Falkheim (Sky_xHf_02) [spineinside]

View and discuss completed claims
Post Reply
User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Falkheim (Sky_xHf_02) [spineinside]

Post by roerich »

A claim for the area marked Hf_02 on this map:
Image
The northwesternmost part of Skyrim proper; a windblown, barren stretch of land which sees heavy storms and regular snowfall. Huge cliff formations are creating dramatic vistas on the coastline, where rocks and seaweeds litter the beaches. Across the border lies the Western Reach city-state of Jehenna, currently occupied by the Kingdom of Haafinheim since the War of Bend'r Mahk.

The major landmark of this claim is a crumbling Direnni seaside ruin currently named Vabrencul (subject to change). The ruin hides an enourmous sea cave, where a large group of Nordic pirates hide their ships. The top parts of the ruin can be changed however the claimant sees fit, I'd personally like to see them even more weathered. East of the ruin lies a small cove with a stranded Breton trade galleon. The cove is marked by the Three Sisters natural landmark (three pointy rocks).

The southern part of the claim should be flat, continuing the landscape from Re_02 (be sure to check that out and bordermatch), but with West Gash-like hills. Minor places of civilization could include a Nordic trapper/fur hunter camp. Less civilized places could be 1 or 2 camps of the wandering Nourthu Reachman tribes, herding goats or hunting. No more than 3 of the small huts each, 2 is probably more than enough. A barrow could also be placed somewhere in the southeast of this claim, but this region is pretty barrow-saturated so not necessarily needed.
For a visual reference on the Falkheim region, check the finished claim Re_02 here: viewtopic.php?f=126&t=652 Included in Hf_02 is a half-finished example of how to use the coastal seaweeds assets.

Region planning thread:
http://project-tamriel.com/viewtopic.php?f=87&t=646"
Attachments
Sky_xHf_02.esp
(1.24 MiB) Downloaded 145 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Claimed by spineinside.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Road sketched
Rock forms distributed
Detailing a bit here and a bit there
Attachments
Sky_xHf_02v2.esp
(1.38 MiB) Downloaded 168 times

User avatar
spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update
Attachments
Sky_xHf_02v3.esp
(1.52 MiB) Downloaded 125 times

User avatar
spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update

Main detailing of land and coastline (still in WIP)
Ruins - WIP
2 caves added - 1st specified for bandits or additional entrance to Vabrecul, 2nd specified for a very brutal villain or vampire
Attachments
Sky_xHf_02v4.esp
(1.85 MiB) Downloaded 98 times

User avatar
spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

What's left:

Smugglers entrance
Coastal grass placement
A few barren areas to take care of
Barnacles, Icy Fungus Shell placement
Vabrecul Cave exterior detailing
Lights and sounds placement
Ice chunks placement
A few weathered/ broken statics to spice up
Attachments
Sky_xHf_02v5.esp
(1.92 MiB) Downloaded 103 times

User avatar
spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Whale skeletons, Barnacles , coastal sounds and ice chunks left
Attachments
Sky_xHf_02v6.esp
(2.24 MiB) Downloaded 97 times

User avatar
spineinside
SHotN Jarl of Assets
Posts: 358
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

finished (dirty)
Attachments
Sky_xHf_02v7.esp
(2.37 MiB) Downloaded 117 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Grabbing for some fixes, and maybe even a review.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

No review today. I fixed the landscape around the Direnni ruin so more of it was visible, detailed the Sea of Ghosts cells a little, and cleaned the file. It needs to be bordermatched with Hf_04.
Attachments
Sky_xHf_02v8.esp
(2.21 MiB) Downloaded 111 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

reviewin

User avatar
chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Clean: Yes
Border matched: With Re_02 and Hf_03, partially with Hf_01

Sea of Ghosts -109,32
Region: Correct
Will need some detailing at some point

Sea of Ghosts -108,32
Region: Correct
Will need some detailing at some point

Sea of Ghosts -107,32
Region: Correct
Will need some detailing at some point

Falkheim Region -109,31
Region: Correct
Texture seams: 1 but could just be a border seam
Jagged terrain: None
Vertex shading: Missing under some rocks
Raised some ice above the surface of the water

Falkheim Region -108,31
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_IcyShell01 bleeding into rock/ground x7
T_Sky_Flora_Seaweed_02 floating
T_Sky_Flora_Seaweed_02 bleeding into rock
T_Sky_Mine_Amber01 caspering
T_Sky_TerrRockRE_MtCliff_01 caspering
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 caspering x3
2 oversized rock group 3s removed
T_Sky_TerrRockRE_RockSeaw_02 floating x4
Raised some ice above the surface of the water

Falkheim Region -107,31
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Excessive under some rocks
T_Sky_TerrRockRE_Rock_18 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain x3
T_Sky_TerrRockRE_RockGrp_01 caspering
T_Sky_TerrRockRE_RockSml_14 hidden udner terrain
Raised some ice above the surface of the water

Falkheim Region -106,31
Region: Correct
Texture seams: 1 on some gravel
Jagged terrain: small spot on some sand
Vertex shading: a little excessive under some rocks
T_Sky_Flora_IcyShell01 bleeding into driftwood
T_Sky_TerrRockRE_Rock_35 hidden under terrain x2
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain x3

Varencul -109,30
Region: Correct
Texture seams: None
Jagged terrain: Under dock
Vertex shading: Good
ex_de_oar bleeding into skiff x2
ex_ship_plank bleeding into crates
Light_tikilamp floating x2
T_Com_Var_CrateOpen_03 floating/bleeding
T_Glb_TerrSnow_Heap_21 raised
T_He_DngDirenni_DoorIn_01 lowered
T_He_DngDirenni_X_Wall_06 caspering? Next piece could be in the bordering claim
T_He_DngDirenni_X_Wall_07 caspering
T_Nor_Iron_WarAxe_01 floating head and handle
T_Nor_Set_DocksCleat_01 hidden under terrain
T_Nor_Set_DocksCleat_01 floating
T_Nor_SetHarbor_BoatLong_02 cant fit out
T_Nor_SetHarbor_BoatLongOar_01 floating
T_Nor_Var_Bucket_01 bleeding into plank
T_Nor_WoodenBowl_02b bleeding into crate
T_Sky_Flora_TreePine1_04 bleeding into rock
T_SkyCom_Var_Bl2Empty resting on 1 vert
T_SkyCom_Var_Bl2Empty bleeding into concrete
T_SkyCom_Var_Bl3Torch bleeding into rock
T_SkyCom_Var_Cr5OreSilv floating x3
T_SkyCom_Var_Cr7Arrow1 no reason to be leaning
T_SkyCom_Var_Cr7Arrow1 bleeding into crate
T_SkyCom_Var_Cr7Arrow1 floating
T_SkyCom_Var_Cr7Band1 floating
T_SkyCom_Var_Cr7Band1 bleeding into crate
T_SkyNor_Furn_Box2Gems how did these even get up there and how are they not sliding off
Terrain_BM_snow_08 hidden under fort
Could this underground bay be cut and pasted into an int?

Falkheim Region -108,30
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_IcyShell01 bleeding into rock
T_Sky_Flora_IcyShell01 hidden under terrain x2
T_Sky_TerrRockRE_RockSeaw_02 floating
T_Sky_TerrRockRE_RockSeaw_02 hidden under terrain x2
T_Sky_TerrRockRE_RockSml_14 hidden under terrain
T_Sky_TerrSeaweed_Heap_01 pointless
Terrain_BM_snow_02 hidden under terrain

Falkheim Region -107,30
Region: Correct
Texture seams: 1 by a mtCliff
Jagged terrain: 1 spot by some seaweed
Vertex shading: Missing under a rock
Ex_barnacles_03 hidden under terrain
ex_scrapwood02 moved out of ice
Added more stoneflower
T_Sky_Flora_IcyShell01 bleeding into terrain x2
T_Sky_TerrRockRE_Rock_15 pointless
T_Sky_TerrRockRE_Rock_31 pointless
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockSeaw_01 hidden under peak
Raised some ice chunks above the surface of the water

Falkheim Region -106,30
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under a block
Flora_BM_grass_06 hidden under snow drift
flora_stoneflower_01 bleeding into rock
T_Sky_Flora_DarkSage01 bleeding into tree
T_Sky_Flora_IcyShell01 floating
T_Sky_Flora_IcyShell01 bleeding into terrain

Falkheim Region -109,29
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
a shady smuggler slain
T_He_DngDirenni_X_Wall_07 caspering
T_Sky_TerrRockRE_RockGrp_02 caspering x2

Falkheim Region -108,29
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under a few rocks
flora_stoneflower_01 bleeding into rock
T_Sky_Flora_IcyShell01 bleeding into terrain x4
T_Sky_TerrRockRE_Rock_13 caspering
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain

Falkheim Region -107,29
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under some rocks
Flora_BM_grass_06 floating
T_Sky_Flora_BleakBlH01 bleeding into rock
T_Sky_Flora_IcyShell01 bleeding into terrain x5
T_Sky_Flora_IcyShell01 caspering x2
T_Sky_Flora_SeaweedHang_01 floating
T_Sky_TerrRockRE_Rock_10 hidden under rocks
T_Sky_TerrRockRE_Rock_35 hidden under rocks
T_Sky_TerrRockRE_RockGrp_01 hidden under rocks x3
T_Sky_TerrRockRE_RockPky_02 hidden under rocks
T_Sky_TerrSeaweed_Heap_01 pointless x2

Falkheim Region -106,29
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Removed a dark spot, added under some rocks
T_Sky_Flora_KingBolSn02 floating
T_Sky_TerrRockRE_RockGrp_02 floating
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 large rock caspering
T_Sky_TerrRockRE_RockLrg_02 caspering

Falkheim Region -109,28
Region: Correct
Texture seams: 1 where 2 dirts meet rock
Jagged terrain: None
Vertex shading: Missing under a rock
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain

Falkheim Region -108,28
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Missing under a rock
T_Sky_TerrRockRE_MtCliff_01 caspering

Falkheim Region -107,28
Region: Correct
Texture seams: None
Jagged terrain: Spike by the road
Vertex shading: Missing under some rocks
Contain_BM_belladonna_0 floating on one end x2
misc_com_wood_knife floating
T_IngFlor_Shadowfly_02 floating
T_IngFlor_VicarHerb_01 bleeding into basket
T_Sky_Flora_VicHerbH01 one end floating
T_Sky_TerrRockRE_MtCliff_01 caspering
T_Sky_TerrRockRE_RockGrp_02 hidden under rocks
T_SkyCom_Var_Bl2Empty floating

Falkheim Region -106,28
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
ex_Snow_drift caspering
T_Sky_Flora_BleakBlH03 floating
T_Sky_TerrRockRE_RockGrp_02 excessive in an area, deleted x2
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRES_RockSnw_65 caspering

Falkheim Region -109,-27
Region: Correct
Texture seams: None
Jagged terrain: Spike in the trench
Vertex shading: Missing under some rocks

Falkheim Region -108,27
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain

Falkheim Region -107,27
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_03 caspering

Falkheim Region -106,27
Region: Changed to Kilkreath Mountains Region
Texture seams: None
Jagged terrain: None
Vertex shading: Good
ex_Snow_drift hidden under terrain
T_Sky_Flora_BushPine2Snow_01 bleeding through rock
T_Sky_TerrRockRE_RockGrp_02 caspering
T_Sky_TerrRockRES_RockGrp_03 hidden under terrain x2
T_Sky_TerrRockRES_RockGrp_03 caspering
Terrain_BM_snow_01 hidden under terrain

I love all the hidden loot in the bird nests, and the coast is super well done. The empty areas down south are also very well made.
Attachments
Sky_xHf_02_reviewed.ESP
(2.21 MiB) Downloaded 210 times

Post Reply

Return to “Completed”