Texture seams: 1 on west border
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
T_Sky_Flora_GrassPod01 bleeding into rock x2
T_Sky_Flora_Seaweed_02 hidden beneath rock

Falkheim Region -111,29
Region: Correct
Texture seams: 0
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
Flora_kelp_02 bleeding into rock
T_Sky_Flora_Seaweed_02 hidden beneath rock x4
T_Sky_TerrRockRE_RockGrp_01 cut
T_Sky_TerrRockRE_RockGrp_01 caspering x3

Falkheim Region -110,29
Region: Correct
Texture seams: 1, just barely visible behind the rocks
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
T_He_DngDirenni_X_Rubble_01 caspering? Check again on merge
T_Sky_Flora_BleakBlH03 floating
T_Sky_Flora_BleakBlH03 bleeding through rock
T_Sky_Flora_IcyShell01 bleeding into rock
T_Sky_Flora_IcyShell01 floating x2
T_Sky_Flora_TreeBirch1_04/5 floating (asset changed since claim development) x2
T_Sky_TerrRockRE_Rock_12 removed from large group
T_Sky_TerrRockRE_Rock_29 tucked behind a barrow entrance and hardly visible, culled (I think this was one of the few parts I added when I had the claim)
T_Sky_TerrRockRE_RockGrp_01 overly vertical, removed
T_Sky_TerrRockRE_RockGrp_02 removed since the texture seam this was covering was cleared
T_Sky_TerrRockRE_RockSeaw_05 bled very far into another rock, removed

Falkheim Region -113,28
Region: Correct
Texture seams: 1, underwater, by gravel
Terrain errors: 0
Vertex shading: Missing under some rocks
Static flora: Good
Container flora: Good

Falkheim Region -112,28
Region: Correct
Texture seams: 0
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
T_Nor_FurnP_Stool_02 rotated
T_Nor_Set_CodRack_01 caspering
T_Nor_Set_Logs_01c floating
T_Sky_Flora_BushPine2Snow_03 bleeding into rock
T_Sky_Flora_GrassPod01 bleeding into rock
T_Sky_Flora_IcyShell01 caspering
T_Sky_TerrRockRE_Rock_21 removed from larger rock clump
T_Sky_TerrRockRE_RockGrp_04 caspering + culled from very rocky area
T_SkyCom_Var_Bl1Empty rotated
T_SkyCom_Var_Bl1Fish bleeding through crate
T_SkyCom_Var_Cr1Food rotated
T_SkyCom_Var_Cr9Empty rotated
T_SkyCom_Var_Sk1Food overbled
T_SkyCom_Var_Sk3Empty overbled

Falkheim Region -111,28
Region: Correct
Texture seams: 2 on the dirt by the west border
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
T_Glb_Flora_ReedDryGroup_01 bleeding into rock
T_Sky_TerrRockRE_RockGrp_01 hidden beneath terrain
T_Sky_TerrRockRE_RockLrg_05 culled from cliff
T_Sky_TerrRockRE_RockSml_14 hidden beneath terrain
Terrain_BM_snow_08 hidden beneath terrain

Falkheim Region -110,28
Region: Correct
Texture seams: 0
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
T_Sky_Flora_BleakBlH03 bleeding into rock
T_Sky_Flora_ForsythTr01 bleeding into rock
T_Sky_Flora_Snowberry01 partial floating
T_Sky_TerrRockRES_RockSml_09 caspering
T_Sky_TerrRockRES_RockSnw_64 caspering

Falkheim Region -113,27
Region: Correct
Texture seams: 0
Terrain errors: 0 (Jagged terrain on mountain is covered by bordering claim)
Vertex shading: Good
Static flora: Good
Container flora: Good
Flora_kelp_01 hidden beneath changed terrain x5
T_Sky_Flora_Seaweed_02 hidden beneath changed terrain x14
T_Sky_Flora_TreeBirch1_05 unrotated
T_Sky_TerrRockRE_MtCliff_03 hidden beneath changed terrain
T_Sky_TerrRockRE_Rock_20 culled from ledge
T_Sky_TerrRockRE_Rock_21 hidden beneath changed terrain
T_Sky_TerrRockRE_RockGrp_01 hidden beneath changed terrain
T_Sky_TerrRockRE_RockLrg_03 hidden beneath changed terrain
T_Sky_TerrRockRE_RockLrg_15 hidden beneath changed terrain

Falkheim Region -112,27
Region: Correct
Texture seams: 4 from grasses
Terrain errors: 0
Vertex shading: Good
Static flora: Good
Container flora: Good
T_Sky_Cave_DoorNat_01 backwards
T_Sky_Flora_BushPine2Dry_02 bleeding into changed terrain x2
T_Sky_Flora_BushPine4Dry_01 bleeding into tree
T_Sky_Flora_KingBol01 bleeding into tree
T_Sky_Flora_TreeBirch1_01 floating (changed asset)
T_Sky_Flora_TreeBirch1_04 bleeding into rock (changed asset)
T_Sky_TerrRockRE_MtCliff_02 mostly hidden, huge rocks shouldn't be used as medium rocks
T_Sky_TerrRockRE_Rock_32 culled from ridge
T_Sky_TerrRockRE_RockDrt_09 culled
T_Sky_TerrRockRE_RockGrp_01 hidden beneath terrain
T_Sky_TerrRockRE_RockGrp_02 culled to open a path
T_Sky_TerrRockRE_RockGrp_02 hidden beneath terrain
T_Sky_TerrRockRE_RockSml_11 hidden beneath terrain
T_Sky_TerrRockRE_RockSml_20 hidden beneath rocks

Valbodr Tower -110,27
Region: Correct
Texture seams: 2 from mud
Terrain errors: 0
Vertex shading: Big splotch on hill
Static flora: Good
Container flora: Good
T_Nor_DngBarrow_X_Pillar_03 floating kinda x2
T_Nor_DngBarrow_X_SideWall_08 hidden beneath terrain
T_Sky_Flora_BleakBlH04 sunk too deep
T_Sky_Flora_BushLeaves5Dry_01 hidden beneath changed terrain x2
T_Sky_Flora_BushLeaves5Dry_03 sunk too deep
T_Sky_Flora_BushPlain1_02 floating
T_Sky_Flora_KingBol01 bleeding into other mushroom's stem
T_Sky_TerrRockRE_BoulderDrt1_06 hidden beneath terrain
T_Sky_TerrRockRE_RockGrp_02 caspering
T_Sky_TerrRockRE_RockSml_09 floating
T_Sky_TerrRockRES_RockGrp_02 caspering
T_Sky_TerrRockRES_RockSnw_48 caspering

Falkheim Region -110,27
Region: Correct
Texture seams: 1 by mud
Terrain errors: Some jagged spots in the river
Vertex shading: Good
Static flora: Good
Container flora: Good
T_Sky_Flora_BushLeaves5Dry_01 hidden beneath rock
T_Sky_TerrRockRE_RockGrp_02 caspering x2
T_Sky_TerrRockRE_RockSml_09 floating

Great work on this claim, it looks fantastic.
Attachments
Sky_xHf_01.esp
(1.26 MiB) Downloaded 131 times

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chef
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Post by chef »

merged

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