The Sundered Towers (Sky_iRe23_Sundered_Towers) [CdoubleOK][Reviewed]

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Jani
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The Sundered Towers (Sky_iRe23_Sundered_Towers) [CdoubleOK][Reviewed]

Post by Jani »

Location: -95,7

Description: Tower houses a hagraven, and the structure below that are her acolytes and witch-warriors. Below that is a small cave system with critters.

Image

Yellow int = tower with hagraven
Red int = acolytes and witch-warriors
Underground int = caves with critters

Image

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CdoubleOK
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Post by CdoubleOK »

Requesting claim
Hainab stole my pants.

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Tristior
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Post by Tristior »

Granted.

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CdoubleOK
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Post by CdoubleOK »

Shell, and majority of main lights, debris, webs. WIP
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Sky_iRe23_Sundered_Towers.ESP
WIP
(159.23 KiB) Downloaded 10 times
Hainab stole my pants.

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CdoubleOK
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Post by CdoubleOK »

Containers, furn, clutter, misc. 95% complete
Not sure on what specific NPC/creatures are needed but did add NPC_Aid placeholders.

If anyone has a moment to give it a quick look for anything obviously out of place or just general feedback, I'd appreciate it.
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Sky_iRe23_Sundered_Towers.ESP
(228.06 KiB) Downloaded 14 times
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CdoubleOK
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Post by CdoubleOK »

Ready for review I believe.

I left the NPC placeholders in castle section, and a note in cave section to add critters, as I'm unsure what is appropriete for both.

I also left my "TEST" cell in the file if the reviewer needs it to gauge build against the exterior shell. If not needed just delete.

I feel like I covered everything as needed, if somethings noticed missing or not needed, feel free to yell and I can fix.
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Sky_iRe23_Sundered_Towers.ESP
(235.44 KiB) Downloaded 12 times
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Tristior
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Post by Tristior »

Reviewing.

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Tristior
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Post by Tristior »

Sky_iRe23_Sundered_Towers_Cellar
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good

Sky_iRe23_Sundered_Towers_Collapsed_Tower
Clean: yes
Lighting: good
Northmarker: missing, added
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good

Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners

Sky_iRe23_Sundered_Towers_Tower
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good

Floaters:
- T_Nor_DngBarrowFort_X_Doorf_01

Bleeders:
- T_Com_Var_CrateBroken_07

Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners

Sky_iRe23_Sundered_Towers_Entrance_Hall
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good

Bleeders:
- T_Nor_FurnP_Chair_01

Misc.:
- added Blacksquares

Sky_iRe23_Sundered_Towers_Main_Hall
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good

Floaters:
- T_Nor_FurnP_Shelf_02

Bleeders:
- T_Com_Rope_01

Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners
- covered gaps between wall and floor
- added Blacksquares

Sky_iRe23_Sundered_Towers_Cave
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good
Attachments
Sky_iRe23_Sundered_Towers reviewed.ESP
(175.16 KiB) Downloaded 7 times

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Tristior
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Post by Tristior »

Merged.

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