The Reach: Fort Herax (Sky_iRe21_Fort) [christixn][Reviewed]

View and discuss completed claims
Post Reply
Jani
PT Modder
Posts: 166
Joined: Wed Nov 29, 2017 9:29 pm

The Reach: Fort Herax (Sky_iRe21_Fort) [christixn][Reviewed]

Post by Jani »

Location: -98,8

Fort Herax. Initally a wooden fortification built during the Hestran conquest of the Reach around 1E 1033. Under Reman I, it was developed into a permanent fort, guarding the caravan routes and acting as part of a fortification network guarding Cyrodiil's northwestern border. It functioned as such well into the Second Era, after which it was abandoned. Currently inhabited by undead (and eventually Reman-themed undead from P:C).

Image
Last edited by Jani on Sat Nov 28, 2020 8:39 pm, edited 1 time in total.

User avatar
Tristior
Project Administrator
Posts: 798
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior »

Claim!

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

User avatar
Tristior
Project Administrator
Posts: 798
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior »

Best revoke this one. I've bitten off more than I can chew elsewhere.

Grey
PT Modder
Posts: 11
Joined: Sun Nov 22, 2020 8:56 am

Post by Grey »

Claim

User avatar
Rakanishu
Lead Dev
Posts: 886
Joined: Thu Sep 15, 2016 9:16 pm

Post by Rakanishu »

This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

User avatar
Rakanishu
Lead Dev
Posts: 886
Joined: Thu Sep 15, 2016 9:16 pm

Post by Rakanishu »

Revoking due to inactivity.

User avatar
christixn
-Banned-
Posts: 204
Joined: Sun Apr 25, 2021 10:37 pm
Location: Garden of Eden

Post by christixn »

Claiming.
He/Him

User avatar
christixn
-Banned-
Posts: 204
Joined: Sun Apr 25, 2021 10:37 pm
Location: Garden of Eden

Post by christixn »

WIP.

Have been making great progress on this the last few days. Currently, the storage room, mess hall, barracks, jail and jailer quarters, planning room, smithy, hospital and healers room, and most hallways are done.

Make sure to load with addon and Worsas dngsky version of the braziers he posted on Discord.
Attachments
Sky_Ire21_Fort.ESP
(59.57 KiB) Downloaded 27 times
He/Him

User avatar
christixn
-Banned-
Posts: 204
Joined: Sun Apr 25, 2021 10:37 pm
Location: Garden of Eden

Post by christixn »

Ready for review. Load with latest addon.

The stairs asset in the fort is subject to a redo, so when those changes are made and merged the reviewer must rearrange the fort to fit the new stair parameters.
Attachments
Sky_Ire21_Fort.esp
(80.5 KiB) Downloaded 23 times
He/Him

User avatar
Tristior
Project Administrator
Posts: 798
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior »

Reviewing my old nemesis.

User avatar
Tristior
Project Administrator
Posts: 798
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior »

Clean: yes
Lighting: reduced sunlight, added fog
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good

Floaters:
- Sky_Ire21Fort_Missiles
- T_Com_Var_CandleWhiteOff_02

Misc.:
- removed TES3A_Data.esm dependency
- covered gaps in corridor ceilings
- removed most of the unique chests
- replaced Flame Light_64 with T_Glb_Light_Shroom2_128
Attachments
Sky_Ire21_Fort reviewed.esp
(80.3 KiB) Downloaded 19 times

User avatar
Rakanishu
Lead Dev
Posts: 886
Joined: Thu Sep 15, 2016 9:16 pm

Post by Rakanishu »

Merged

Post Reply

Return to “Completed”