Beorinhal: Smith's House (Sky_iRe_BE07) [christixn][reviewed]
Beorinhal: Smith's House (Sky_iRe_BE07) [christixn][reviewed]
Location: -95,-3
Description: Home of Beorinhals Smith (Nord) and their partner, already has an extensive forge and stall outside, so this is a dwelling and storage. Basement would be good and provide room for an apprentice/more storage. T_Nor_FurnM
Description: Home of Beorinhals Smith (Nord) and their partner, already has an extensive forge and stall outside, so this is a dwelling and storage. Basement would be good and provide room for an apprentice/more storage. T_Nor_FurnM
Could I claim this?
Granted! Have fun.
Completed the shell, mostly posting here to show I'm still working on the claim.
- Attachments
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- Sky_iRe_BE07.ESP
- Just the shell complete.
- (6.34 KiB) Downloaded 30 times
Update; I changed around the layout to make more use of space, and have added some basic cluttering.
- Attachments
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- Sky_iRe_BE07.ESP
- Changed layout a bit, basic cluttering.
- (8.6 KiB) Downloaded 28 times
Update; Some more progress.
- Attachments
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- Sky_iRe_BE07.ESP
- Added apprentice room and kitchen area.
- (10.48 KiB) Downloaded 30 times
Update; Have cluttered the basement and upstairs with a few objects.
- Attachments
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- Sky_iRe_BE07.ESP
- Cluttered basement and upstairs.
- (17.96 KiB) Downloaded 27 times
I have finished up all the rooms, added some final details and added a pathgrid.
- Attachments
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- Sky_iRe_BE07.ESP
- Furnished Kitchen/Cleaning Room and have added some final details.
- (22.46 KiB) Downloaded 28 times
Last edited by Meatballs on Wed Jan 12, 2022 11:31 am, edited 1 time in total.
Ready for review.
- Attachments
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- Sky_iRe_BE07_Clean.ESP
- (22.46 KiB) Downloaded 32 times
Hey, I've been working on fixing this up but I'm actually going to send it back for re-work and re-submission. It's a very good and inventive use of the MK set, and I would love to see that carry through to the finished product, but at present there are too many oversights to consider it finished. Sorry to be blunt like that.
The main problem is that it is not gridsnapped and that walls, floors, etc. are either caspering or clipping throughout. Make sure that the ends or tops of walls, in particular, are covered so that there are not unintended gaps within the int. There should also be In_Lava_Blacksquare statics used to cover unused parts of the shell.
As I said, it's a good and creative interior. There's just some more cleaning up that needs doing before it can be reviewed.
The main problem is that it is not gridsnapped and that walls, floors, etc. are either caspering or clipping throughout. Make sure that the ends or tops of walls, in particular, are covered so that there are not unintended gaps within the int. There should also be In_Lava_Blacksquare statics used to cover unused parts of the shell.
As I said, it's a good and creative interior. There's just some more cleaning up that needs doing before it can be reviewed.
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.
Revoking due to inactivity.
Claiming, will try to fix this up the best I can.
He/Him
I decided to replicate the shell and place in the clutter rather than trying to fix the original one. The new shell is complete, with me remaining true to the style and layout of Meatball's int. Not sure how to feel so far though
- Attachments
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- Sky_iRe_BE07_Clean.ESP
- (25.08 KiB) Downloaded 14 times
He/Him
Top floors fully cluttered, only the basement rooms remain
- Attachments
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- Sky_iRe_BE07_Clean.ESP
- (42.42 KiB) Downloaded 19 times
He/Him
Finished, I think it turned out way better than expected.
- Attachments
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- Sky_iRe_BE07_Clean.ESP
- (36.82 KiB) Downloaded 15 times
He/Him
Clean: yes
Lighting: good
Northmarker: incorrect, fixed
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good
Floaters:
- T_IngSpice_Pepper_01
- T_Nor_WoodenBowl_02a
Bleeders:
Misc:
- Int still misaligned and not gridsnapped in several areas
- Sank T_Nor_Furs_01
- Removed deprecated book
- Moved upper story doorway to prevent collision with shell
Lighting: good
Northmarker: incorrect, fixed
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good
Floaters:
- T_IngSpice_Pepper_01
- T_Nor_WoodenBowl_02a
Bleeders:
Misc:
- Int still misaligned and not gridsnapped in several areas
- Sank T_Nor_Furs_01
- Removed deprecated book
- Moved upper story doorway to prevent collision with shell
- Attachments
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- Sky_iRe_BE07 reviewed.ESP
- (36.51 KiB) Downloaded 16 times
Note to merger, there is a plank on the second floor that has several assets bleeding into it. Needs to be fixed.
He/Him
Fixed planks and merged