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Reach Cave (Sky_iRe21_Cave_7) [Vern][Reviewed]

Posted: Mon Jul 08, 2019 6:35 pm
by Jani
Location: -101, 7

Bandit hideout. Use "Sky_Cave Reach 09" from viewtopic.php?f=104&t=730

Image

Re: Reach Cave (Sky_iRe21_Cave_7) [Unclaimed]

Posted: Mon Dec 14, 2020 12:26 am
by Vern
Claiming

Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]

Posted: Mon Dec 14, 2020 9:57 am
by Vern
Submitting for review

Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]

Posted: Tue Dec 15, 2020 10:05 am
by Vern
updated with sound

Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]

Posted: Thu Dec 17, 2020 7:56 pm
by Myxinidae
Reviewing.

Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]

Posted: Sat Dec 19, 2020 1:05 am
by Myxinidae
Reviewed.

Name: "Sky IRE 21 Cave 7" --> Sky_iRe21_Cave_7
Clean: Yes
Lighting: Okay
Northmarker: Incorrect, fixed
Fits exterior: Yes
Pathgrid: Good
Illegal to Sleep Here: No, correct
Gridsnap: Yes

Bleeders:
T_SkyCom_Var_Bl1Wpn2

Floaters:
T_Sky_CaveRE_I_Rock_18
T_Sky_CaveRE_I_Rock_01
T_Com_Var_BottleBroken_02
T_Sky_CaveRE_I_Rock_06
T_Sky_Cave_I_Beam1_01
iron throwing knife
T_Nor_Bucket_01
T_Com_Furn_BedStraw_01 x4
T_Nor_Furs_03
T_SkyCom_Var_Bl1Loot2

Other:
All objects on platforms were bleeded down because the floorboards are uneven.
Removed random floating gold piece
Modified room with straw beds
Filled in cave entrance
Replaced deprecated items
Flipped rotation of two of the doors

Re: Reach Cave (Sky_iRe21_Cave_7) [Vern]

Posted: Sat Dec 19, 2020 7:38 am
by Taniquetil
Merged