Beorinhal: Warriors Home (Sky_iRe_BE03) [christixn][reviewed]

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Jani
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Beorinhal: Warriors Home (Sky_iRe_BE03) [christixn][reviewed]

Post by Jani »

Location: -95,-3

Description: Home of an adventurous local warrior, plenty of trophies and gear. T_Nor_FurnM

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christixn
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Post by christixn »

claiming
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christixn
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Post by christixn »

finished
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Sky_iRe_BE03.ESP
(13.98 KiB) Downloaded 39 times
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Luxray
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Post by Luxray »

Name: Sky_iRe_Be03
Clean: Yes
Lighting: Good
Northmarker: Yes
Fits exterior: Yes
Pathgrid: Yes
Illegal to Sleep Here: Yes

- T_Nor_Set_Door_02 not properly in doorframe
- T_Com_Farm_Shovel_01 not resting properly
- T_Com_Farm_Scythe_01 not resting properly
- T_Imp_Clothbolt_01 not resting properly
- misc_com_broom_01 should bleed slightly and not in the handle
- T_SkyCom_Var_Bl3Empty is floating
- T_Sc_GuideToKarthwastenSHOTN not resting properly
-T_SkyCom_Var_Bl1Torch not resting properly
- T_Bk_TalhjoldeSHOTN_V1 bleeds
- T_Nor_Furs_01 needs to bleed
- T_Com_Saw_03 not resting properly
- T_SkyNor_DngBarr_U2Empty stylemix (Barrow items should not go into domestic ints)
- misc_hook bleeds into wall and visible through wall (x2)
- iron_shield bleeds
- nordic battle axe not resting properly
- steel spear not resting properly
- T_SkyImp_Furn_Cb1Bowl sunk too much into the wall
- furn_log_04 not resting properly, bleeding, etc (x4)
- T_MwDe_FurnM_Dw1Clt stylemix (MWDE is morrowind darkelf, does not belong in skyrim)
- light_de_candle_15_64 same issue
- misc_uni_pillow_01 bleeds too much
- do not put objects like Gold_025 on top of areas players cannot reach from the ground

Returned. This is by no means an exhaustive list of faults.

You need to spend more time carefully placing your objects and making sure they are perfectly placed. There has been nowhere near enough time put into this interior.

It's good to get claims done fast, but not if things like this are the regularity rather than the exception. I don't want to have to return more of your claims. Claims are not about chucking things down willy-nilly. There are far too many avoidable errors here which show just a lack of attention to detail.

You need to zoom in and set your rotation preferences for objects to 0.1 or even 0.01 and spend a few seconds on each one at close up to make sure they do not bleed or float. Some objects will prove annoying -- that's the long and short of it.

Please work off your submitted file when making corrections. As said, this is not an exhaustive list. Please carefully check every item in this interior.

If you are unsure about which items are suitable in Skyrim interiors please ask in the Discord.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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christixn
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Post by christixn »

ready for ridicule :D
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Sky_iRe_BE03.ESP
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christixn
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Post by christixn »

just came back to the claim months later, I think it is significantly better now.
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Sky_iRe_BE03 clean.esp
(17.48 KiB) Downloaded 17 times
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Tristior
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Post by Tristior »

Reviewing.

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Tristior
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Post by Tristior »

Clean: yes
Lighting: good, reduced fog and sunlight levels
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good

Floaters:
- repair_journeyman_01
- ingred_bread_01

Bleeders:
- T_Com_Furn_PeltGoat_01
- T_Nor_DeerskinDrum_01

Misc:
- changed ceiling to floor static
- walls were set too high -- make sure the side trim meets the ground
- changed the mezzanine T_Nor_SetMarkarth_I_Story_01a to b
- changed T_Nor_SetMarkarth_I_Rail_01 to 2
- added Lava_Blacksquares
- sank T_Nor_Furs
- replaced T_Nor_Potions with vanilla variants
- replaced one T_Com_Furn_PeltCowTattered_02 with 03

Real good int. I liked this one a lot.
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Sky_iRe_BE03 reviewed.esp
(17.17 KiB) Downloaded 27 times

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christixn
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Post by christixn »

heh, you left a chandelier floating tris!
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Rakanishu
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Post by Rakanishu »

Merged and fixed chandelier

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