Reach Cave (Sky_iRe21_Cave_1) [Fran][Reviewed]

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Jani
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Reach Cave (Sky_iRe21_Cave_1) [Fran][Reviewed]

Post by Jani »

Forgotten and depleted iron mine. Should have an extensive (but ruined) mining setup, which should currently be utilized by a goblin tribe.

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Fran
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Post by Fran »

I would like to claim it plz

Fran
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Post by Fran »

98% finished. I will sleep it over and wrap it up tomorrow and run through it few more times in game.
In meantime i would really appreciate if someone can take quick look and say if something is out of place or wrong or just criticize so i can improve it tomorrow.
Sky_iRe21_Cave_1.esp
(106.55 KiB) Downloaded 49 times
btw i cant find cave entrance at cordination. I guess map is updated since screenshot taken so i didnt put northmarker and also i dont know if roots make sense, if trees are on exterior above cave( roots only on cave entrance)

Fran
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Post by Fran »

Ready for review. Northmarker must be added.
Sky_iRe21_Cave_1.esp
(116.96 KiB) Downloaded 49 times

Fran
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Post by Fran »

Few tiny fixes
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Sky_iRe21_Cave_1.esp
(117.3 KiB) Downloaded 52 times

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Tristior
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Post by Tristior »

Reviewing.

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Tristior
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Post by Tristior »

Clean: yes
Lighting: good
Northmarker: missing, fixed
Fits exterior: yes
Pathgrid: yes (altered to fit changes, removed nodes)
Illegal to sleep here: no, good

Bleeders:
- T_Com_Var_CrateBroken_01
- T_Cr_Goblin_Shelter_01

Floaters:
- T_Sky_Flora_RustRuss05
- T_Sky_Flora_RustRuss03
- T_Sky_Flora_RustRuss02
- T_Cr_Goblin_Plank_04

General issues:
- Cave pieces were not snapped
- Furn_rail_ pieces were not snapped, or were displayed with visible seams
- Rails were necessary to navigate interior, but are not collision-friendly
Attachments
Sky_iRe21_Cave_1 reviewed.esp
(118.58 KiB) Downloaded 19 times

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Rakanishu
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Post by Rakanishu »

Merged

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