Claim for updating the location marked Hf_10 on the following map:
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Create the village Dragonbridge (T_Nor_SetHaaf_*)
-Minor Jarldom controlling the mouth of Lake Skirling. Major southern defense of Haafinheim against naval attacks from Reach.
-5-10 houses
-1 Inn
-1 Minor clanhall for the jarl
-Fill the forest with container plants
-Thin out the forest for navigability (See Hf_11)
-The shores of the lake should be updated to match the Markarth section and HF_05
-The river sides should be less steep, utilize more terrain and rock variety. Could be made wider
-Add detail to the mine and logging camps if needed
-Fill in the blank areas with forest
-Add points of interest (caves, barrows, ruins, camps)
-Create the road connections shown on the gridmap (doesn't need to be exact) you could utilize the empty areas for part of this
-The dotted line on the gridmap between Markarth and Dragonbridge should be made as a major road instead of a dirt road
Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-98 OR gridX >-94 OR gridY >26 OR gridY <21) OR
(gridX =-98 AND gridY =26) OR
(gridX =-98 AND gridY =25) OR
(gridX =-98 AND gridY =24);
Solitude Forest | Dragonbridge (Sky_xHf_10) [mojo187]
Solitude Forest | Dragonbridge (Sky_xHf_10) [mojo187]
- Attachments
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- Sky_xHf_10.esp
- (4.4 MiB) Downloaded 139 times
Briefly grabbing some cells for border work with the markarth section (tomorrow)
Edit: done
Edit: done
- Attachments
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- Sky_xHf_10_v0.ESP
- (4.41 MiB) Downloaded 158 times
Grass cut from file to encourage terrain editing.
- Attachments
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- Sky_xHf_10_v0.ESP
- (2.34 MiB) Downloaded 119 times
Updated the Valstaag Highlands cells to the temperate Solitude forest region. Requires November 12th TD addon or later
- Attachments
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- Sky_xHf_10_v0.1.ESP
- (2.34 MiB) Downloaded 118 times
claiming to close at least a few tasks later
Uploading a WIP
-De-meshifyed the coasts, made them steeper where it was possible, will be filling them with containers and ice glaciers in the next update.
-Filled cells marked with blue check marks with container plants (in a pic posted in Discord). Also trimmed them a bit. Added a cave, might add a bandit camp somewhere later.
- Reworked two roads (one going north-east from Dragonbridge -- will need bordermatching though! Second's going from Dragonbridge to southeast). Even with poles!
- Reworked a lumber camp using Haaf set -- might need an asset request for woodcutting mill setup and needs another round of detailing
-De-meshifyed the coasts, made them steeper where it was possible, will be filling them with containers and ice glaciers in the next update.
-Filled cells marked with blue check marks with container plants (in a pic posted in Discord). Also trimmed them a bit. Added a cave, might add a bandit camp somewhere later.
- Reworked two roads (one going north-east from Dragonbridge -- will need bordermatching though! Second's going from Dragonbridge to southeast). Even with poles!
- Reworked a lumber camp using Haaf set -- might need an asset request for woodcutting mill setup and needs another round of detailing
- Attachments
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- Sky_xHf_10_v0.2.ESP
- (2.4 MiB) Downloaded 79 times
border work done with markarth and southeast hf12
- Attachments
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- Sky_xHf_10-3.ESP
- (2.44 MiB) Downloaded 61 times
Dirty update.
The file uploaded by chef contains most changes, particularly lakework: filling out the lakebed together with culling extra rocks and rockgroups, adding ice and reeds all over. This file has the wilderness road being fleshed out better and cells to the west of it filled out with containers and static flora.
The file uploaded by chef contains most changes, particularly lakework: filling out the lakebed together with culling extra rocks and rockgroups, adding ice and reeds all over. This file has the wilderness road being fleshed out better and cells to the west of it filled out with containers and static flora.
- Attachments
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- Sky_xHf_10-3.ESP
- (2.47 MiB) Downloaded 72 times
Cut the bottom square per request
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- Sky_xHf_10-4.ESP
- (1.82 MiB) Downloaded 78 times
An update (dirty, sorry!)
- Placed all the needed containers through 2,5 cells
- Further forest detailing here and there, planted trees on pretty much all remaining empty spots
- Fiddled with the big barrow, its' hill and surroundings and smaller hills nearby
- Added a properly sunk, poled and vertex-shaded major road to the south
- Started the process of making texturing a bit more diverse, also went through several cells around the new road in order to fix texture seams.
- Placed all the needed containers through 2,5 cells
- Further forest detailing here and there, planted trees on pretty much all remaining empty spots
- Fiddled with the big barrow, its' hill and surroundings and smaller hills nearby
- Added a properly sunk, poled and vertex-shaded major road to the south
- Started the process of making texturing a bit more diverse, also went through several cells around the new road in order to fix texture seams.
- Attachments
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- Sky_xHf_10-5.ESP
- (1.93 MiB) Downloaded 149 times
Cleaned and bordermatched.
- Attachments
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- Sky_xHf_10.esp
- (1.87 MiB) Downloaded 49 times