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The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]

Posted: Tue Aug 29, 2017 4:51 pm
by worsas
A long-forgotten Direnni Watchtower.
Cell: -116,16
To be found in Sky_Main.esp

Image

Re: The Reach: Direnni Tower (Sky_iRe_DH35)

Posted: Thu Aug 31, 2017 12:20 pm
by Scamp
Roerich and I have been discussing this tower back in the day, the basic idea was to make this the permanent residence of an old, rogue-like wizard, similar to Baladas Demnevanni in Arvs-Drelen.

He shouldn't be hostile initially - I'd rather like to see this as a part of a significant quest or questline, being the main reason why players would travel to the top of the mesa. I imagine he'd be interested in Direnni artifacts, sort-of analogue to Divayth Fyr, and it might be necessary to impress him by bringing a unique piece from Anga Tor as a gift to make him talkative.

Re: The Reach: Direnni Tower (Sky_iRe_DH35)

Posted: Thu Nov 09, 2017 3:59 am
by Iskuss1418
Can I claim this? I've been playing with a mock-up of this, and think I might me able to do something with it. By the way, I plan to include a basement so that the mage has a place to live.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Thu Nov 09, 2017 1:05 pm
by Scamp
Sure, there you go.

I tried to make it somewhat visible in the exterior that this tower was part of a larger Direnni complex, a small fort nearby Anga Tor. I wouldn't mind if that basement was somehow connected to the actual fort (which doesn't have an interior claim, so this would be the only trace of it), but it should be blocked off by rocks at some point. It should be small enough so that the focus is still on the mage's place.

Just a suggestion, anyway. If you had other things in mind, go ahead; just brainstorming. Doesn't actually need to have a connection to the rest of the fort.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Thu Nov 09, 2017 3:49 pm
by roerich
Excellent. Another perfect reference would be the tower of Sorkvild the Raven. It's up to you whether this should be a Breton, Nord or Altmer wizard.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Wed Nov 15, 2017 10:49 pm
by Iskuss1418
Finished!
I used T_com clothes because an Altmer or Breton wouldn't look right with Nords' clothes.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Wed Nov 15, 2017 11:11 pm
by Scamp
Submitting for review!

Screens looked really good on discord.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Wed Nov 15, 2017 11:17 pm
by Iskuss1418
Thanks, the set was kind of hard to get used to at first, but I got used to it.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Fri Dec 01, 2017 5:56 pm
by Iskuss1418
Update: Fixed top part of tower not grid-snapped correctly. I fixed it a while ago, but wasn't sure if it warranted an update since it would've probably been found in a review. I thought I'd save the reviewer some time though and upload the fix.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Mon Jan 22, 2018 9:18 pm
by Iskuss1418
Fixed the top few tower pieces not being gridlocked correctly.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Wed Jan 24, 2018 1:16 am
by MinerMan60101
Replaced the makeshifting at the top of the tower with the 'proper' method.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Wed Jan 24, 2018 4:47 am
by Iskuss1418
Frankly I'd have to disagree that the 'proper' way is better. Of course, makeshifting should be avoided wherever possible, but in this case your edit places the trap door almost horizontal (45 degrees). The exterior door is perfectly flat, and the difference is very noticeable. Anyway, thank-you for taking the time to review my work. !give Minerman 2

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Wed Jan 24, 2018 4:53 am
by Iskuss1418

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Thu Jan 25, 2018 12:51 am
by MinerMan60101
To be fair, Mirilstern does it that way 2-3 times.

-Also (as you probably know already, I'm just being clear) this wasn't a 100% review, just a minor fix. But I didn't notice anything else weird, although I wasn't looking that hard.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Sat Aug 04, 2018 1:40 am
by MinerMan60101
-Also time for a 100% review

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Sat Aug 04, 2018 2:51 am
by MinerMan60101
Clean: Yes
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Set, I unset this.

Floaters:
T_He_DirenniFlask_03b - resting on an edge
T_He_DirenniFlask_05b
Clothes not sunken in properly
T_He_DirenniFork_01
T_He_DirenniPlate_01

Bleeders:
None

Other:
All of the containers were rotated with angle snap on
Finally, an old cheesewheel to replace!

Looks like this is no different in terms of other Direnni interiors with the key stuff. Not ready to merge.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss]

Posted: Sat Aug 04, 2018 4:20 am
by Iskuss1418
Fixed Northmarker.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]

Posted: Sun Feb 03, 2019 5:09 pm
by MinerMan60101
Merged with Dragonstar Section File. Sunk exterior door to match the interior one being shorter.

Re: The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]

Posted: Thu Oct 03, 2019 1:00 am
by Iskuss1418
I see this as being a Breton wizard trying to bask in the faded glory of the tower's history. Trying to absorb some of the greatness of the Direnni Hegemony in a sense, and a bit obsessed with collecting their history and artifacts. A sort of nostalgia.