Beorinhal: Guild of Fighters (Sky_iRe_BE06) [Moyglass][Reviewed]

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Jani
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Beorinhal: Guild of Fighters (Sky_iRe_BE06) [Moyglass][Reviewed]

Post by Jani »

Location: -95,-3

Beorinhal chapter of Skyrim's Guild of Fighters. Should have suitable lodging and training areas for guild members, and a basement. Make sure not to build the basement out towards the ravine. Use T_Nor_FurnM & T_Imp_FurnSky

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Moyglass
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Post by Moyglass »

I would like to claim this. I presume T_Nor_FurnM & T_Imp_FurnSky will be suitable to use here.

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Moyglass
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Post by Moyglass »

Uploading a WIP.
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Sky_iRe_BE06_FG.ESP
(21.99 KiB) Downloaded 33 times

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Moyglass
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Post by Moyglass »

Ready for review
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Clean Sky_iRe_BE06_FG.ESP
(44.88 KiB) Downloaded 31 times

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Tristior
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Post by Tristior »

Reviewing.

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Tristior
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Post by Tristior »

Clean: yes
Lighting: reduced ambient values and added fog
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, fixed

Floaters:
- T_SkyCom_Furn_ChHv2ArmMd

Bleeders:
- T_Nor_DeerskinDrum_01
- T_Nor_Var_Basket_02
- T_Nor_WoodenKnife_02b
- T_SkyCom_Var_Sk5Empty

Misc:
- Walls lowered so that pillar met floor
- Story_01d changed to 01b x2
- Sank T_Nor_Furs_03 and T_Nor_PotionBagEmptyPoor_01
- Needed much more clutter on shelves, etc.
- Existing clutter needed rotation
- light_com_sconce_01 causing greenlight, reduced to 77
- T_Nor_Potions aren't used in general ints
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Sky_iRe_BE06 Reviewed.ESP
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Rakanishu
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Post by Rakanishu »

Merged

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