Fort Jolethe (Sky_iRe22_Fort_Jolethe) [Taniquetil][Reviewed]

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Jani
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Fort Jolethe (Sky_iRe22_Fort_Jolethe) [Taniquetil][Reviewed]

Post by Jani »

Location: -100, -1

Jolethe Legion Fort, Description: TBD

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roerich
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Post by roerich »

This might need a new name.
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worsas
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Post by worsas »

We should not forget to update 'Ordo Legionis' when this has received its final name.

Edit: There is also said to be an imperial cult shrine here, according to 'For my Gods and Emperor'.

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Taniquetil
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Post by Taniquetil »

Claiming this, please.
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Taniquetil
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Post by Taniquetil »

uploading WIP for backup
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Taniquetil
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Post by Taniquetil »

Another WIP
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Taniquetil
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Post by Taniquetil »

Nearly done. Will finish this weekend.
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Taniquetil
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Post by Taniquetil »

Ready for review
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Taniquetil
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Post by Taniquetil »

Please hold off reviewing until the situation with embrasures is settled. Will likely go back and add the window covers when they are merged.
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Taniquetil
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Post by Taniquetil »

Got carried away with my edits and ended up basically reworking this int down to the shell. Only parts of the old int that remain the same in this version are the mess hall/kitchen and the prison/walls - everything else has been overhauled pretty substantially.

Ready for review (again)

Notes for merger/NPCer:
  • There should be four service providers in this int: a general Legion trader near the front door, another selling weapons/armor outside the barracks, a smith in the basement, and the Imperial Cult priest.
  • Please place a Divine Intervention marker outside the door to the shrine on the wall, not at the main fort door (to follow Wolverine Hall precedent)
  • The Cyr-style IC shrine should be replaced with a Sky version when the asset exists

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Taniquetil
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Post by Taniquetil »

Stealth update to fix a wall I deleted by mistake.
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Tristior
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Post by Tristior »

Reviewing.

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Post by Tristior »

Fort Jolethe, Interior
Clean: yes
Lighting: slightly reduced red value in ambient and fog
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good

Floaters:
- T_SkyCom_Var_Bl1Torch
- T_Imp_Legion_Broadsword_02
- T_Imp_Chain_Boots_01 x2

Bleeders:
- T_SkyCom_Var_Cr8Tool
- furn_fireplace10
- imperial broadsword

Misc.:
- Cleaned up some pathgrid connections

Fort Jolethe, Prison
Clean: yes
Lighting: reduced red fog value
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, fixed

Floaters:
- T_Imp_Legion_Dagger_01

Misc.:
- Replaced T_Nor_Set_TrapDoor_02 with in_impsmall_trapdoor_01a
- Replaced T_Nor_Set_TrapDoor_01 with in_com_traptop_01

Fort Jolethe, Walls
Clean: yes
Lighting: matched to Prison values
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, fixed

Bleeders:
- T_SkyCom_Furn_ChHv1WpnLg

Misc.:
- Replaced T_Nor_Set_TrapDoor_02 with in_impsmall_trapdoor_01a
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Sky_iRe22_Fort_Jolethe reviewed.ESP
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Rakanishu
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Post by Rakanishu »

Merged

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